platform_bootable_recovery/minui/graphics_fbdev.h
Tao Bao 92bdb5a389 minui: Move GRSurface into a class.
This CL adds GRSurface::Create() and dtor for managing the allocated
memory in GRSurface class. It also adds GRSurface::data() that hides the
underlying implementation, with both of const and non-const overloads.
This allows `const GRSurface&` to be more useful - previously it only
ensured a const member variable of `data`, instead of a read-only buffer
it points to.

It also marks the parameters in gr_texticon() and gr_blit() as const, as
they're incoming source that shouldn't be altered. It corrects the type
of gr_draw, which is the sink to be painted on (an earlier attempt was
made in [1], but didn't get the full picture correctly).

[1] https://android-review.googlesource.com/c/platform/bootable/recovery/+/704757/

Test: mmma -j bootable/recovery
Test: recovery_unit_test on marlin
Test: Run graphics test on marlin (fbdev).
Test: Run graphics test on blueline (drm).
Change-Id: I7904df084cd6c08fa04a9da97d01b4b1a6e3a20c
2018-10-22 18:18:02 -07:00

55 lines
1.4 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <linux/fb.h>
#include <stdint.h>
#include "graphics.h"
#include "minui/minui.h"
class GRSurfaceFbdev : public GRSurface {
public:
uint8_t* data() override {
return buffer_;
}
private:
friend class MinuiBackendFbdev;
// Points to the start of the buffer: either the mmap'd framebuffer or one allocated in-memory.
uint8_t* buffer_;
};
class MinuiBackendFbdev : public MinuiBackend {
public:
GRSurface* Init() override;
GRSurface* Flip() override;
void Blank(bool) override;
~MinuiBackendFbdev() override;
MinuiBackendFbdev();
private:
void SetDisplayedFramebuffer(unsigned n);
GRSurfaceFbdev gr_framebuffer[2];
bool double_buffered;
GRSurfaceFbdev* gr_draw;
int displayed_buffer;
fb_var_screeninfo vi;
int fb_fd;
};