Allow LOCAL_ASSET_DIR point to nonexistent dir

LOCAL_ASSET_DIR may point to a dir generated during the build process.
We have done similiar things to LOCAL_RESOURCE_DIR.

(cherry picked from commit bfcdf060ba)

Bug: 16563899
Change-Id: Iaa72196e1e6350ae0720f8a4e0abc68d8d7ed642
This commit is contained in:
Ying Wang 2014-07-29 10:34:30 -07:00 committed by Nick Kralevich
parent e3386105e3
commit 4cb0499a5d

View file

@ -72,8 +72,11 @@ ifdef LOCAL_PACKAGE_SPLITS
LOCAL_AAPT_FLAGS += $(addprefix --split ,$(LOCAL_PACKAGE_SPLITS))
endif
need_compile_asset :=
ifeq (,$(LOCAL_ASSET_DIR))
LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
else
need_compile_asset := true
endif
# LOCAL_RESOURCE_DIR may point to resource generated during the build
@ -101,6 +104,10 @@ all_assets := $(strip \
) \
))
ifneq ($(all_assets),)
need_compile_asset := true
endif
all_resources := $(strip \
$(foreach dir, $(LOCAL_RESOURCE_DIR), \
$(addprefix $(dir)/, \
@ -119,7 +126,7 @@ all_res_assets := $(strip $(all_assets) $(all_resources))
package_expected_intermediates_COMMON := $(call local-intermediates-dir,COMMON)
# If no assets or resources were found, clear the directory variables so
# we don't try to build them.
ifeq (,$(all_assets))
ifneq (true,$(need_compile_asset))
LOCAL_ASSET_DIR:=
endif
ifneq (true,$(need_compile_res))