platform_bootable_recovery/minui
Elliott Hughes 498cda6ef6 Update the system update animation.
Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.

Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.

Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).

Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
2016-04-14 22:44:23 -07:00
..
Android.mk recovery: Switch to clang 2015-11-16 14:28:40 -08:00
events.cpp Check all lseek calls succeed. 2015-04-29 21:14:56 -07:00
font_10x18.h minui: do not use flexible array initialization 2013-11-26 03:21:13 +00:00
graphics.cpp Add drm support to minui 2015-07-01 15:27:48 -07:00
graphics.h Add drm support to minui 2015-07-01 15:27:48 -07:00
graphics_adf.cpp Don't use typedefs that hide *s. 2015-04-15 10:58:56 -07:00
graphics_drm.cpp Add drm support to minui 2015-07-01 15:27:48 -07:00
graphics_fbdev.cpp Revert "Byte swap to support BGRA in recovery mode" 2016-01-08 10:15:57 -08:00
minui.h res: Embed FPS into icon_installing.png. 2015-12-16 11:35:52 -08:00
mkfont.c auto import from //depot/cupcake/@135843 2009-03-03 19:28:42 -08:00
resources.cpp Update the system update animation. 2016-04-14 22:44:23 -07:00