Revert "Revert "emulator: create qemu images for system,vendor""
This reverts commit 9b99ddc8a5
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and add syste-qemu.img to the dependency list of sdk target
Test: build sdk target successfully
Change-Id: Idb0bee56275f3bfe33ba7d29463e4b8e0699ec33
This commit is contained in:
parent
6ce5a428ae
commit
f0d50bbef0
8 changed files with 31 additions and 1 deletions
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@ -2647,6 +2647,26 @@ endif # TARGET_BUILD_APPS
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.PHONY: dalvikfiles
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.PHONY: dalvikfiles
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dalvikfiles: $(INTERNAL_DALVIK_MODULES)
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dalvikfiles: $(INTERNAL_DALVIK_MODULES)
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ifeq ($(BUILD_QEMU_IMAGES),true)
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INSTALLED_QEMU_SYSTEMIMAGE := $(PRODUCT_OUT)/system-qemu.img
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MK_QEMU_IMAGE_SH := device/generic/goldfish/tools/mk_qemu_image.sh
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SGDISK_HOST := $(HOST_OUT_EXECUTABLES)/sgdisk
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$(INSTALLED_QEMU_SYSTEMIMAGE): $(INSTALLED_SYSTEMIMAGE) $(MK_QEMU_IMAGE_SH) $(SGDISK_HOST)
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@echo Create system-qemu.img
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(export SGDISK=$(SGDISK_HOST); $(MK_QEMU_IMAGE_SH) ${PRODUCT_OUT}/system.img)
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systemimage: $(INSTALLED_QEMU_SYSTEMIMAGE)
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droidcore: $(INSTALLED_QEMU_SYSTEMIMAGE)
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ifeq ($(BOARD_USES_VENDORIMAGE),true)
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INSTALLED_QEMU_VENDORIMAGE := $(PRODUCT_OUT)/vendor-qemu.img
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$(INSTALLED_QEMU_VENDORIMAGE): $(INSTALLED_VENDORIMAGE_TARGET) $(MK_QEMU_IMAGE_SH) $(SGDISK_HOST)
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@echo Create vendor-qemu.img
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(export SGDISK=$(SGDISK_HOST); $(MK_QEMU_IMAGE_SH) ${PRODUCT_OUT}/vendor.img)
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vendorimage: $(INSTALLED_QEMU_VENDORIMAGE)
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droidcore: $(INSTALLED_QEMU_VENDORIMAGE)
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endif
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endif
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# -----------------------------------------------------------------
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# -----------------------------------------------------------------
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# The emulator package
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# The emulator package
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ifeq ($(BUILD_EMULATOR),true)
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ifeq ($(BUILD_EMULATOR),true)
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@ -2742,6 +2762,7 @@ deps := \
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$(SYMBOLS_ZIP) \
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$(SYMBOLS_ZIP) \
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$(COVERAGE_ZIP) \
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$(COVERAGE_ZIP) \
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$(INSTALLED_SYSTEMIMAGE) \
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$(INSTALLED_SYSTEMIMAGE) \
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$(INSTALLED_QEMU_SYSTEMIMAGE) \
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$(INSTALLED_USERDATAIMAGE_TARGET) \
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$(INSTALLED_USERDATAIMAGE_TARGET) \
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$(INSTALLED_RAMDISK_TARGET) \
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$(INSTALLED_RAMDISK_TARGET) \
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$(INSTALLED_SDK_BUILD_PROP_TARGET) \
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$(INSTALLED_SDK_BUILD_PROP_TARGET) \
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@ -63,7 +63,7 @@ endif
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# Files copied in the system-image directory
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# Files copied in the system-image directory
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files_to_copy += \
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files_to_copy += \
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$(addon_dir_img):$(BUILT_SYSTEMIMAGE):images/$(TARGET_CPU_ABI)/system.img \
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$(addon_dir_img):$(INSTALLED_QEMU_SYSTEMIMAGE):images/$(TARGET_CPU_ABI)/system.img \
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$(addon_dir_img):$(BUILT_USERDATAIMAGE_TARGET):images/$(TARGET_CPU_ABI)/userdata.img \
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$(addon_dir_img):$(BUILT_USERDATAIMAGE_TARGET):images/$(TARGET_CPU_ABI)/userdata.img \
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$(addon_dir_img):$(BUILT_RAMDISK_TARGET):images/$(TARGET_CPU_ABI)/ramdisk.img \
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$(addon_dir_img):$(BUILT_RAMDISK_TARGET):images/$(TARGET_CPU_ABI)/ramdisk.img \
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$(addon_dir_img):$(PRODUCT_OUT)/system/build.prop:images/$(TARGET_CPU_ABI)/build.prop \
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$(addon_dir_img):$(PRODUCT_OUT)/system/build.prop:images/$(TARGET_CPU_ABI)/build.prop \
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@ -41,6 +41,7 @@ endif
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# Build OpenGLES emulation guest and host libraries
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# Build OpenGLES emulation guest and host libraries
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BUILD_EMULATOR_OPENGL := true
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BUILD_EMULATOR_OPENGL := true
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BUILD_QEMU_IMAGES := true
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# the GLES renderer disables itself if host GL acceleration isn't available.
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# the GLES renderer disables itself if host GL acceleration isn't available.
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@ -71,6 +71,7 @@ endif
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# Build OpenGLES emulation host and guest libraries
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# Build OpenGLES emulation host and guest libraries
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BUILD_EMULATOR_OPENGL := true
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BUILD_EMULATOR_OPENGL := true
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BUILD_QEMU_IMAGES := true
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# the GLES renderer disables itself if host GL acceleration isn't available.
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# the GLES renderer disables itself if host GL acceleration isn't available.
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@ -48,6 +48,7 @@ endif
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# Build OpenGLES emulation guest and host libraries
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# Build OpenGLES emulation guest and host libraries
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BUILD_EMULATOR_OPENGL := true
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BUILD_EMULATOR_OPENGL := true
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BUILD_QEMU_IMAGES := true
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# the GLES renderer disables itself if host GL acceleration isn't available.
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# the GLES renderer disables itself if host GL acceleration isn't available.
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@ -63,6 +63,7 @@ endif
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# Build OpenGLES emulation guest and host libraries
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# Build OpenGLES emulation guest and host libraries
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BUILD_EMULATOR_OPENGL := true
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BUILD_EMULATOR_OPENGL := true
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BUILD_QEMU_IMAGES := true
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# the GLES renderer disables itself if host GL acceleration isn't available.
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# the GLES renderer disables itself if host GL acceleration isn't available.
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@ -28,6 +28,10 @@ endif
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# Build OpenGLES emulation host and guest libraries
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# Build OpenGLES emulation host and guest libraries
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BUILD_EMULATOR_OPENGL := true
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BUILD_EMULATOR_OPENGL := true
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# Build partitioned system.img and vendor.img (if applicable)
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# for qemu, otherwise, init cannot find PART_NAME
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BUILD_QEMU_IMAGES := true
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# the GLES renderer disables itself if host GL acceleration isn't available.
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# the GLES renderer disables itself if host GL acceleration isn't available.
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USE_OPENGL_RENDERER := true
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USE_OPENGL_RENDERER := true
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@ -33,6 +33,7 @@ endif
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# Build OpenGLES emulation host and guest libraries
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# Build OpenGLES emulation host and guest libraries
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BUILD_EMULATOR_OPENGL := true
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BUILD_EMULATOR_OPENGL := true
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BUILD_QEMU_IMAGES := true
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# the GLES renderer disables itself if host GL acceleration isn't available.
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# the GLES renderer disables itself if host GL acceleration isn't available.
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