e2bd876043
A version of screen ui with specific adjustments for vr device
compatibility.
(cherrypick of a44dba7f4e
to AOSP)
Bug: 37779982
Test: "adb reboot recovery" to view
Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_VR_UI_H
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#define RECOVERY_VR_UI_H
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#include "screen_ui.h"
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class VrRecoveryUI : public ScreenRecoveryUI {
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public:
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VrRecoveryUI();
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protected:
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// Pixel offsets to move drawing functions to visible range.
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// Can vary per device depending on screen size and lens distortion.
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int x_offset, y_offset, stereo_offset;
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bool InitTextParams() override;
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void DrawHorizontalRule(int* y) override;
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void DrawHighlightBar(int x, int y, int width, int height) const override;
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void DrawTextLine(int x, int* y, const char* line, bool bold) const override;
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};
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#endif // RECOVERY_VR_UI_H
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