Replace nil-able *sync.Waitgroup with sync.Once
Simplifies synchronization and eliminates lock for nil waitroup. Test: m droid Test: m out/soong/.intermediates/packages/modules/StatsD/apex/com.android.os.statsd/android_common_com.android.os.statsd_image/NOTICE.html.gz Change-Id: I381ee79e142214e7331241071f076db2f7960ba6
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2 changed files with 130 additions and 152 deletions
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@ -58,13 +58,11 @@ type LicenseGraph struct {
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/// (guarded by mu)
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targets map[string]*TargetNode
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// wgBU becomes non-nil when the bottom-up resolve begins and reaches 0
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// (i.e. Wait() proceeds) when the bottom-up resolve completes. (guarded by mu)
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wgBU *sync.WaitGroup
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// onceBottomUp makes sure the bottom-up resolve walk only happens one time.
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onceBottomUp sync.Once
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// wgTD becomes non-nil when the top-down resolve begins and reaches 0 (i.e. Wait()
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// proceeds) when the top-down resolve completes. (guarded by mu)
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wgTD *sync.WaitGroup
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// onceTopDown makes sure the top-down resolve walk only happens one time.
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onceTopDown sync.Once
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// shippedNodes caches the results of a full walk of nodes identifying targets
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// distributed either directly or as derivative works. (creation guarded by mu)
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@ -49,19 +49,7 @@ func ResolveBottomUpConditions(lg *LicenseGraph) {
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func TraceBottomUpConditions(lg *LicenseGraph, conditionsFn TraceConditions) {
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// short-cut if already walked and cached
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lg.mu.Lock()
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wg := lg.wgBU
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if wg != nil {
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lg.mu.Unlock()
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wg.Wait()
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return
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}
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wg = &sync.WaitGroup{}
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wg.Add(1)
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lg.wgBU = wg
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lg.mu.Unlock()
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lg.onceBottomUp.Do(func() {
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// amap identifes targets previously walked. (guarded by mu)
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amap := make(map[*TargetNode]struct{})
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@ -125,8 +113,7 @@ func TraceBottomUpConditions(lg *LicenseGraph, conditionsFn TraceConditions) {
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rnode := lg.targets[rname]
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_ = walk(rnode, rnode.IsContainer())
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}
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wg.Done()
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})
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}
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// ResolveTopDownCondtions performs a top-down walk of the LicenseGraph
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@ -145,18 +132,9 @@ func ResolveTopDownConditions(lg *LicenseGraph) {
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func TraceTopDownConditions(lg *LicenseGraph, conditionsFn TraceConditions) {
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// short-cut if already walked and cached
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lg.mu.Lock()
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wg := lg.wgTD
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if wg != nil {
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lg.mu.Unlock()
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wg.Wait()
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return
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}
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wg = &sync.WaitGroup{}
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lg.onceTopDown.Do(func() {
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wg := &sync.WaitGroup{}
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wg.Add(1)
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lg.wgTD = wg
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lg.mu.Unlock()
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// start with the conditions propagated up the graph
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TraceBottomUpConditions(lg, conditionsFn)
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@ -174,6 +152,7 @@ func TraceTopDownConditions(lg *LicenseGraph, conditionsFn TraceConditions) {
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continueWalk := func() bool {
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mu.Lock()
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defer mu.Unlock()
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depcs := fnode.resolution
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_, alreadyWalked := amap[fnode]
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if alreadyWalked {
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@ -224,4 +203,5 @@ func TraceTopDownConditions(lg *LicenseGraph, conditionsFn TraceConditions) {
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}
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wg.Done()
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wg.Wait()
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})
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}
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