5fe5eb67ef
Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI and WearRecoveryUI. This helps us to support text icons as menu in the future. Bug: 74397117 Test: Check the menu under recovery on bullhead and a wear device. Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
198 lines
5.4 KiB
C++
198 lines
5.4 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "screen_ui.h"
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#include <string>
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#include <gtest/gtest.h>
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constexpr const char* HEADER[] = { "header", nullptr };
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constexpr const char* ITEMS[] = { "items1", "items2", "items3", "items4", "1234567890", nullptr };
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TEST(ScreenUITest, StartPhoneMenuSmoke) {
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Menu menu(false, 10, 20);
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ASSERT_FALSE(menu.scrollable());
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menu.Start(HEADER, ITEMS, 0);
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ASSERT_EQ(HEADER[0], menu.text_headers()[0]);
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ASSERT_EQ(5u, menu.ItemsCount());
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std::string message;
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ASSERT_FALSE(menu.ItemsOverflow(&message));
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for (size_t i = 0; i < menu.ItemsCount(); i++) {
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ASSERT_EQ(ITEMS[i], menu.TextItem(i));
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}
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ASSERT_EQ(0, menu.selection());
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}
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TEST(ScreenUITest, StartWearMenuSmoke) {
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Menu menu(true, 10, 8);
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ASSERT_TRUE(menu.scrollable());
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menu.Start(HEADER, ITEMS, 1);
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ASSERT_EQ(HEADER[0], menu.text_headers()[0]);
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ASSERT_EQ(5u, menu.ItemsCount());
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std::string message;
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ASSERT_FALSE(menu.ItemsOverflow(&message));
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for (size_t i = 0; i < menu.ItemsCount() - 1; i++) {
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ASSERT_EQ(ITEMS[i], menu.TextItem(i));
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}
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// Test of the last item is truncated
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ASSERT_EQ("12345678", menu.TextItem(4));
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ASSERT_EQ(1, menu.selection());
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}
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TEST(ScreenUITest, StartPhoneMenuItemsOverflow) {
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Menu menu(false, 1, 20);
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ASSERT_FALSE(menu.scrollable());
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menu.Start(HEADER, ITEMS, 0);
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ASSERT_EQ(1u, menu.ItemsCount());
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std::string message;
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ASSERT_FALSE(menu.ItemsOverflow(&message));
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for (size_t i = 0; i < menu.ItemsCount(); i++) {
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ASSERT_EQ(ITEMS[i], menu.TextItem(i));
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}
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(1u, menu.MenuEnd());
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}
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TEST(ScreenUITest, StartWearMenuItemsOverflow) {
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Menu menu(true, 1, 20);
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ASSERT_TRUE(menu.scrollable());
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menu.Start(HEADER, ITEMS, 0);
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ASSERT_EQ(5u, menu.ItemsCount());
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std::string message;
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ASSERT_TRUE(menu.ItemsOverflow(&message));
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ASSERT_EQ("Current item: 1/5", message);
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for (size_t i = 0; i < menu.ItemsCount(); i++) {
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ASSERT_EQ(ITEMS[i], menu.TextItem(i));
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}
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(1u, menu.MenuEnd());
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}
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TEST(ScreenUITest, PhoneMenuSelectSmoke) {
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Menu menu(false, 10, 20);
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int sel = 0;
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menu.Start(HEADER, ITEMS, sel);
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// Mimic down button 10 times (2 * items size)
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for (int i = 0; i < 10; i++) {
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sel = menu.Select(++sel);
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ASSERT_EQ(sel, menu.selection());
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// Wraps the selection for unscrollable menu when it reaches the boundary.
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int expected = (i + 1) % 5;
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ASSERT_EQ(expected, menu.selection());
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(5u, menu.MenuEnd());
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}
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// Mimic up button 10 times
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for (int i = 0; i < 10; i++) {
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sel = menu.Select(--sel);
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ASSERT_EQ(sel, menu.selection());
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int expected = (9 - i) % 5;
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ASSERT_EQ(expected, menu.selection());
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(5u, menu.MenuEnd());
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}
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}
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TEST(ScreenUITest, WearMenuSelectSmoke) {
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Menu menu(true, 10, 20);
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int sel = 0;
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menu.Start(HEADER, ITEMS, sel);
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// Mimic pressing down button 10 times (2 * items size)
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for (int i = 0; i < 10; i++) {
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sel = menu.Select(++sel);
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ASSERT_EQ(sel, menu.selection());
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// Stops the selection at the boundary if the menu is scrollable.
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int expected = std::min(i + 1, 4);
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ASSERT_EQ(expected, menu.selection());
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(5u, menu.MenuEnd());
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}
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// Mimic pressing up button 10 times
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for (int i = 0; i < 10; i++) {
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sel = menu.Select(--sel);
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ASSERT_EQ(sel, menu.selection());
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int expected = std::max(3 - i, 0);
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ASSERT_EQ(expected, menu.selection());
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(5u, menu.MenuEnd());
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}
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}
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TEST(ScreenUITest, WearMenuSelectItemsOverflow) {
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Menu menu(true, 3, 20);
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int sel = 1;
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menu.Start(HEADER, ITEMS, sel);
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ASSERT_EQ(5u, menu.ItemsCount());
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// Scroll the menu to the end, and check the start & end of menu.
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for (int i = 0; i < 3; i++) {
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sel = menu.Select(++sel);
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ASSERT_EQ(i + 2, sel);
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ASSERT_EQ(static_cast<size_t>(i), menu.MenuStart());
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ASSERT_EQ(static_cast<size_t>(i + 3), menu.MenuEnd());
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}
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// Press down button one more time won't change the MenuStart() and MenuEnd().
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sel = menu.Select(++sel);
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ASSERT_EQ(4, sel);
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ASSERT_EQ(2u, menu.MenuStart());
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ASSERT_EQ(5u, menu.MenuEnd());
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// Scroll the menu to the top.
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// The expected menu sel, start & ends are:
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// sel 3, start 2, end 5
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// sel 2, start 2, end 5
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// sel 1, start 1, end 4
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// sel 0, start 0, end 3
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for (int i = 0; i < 4; i++) {
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sel = menu.Select(--sel);
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ASSERT_EQ(3 - i, sel);
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ASSERT_EQ(static_cast<size_t>(std::min(3 - i, 2)), menu.MenuStart());
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ASSERT_EQ(static_cast<size_t>(std::min(6 - i, 5)), menu.MenuEnd());
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}
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// Press up button one more time won't change the MenuStart() and MenuEnd().
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sel = menu.Select(--sel);
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ASSERT_EQ(0, sel);
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ASSERT_EQ(0u, menu.MenuStart());
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ASSERT_EQ(3u, menu.MenuEnd());
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}
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