platform_bootable_recovery/ui.h
Jerry Zhang 0e577ee424 recovery: Add ability to set title lines
Add the ability to change the contents of
the title lines, displayed at the top of
the screen. Once set, the same lines are
displayed for all menus until changed again.

Test: Recovery works
Bug: 78793464
Change-Id: I7ef5594b0d76dbbd2e01ad7508863af1270b2a2a
2018-05-21 16:37:07 -07:00

236 lines
7.9 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
#include <linux/input.h>
#include <pthread.h>
#include <time.h>
#include <functional>
#include <string>
#include <vector>
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
public:
enum Icon {
NONE,
INSTALLING_UPDATE,
ERASING,
NO_COMMAND,
ERROR
};
enum ProgressType {
EMPTY,
INDETERMINATE,
DETERMINATE
};
enum KeyAction {
ENQUEUE,
TOGGLE,
REBOOT,
IGNORE
};
RecoveryUI();
virtual ~RecoveryUI() {}
// Initializes the object; called before anything else. UI texts will be initialized according to
// the given locale. Returns true on success.
virtual bool Init(const std::string& locale);
virtual std::string GetLocale() const = 0;
// Shows a stage indicator. Called immediately after Init().
virtual void SetStage(int current, int max) = 0;
// Sets the overall recovery state ("background image").
virtual void SetBackground(Icon icon) = 0;
virtual void SetSystemUpdateText(bool security_update) = 0;
// --- progress indicator ---
virtual void SetProgressType(ProgressType determinate) = 0;
// Shows a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to
// ShowProgress).
virtual void SetProgress(float fraction) = 0;
// --- text log ---
virtual void ShowText(bool visible) = 0;
virtual bool IsTextVisible() = 0;
virtual bool WasTextEverVisible() = 0;
// Writes a message to the on-screen log (shown if the user has toggled on the text display).
// Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not.
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
// Shows the contents of the given file. Caller ensures the patition that contains the file has
// been mounted.
virtual void ShowFile(const std::string& filename) = 0;
// --- key handling ---
// Waits for a key and return it. May return -1 after timeout.
virtual int WaitKey();
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
// Returns true if you have the volume up/down and power trio typical of phones and tablets, false
// otherwise.
virtual bool HasThreeButtons();
// Returns true if it has a power key.
virtual bool HasPowerKey() const;
// Returns true if it supports touch inputs.
virtual bool HasTouchScreen() const;
// Erases any queued-up keys.
virtual void FlushKeys();
// Called on each key press, even while operations are in progress. Return value indicates whether
// an immediate operation should be triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
virtual KeyAction CheckKey(int key, bool is_long_press);
// Called when a key is held down long enough to have been a long-press (but before the key is
// released). This means that if the key is eventually registered (released without any other keys
// being pressed in the meantime), CheckKey will be called with 'is_long_press' true.
virtual void KeyLongPress(int key);
// Normally in recovery there's a key sequence that triggers immediate reboot of the device,
// regardless of what recovery is doing (with the default CheckKey implementation, it's pressing
// the power button 7 times in row). Call this to enable or disable that feature. It is enabled by
// default.
virtual void SetEnableReboot(bool enabled);
// --- menu display ---
virtual void SetTitle(const std::vector<std::string>& lines) = 0;
// Displays a menu with the given 'headers' and 'items'. The supplied 'key_handler' callback,
// which is typically bound to Device::HandleMenuKey(), should return the expected action for the
// given key code and menu visibility (e.g. to move the cursor or to select an item). Caller sets
// 'menu_only' to true to ensure only a menu item gets selected and returned. Otherwise if
// 'menu_only' is false, ShowMenu() will forward any non-negative value returned from the
// key_handler, which may be beyond the range of menu items. This could be used to trigger a
// device-specific action, even without that being listed in the menu. Caller needs to handle
// such a case accordingly (e.g. by calling Device::InvokeMenuItem() to process the action).
// Returns a non-negative value (the chosen item number or device-specific action code), or
// static_cast<size_t>(-1) if timed out waiting for input.
virtual size_t ShowMenu(const std::vector<std::string>& headers,
const std::vector<std::string>& items, size_t initial_selection,
bool menu_only, const std::function<int(int, bool)>& key_handler) = 0;
protected:
void EnqueueKey(int key_code);
// The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of
// the max_brightness). Because the absolute values may vary across devices. These two values can
// be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver.
unsigned int brightness_normal_;
unsigned int brightness_dimmed_;
std::string brightness_file_;
std::string max_brightness_file_;
// Whether we should listen for touch inputs (default: false).
bool touch_screen_allowed_;
private:
enum class ScreensaverState {
DISABLED,
NORMAL,
DIMMED,
OFF
};
struct key_timer_t {
RecoveryUI* ui;
int key_code;
int count;
};
// The sensitivity when detecting a swipe.
const int kTouchLowThreshold;
const int kTouchHighThreshold;
void OnKeyDetected(int key_code);
void OnTouchDetected(int dx, int dy);
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(int key_code, int updown);
bool IsUsbConnected();
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
bool InitScreensaver();
// Key event input queue
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
bool enable_reboot; // under key_queue_mutex
int rel_sum;
int consecutive_power_keys;
int last_key;
bool has_power_key;
bool has_up_key;
bool has_down_key;
bool has_touch_screen;
// Touch event related variables. See the comments in RecoveryUI::OnInputEvent().
int touch_slot_;
int touch_X_;
int touch_Y_;
int touch_start_X_;
int touch_start_Y_;
bool touch_finger_down_;
bool touch_swiping_;
bool is_bootreason_recovery_ui_;
pthread_t input_thread_;
ScreensaverState screensaver_state_;
// The following two contain the absolute values computed from brightness_normal_ and
// brightness_dimmed_ respectively.
unsigned int brightness_normal_value_;
unsigned int brightness_dimmed_value_;
};
#endif // RECOVERY_UI_H