9270a20a80
Rather than depending on the existence of some place to store a file that is accessible to users on an an unbootable device (eg, a physical sdcard, external USB drive, etc.), add support for sideloading packages sent to the device with adb. This change adds a "minimal adbd" which supports nothing but receiving a package over adb (with the "adb sideload" command) and storing it to a fixed filename in the /tmp ramdisk, from where it can be verified and sideloaded in the usual way. This should be leave available even on locked user-build devices. The user can select "apply package from ADB" from the recovery menu, which starts minimal-adb mode (shutting down any real adbd that may be running). Once minimal-adb has received a package it exits (restarting real adbd if appropriate) and then verification and installation of the received package proceeds. Change-Id: I6fe13161ca064a98d06fa32104e1f432826582f5
112 lines
4.8 KiB
C++
112 lines
4.8 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _RECOVERY_DEVICE_H
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#define _RECOVERY_DEVICE_H
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#include "ui.h"
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class Device {
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public:
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virtual ~Device() { }
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// Called to obtain the UI object that should be used to display
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// the recovery user interface for this device. You should not
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// have called Init() on the UI object already, the caller will do
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// that after this method returns.
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virtual RecoveryUI* GetUI() = 0;
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// Called when recovery starts up (after the UI has been obtained
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// and initialized and after the arguments have been parsed, but
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// before anything else).
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virtual void StartRecovery() { };
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// enum KeyAction { NONE, TOGGLE, REBOOT };
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// // Called in the input thread when a new key (key_code) is
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// // pressed. *key_pressed is an array of KEY_MAX+1 bytes
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// // indicating which other keys are already pressed. Return a
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// // KeyAction to indicate action should be taken immediately.
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// // These actions happen when recovery is not waiting for input
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// // (eg, in the midst of installing a package).
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// virtual KeyAction CheckImmediateKeyAction(volatile char* key_pressed, int key_code) = 0;
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// Called from the main thread when recovery is at the main menu
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// and waiting for input, and a key is pressed. (Note that "at"
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// the main menu does not necessarily mean the menu is visible;
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// recovery will be at the main menu with it invisible after an
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// unsuccessful operation [ie OTA package failure], or if recovery
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// is started with no command.)
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//
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// key is the code of the key just pressed. (You can call
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// IsKeyPressed() on the RecoveryUI object you returned from GetUI
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// if you want to find out if other keys are held down.)
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//
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// visible is true if the menu is visible.
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//
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// Return one of the defined constants below in order to:
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//
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// - move the menu highlight (kHighlight{Up,Down})
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// - invoke the highlighted item (kInvokeItem)
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// - do nothing (kNoAction)
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// - invoke a specific action (a menu position: any non-negative number)
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virtual int HandleMenuKey(int key, int visible) = 0;
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enum BuiltinAction { NO_ACTION, REBOOT, APPLY_EXT, APPLY_CACHE,
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APPLY_ADB_SIDELOAD, WIPE_DATA, WIPE_CACHE };
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// Perform a recovery action selected from the menu.
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// 'menu_position' will be the item number of the selected menu
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// item, or a non-negative number returned from
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// device_handle_key(). The menu will be hidden when this is
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// called; implementations can call ui_print() to print
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// information to the screen. If the menu position is one of the
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// builtin actions, you can just return the corresponding enum
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// value. If it is an action specific to your device, you
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// actually perform it here and return NO_ACTION.
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virtual BuiltinAction InvokeMenuItem(int menu_position) = 0;
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static const int kNoAction = -1;
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static const int kHighlightUp = -2;
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static const int kHighlightDown = -3;
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static const int kInvokeItem = -4;
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// Called when we do a wipe data/factory reset operation (either via a
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// reboot from the main system with the --wipe_data flag, or when the
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// user boots into recovery manually and selects the option from the
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// menu.) Can perform whatever device-specific wiping actions are
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// needed. Return 0 on success. The userdata and cache partitions
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// are erased AFTER this returns (whether it returns success or not).
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virtual int WipeData() { return 0; }
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// Return the headers (an array of strings, one per line,
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// NULL-terminated) for the main menu. Typically these tell users
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// what to push to move the selection and invoke the selected
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// item.
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virtual const char* const* GetMenuHeaders() = 0;
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// Return the list of menu items (an array of strings,
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// NULL-terminated). The menu_position passed to InvokeMenuItem
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// will correspond to the indexes into this array.
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virtual const char* const* GetMenuItems() = 0;
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};
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// The device-specific library must define this function (or the
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// default one will be used, if there is no device-specific library).
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// It returns the Device object that recovery should use.
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Device* make_device();
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#endif // _DEVICE_H
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