Merge "Allow LOCAL_ASSET_DIR point to nonexistent dir"

This commit is contained in:
Ying Wang 2014-07-29 17:55:19 +00:00 committed by Gerrit Code Review
commit ecc4267564

View file

@ -78,8 +78,11 @@ ifeq ($(filter tests, $(LOCAL_MODULE_TAGS)),)
LOCAL_AAPT_FLAGS := $(LOCAL_AAPT_FLAGS) -z
endif
need_compile_asset :=
ifeq (,$(LOCAL_ASSET_DIR))
LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
else
need_compile_asset := true
endif
# LOCAL_RESOURCE_DIR may point to resource generated during the build
@ -101,6 +104,10 @@ LOCAL_RESOURCE_DIR := $(package_resource_overlays) $(LOCAL_RESOURCE_DIR)
all_assets := $(call find-subdir-assets,$(LOCAL_ASSET_DIR))
all_assets := $(addprefix $(LOCAL_ASSET_DIR)/,$(patsubst assets/%,%,$(all_assets)))
ifneq ($(all_assets),)
need_compile_asset := true
endif
all_resources := $(strip \
$(foreach dir, $(LOCAL_RESOURCE_DIR), \
$(addprefix $(dir)/, \
@ -119,7 +126,7 @@ all_res_assets := $(strip $(all_assets) $(all_resources))
package_expected_intermediates_COMMON := $(call local-intermediates-dir,COMMON)
# If no assets or resources were found, clear the directory variables so
# we don't try to build them.
ifeq (,$(all_assets))
ifneq (true,$(need_compile_asset))
LOCAL_ASSET_DIR:=
endif
ifneq (true,$(need_compile_res))