5b00110e3d
Making animation_fps protected and adding support for 0 frames intro. BUG: 29085786 Change-Id: I07b44570022bad89661973178d453592c01f3f10
125 lines
3.4 KiB
C++
125 lines
3.4 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_WEAR_UI_H
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#define RECOVERY_WEAR_UI_H
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#include "screen_ui.h"
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class WearRecoveryUI : public ScreenRecoveryUI {
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public:
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WearRecoveryUI();
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void Init();
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// overall recovery state ("background image")
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void SetBackground(Icon icon);
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// progress indicator
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void SetProgressType(ProgressType type);
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void ShowProgress(float portion, float seconds);
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void SetProgress(float fraction);
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void SetStage(int current, int max);
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// text log
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void ShowText(bool visible);
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bool IsTextVisible();
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bool WasTextEverVisible();
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// printing messages
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void Print(const char* fmt, ...);
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void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
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void ShowFile(const char* filename);
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void ShowFile(FILE* fp);
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// menu display
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void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection);
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int SelectMenu(int sel);
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void EndMenu();
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void Redraw();
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protected:
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int progress_bar_height, progress_bar_width;
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// progress bar vertical position, it's centered horizontally
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int progress_bar_y;
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// outer of window
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int outer_height, outer_width;
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// Unusable rows when displaying the recovery menu, including the lines
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// for headers (Android Recovery, build id and etc) and the bottom lines
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// that may otherwise go out of the screen.
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int menu_unusable_rows;
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// number of intro frames (default: 22) and loop frames (default: 60)
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int intro_frames;
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int loop_frames;
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// Number of frames per sec (default: 30) for both of intro and loop.
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int animation_fps;
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private:
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Icon currentIcon;
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bool intro_done;
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int current_frame;
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GRSurface* backgroundIcon[5];
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GRSurface* *introFrames;
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GRSurface* *loopFrames;
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ProgressType progressBarType;
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float progressScopeStart, progressScopeSize, progress;
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double progressScopeTime, progressScopeDuration;
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static const int kMaxCols = 96;
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static const int kMaxRows = 96;
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// Log text overlay, displayed when a magic key is pressed
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char text[kMaxRows][kMaxCols];
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size_t text_cols, text_rows;
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// Number of text rows seen on screen
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int visible_text_rows;
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size_t text_col, text_row, text_top;
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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char menu[kMaxRows][kMaxCols];
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bool show_menu;
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const char* const* menu_headers_;
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int menu_items, menu_sel;
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int menu_start, menu_end;
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pthread_t progress_t;
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private:
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void draw_background_locked(Icon icon);
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void draw_progress_locked();
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void draw_screen_locked();
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void update_screen_locked();
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static void* progress_thread(void* cookie);
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void progress_loop();
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void PutChar(char);
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void ClearText();
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void PrintV(const char*, bool, va_list);
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};
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#endif // RECOVERY_WEAR_UI_H
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