Remove DispSync default value/docs
am: ae5e550f81
Change-Id: I0d596a0fed1cf454110ce9e39891be5a6b2c87d2
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1 changed files with 0 additions and 22 deletions
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@ -45,28 +45,6 @@ BUILD_EMULATOR_OPENGL := true
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# the GLES renderer disables itself if host GL acceleration isn't available.
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USE_OPENGL_RENDERER := true
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# Set the phase offset of the system's vsync event relative to the hardware
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# vsync. The system's vsync event drives Choreographer and SurfaceFlinger's
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# rendering. This value is the number of nanoseconds after the hardware vsync
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# that the system vsync event will occur.
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#
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# This phase offset allows adjustment of the minimum latency from application
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# wake-up (by Choregographer) time to the time at which the resulting window
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# image is displayed. This value may be either positive (after the HW vsync)
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# or negative (before the HW vsync). Setting it to 0 will result in a
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# minimum latency of two vsync periods because the app and SurfaceFlinger
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# will run just after the HW vsync. Setting it to a positive number will
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# result in the minimum latency being:
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#
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# (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
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#
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# Note that reducing this latency makes it more likely for the applications
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# to not have their window content image ready in time. When this happens
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# the latency will end up being an additional vsync period, and animations
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# will hiccup. Therefore, this latency should be tuned somewhat
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# conservatively (or at least with awareness of the trade-off being made).
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VSYNC_EVENT_PHASE_OFFSET_NS := 0
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TARGET_USERIMAGES_USE_EXT4 := true
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BOARD_SYSTEMIMAGE_PARTITION_SIZE := 1879048192 # 1.75 GB
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BOARD_USERDATAIMAGE_PARTITION_SIZE := 576716800
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