platform_bootable_recovery/ui.h
Doug Zongker c87bab1018 add the functions for multi-stage packages to updater
In order to support multi-stage recovery packages, we add the
set_stage() and get_stage() functions, which store a short string
somewhere it can be accessed across invocations of recovery.  We also
add reboot_now() which updater can invoke to immediately reboot the
device, without doing normal recovery cleanup.  (It can also choose
whether to boot off the boot or recovery partition.)

If the stage string is of the form "#/#", recovery's UI will be
augmented with a simple indicator of what stage you're in, so it
doesn't look like a reboot loop.

Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
2013-11-26 15:46:57 -08:00

143 lines
4.9 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
#include <linux/input.h>
#include <pthread.h>
#include <time.h>
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
public:
RecoveryUI();
virtual ~RecoveryUI() { }
// Initialize the object; called before anything else.
virtual void Init();
// Show a stage indicator. Call immediately after Init().
virtual void SetStage(int current, int max) { }
// After calling Init(), you can tell the UI what locale it is operating in.
virtual void SetLocale(const char* locale) { }
// Set the overall recovery state ("background image").
enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
virtual void SetBackground(Icon icon) = 0;
// --- progress indicator ---
enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
virtual void SetProgressType(ProgressType determinate) = 0;
// Show a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Set progress bar position (0.0 - 1.0 within the scope defined
// by the last call to ShowProgress).
virtual void SetProgress(float fraction) = 0;
// --- text log ---
virtual void ShowText(bool visible) = 0;
virtual bool IsTextVisible() = 0;
virtual bool WasTextEverVisible() = 0;
// Write a message to the on-screen log (shown if the user has
// toggled on the text display).
virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0;
// --- key handling ---
// Wait for keypress and return it. May return -1 after timeout.
virtual int WaitKey();
virtual bool IsKeyPressed(int key);
// Erase any queued-up keys.
virtual void FlushKeys();
// Called on each keypress, even while operations are in progress.
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key);
// Called immediately before each call to CheckKey(), tell you if
// the key was long-pressed.
virtual void NextCheckKeyIsLong(bool is_long_press);
// Called when a key is held down long enough to have been a
// long-press (but before the key is released). This means that
// if the key is eventually registered (released without any other
// keys being pressed in the meantime), NextCheckKeyIsLong() will
// be called with "true".
virtual void KeyLongPress(int key);
// --- menu display ---
// Display some header text followed by a menu of items, which appears
// at the top of the screen (in place of any scrolling ui_print()
// output, if necessary).
virtual void StartMenu(const char* const * headers, const char* const * items,
int initial_selection) = 0;
// Set the menu highlight to the given index, and return it (capped to
// the range [0..numitems).
virtual int SelectMenu(int sel) = 0;
// End menu mode, resetting the text overlay so that ui_print()
// statements will be displayed.
virtual void EndMenu() = 0;
protected:
void EnqueueKey(int key_code);
private:
// Key event input queue
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
int rel_sum;
typedef struct {
RecoveryUI* ui;
int key_code;
int count;
} key_timer_t;
pthread_t input_t;
static void* input_thread(void* cookie);
static int input_callback(int fd, short revents, void* data);
void process_key(int key_code, int updown);
bool usb_connected();
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
};
#endif // RECOVERY_UI_H