5fe5eb67ef
Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI and WearRecoveryUI. This helps us to support text icons as menu in the future. Bug: 74397117 Test: Check the menu under recovery on bullhead and a wear device. Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_WEAR_UI_H
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#define RECOVERY_WEAR_UI_H
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#include "screen_ui.h"
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class WearRecoveryUI : public ScreenRecoveryUI {
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public:
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WearRecoveryUI();
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void SetStage(int current, int max) override;
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void StartMenu(const char* const* headers, const char* const* items,
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int initial_selection) override;
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protected:
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// progress bar vertical position, it's centered horizontally
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const int kProgressBarBaseline;
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// Unusable rows when displaying the recovery menu, including the lines for headers (Android
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// Recovery, build id and etc) and the bottom lines that may otherwise go out of the screen.
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const int kMenuUnusableRows;
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int GetProgressBaseline() const override;
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void update_progress_locked() override;
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private:
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void draw_background_locked() override;
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void draw_screen_locked() override;
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};
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#endif // RECOVERY_WEAR_UI_H
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