Revert "Revert "emulator: create qemu images for system,vendor""

This reverts commit 9b99ddc8a5.
and add syste-qemu.img to the dependency list of sdk target

Test: build sdk target successfully

Change-Id: Idb0bee56275f3bfe33ba7d29463e4b8e0699ec33
This commit is contained in:
Bo Hu 2017-08-01 19:02:09 +00:00 committed by bohu
parent 6ce5a428ae
commit f0d50bbef0
8 changed files with 31 additions and 1 deletions

View file

@ -2647,6 +2647,26 @@ endif # TARGET_BUILD_APPS
.PHONY: dalvikfiles .PHONY: dalvikfiles
dalvikfiles: $(INTERNAL_DALVIK_MODULES) dalvikfiles: $(INTERNAL_DALVIK_MODULES)
ifeq ($(BUILD_QEMU_IMAGES),true)
INSTALLED_QEMU_SYSTEMIMAGE := $(PRODUCT_OUT)/system-qemu.img
MK_QEMU_IMAGE_SH := device/generic/goldfish/tools/mk_qemu_image.sh
SGDISK_HOST := $(HOST_OUT_EXECUTABLES)/sgdisk
$(INSTALLED_QEMU_SYSTEMIMAGE): $(INSTALLED_SYSTEMIMAGE) $(MK_QEMU_IMAGE_SH) $(SGDISK_HOST)
@echo Create system-qemu.img
(export SGDISK=$(SGDISK_HOST); $(MK_QEMU_IMAGE_SH) ${PRODUCT_OUT}/system.img)
systemimage: $(INSTALLED_QEMU_SYSTEMIMAGE)
droidcore: $(INSTALLED_QEMU_SYSTEMIMAGE)
ifeq ($(BOARD_USES_VENDORIMAGE),true)
INSTALLED_QEMU_VENDORIMAGE := $(PRODUCT_OUT)/vendor-qemu.img
$(INSTALLED_QEMU_VENDORIMAGE): $(INSTALLED_VENDORIMAGE_TARGET) $(MK_QEMU_IMAGE_SH) $(SGDISK_HOST)
@echo Create vendor-qemu.img
(export SGDISK=$(SGDISK_HOST); $(MK_QEMU_IMAGE_SH) ${PRODUCT_OUT}/vendor.img)
vendorimage: $(INSTALLED_QEMU_VENDORIMAGE)
droidcore: $(INSTALLED_QEMU_VENDORIMAGE)
endif
endif
# ----------------------------------------------------------------- # -----------------------------------------------------------------
# The emulator package # The emulator package
ifeq ($(BUILD_EMULATOR),true) ifeq ($(BUILD_EMULATOR),true)
@ -2742,6 +2762,7 @@ deps := \
$(SYMBOLS_ZIP) \ $(SYMBOLS_ZIP) \
$(COVERAGE_ZIP) \ $(COVERAGE_ZIP) \
$(INSTALLED_SYSTEMIMAGE) \ $(INSTALLED_SYSTEMIMAGE) \
$(INSTALLED_QEMU_SYSTEMIMAGE) \
$(INSTALLED_USERDATAIMAGE_TARGET) \ $(INSTALLED_USERDATAIMAGE_TARGET) \
$(INSTALLED_RAMDISK_TARGET) \ $(INSTALLED_RAMDISK_TARGET) \
$(INSTALLED_SDK_BUILD_PROP_TARGET) \ $(INSTALLED_SDK_BUILD_PROP_TARGET) \

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@ -63,7 +63,7 @@ endif
# Files copied in the system-image directory # Files copied in the system-image directory
files_to_copy += \ files_to_copy += \
$(addon_dir_img):$(BUILT_SYSTEMIMAGE):images/$(TARGET_CPU_ABI)/system.img \ $(addon_dir_img):$(INSTALLED_QEMU_SYSTEMIMAGE):images/$(TARGET_CPU_ABI)/system.img \
$(addon_dir_img):$(BUILT_USERDATAIMAGE_TARGET):images/$(TARGET_CPU_ABI)/userdata.img \ $(addon_dir_img):$(BUILT_USERDATAIMAGE_TARGET):images/$(TARGET_CPU_ABI)/userdata.img \
$(addon_dir_img):$(BUILT_RAMDISK_TARGET):images/$(TARGET_CPU_ABI)/ramdisk.img \ $(addon_dir_img):$(BUILT_RAMDISK_TARGET):images/$(TARGET_CPU_ABI)/ramdisk.img \
$(addon_dir_img):$(PRODUCT_OUT)/system/build.prop:images/$(TARGET_CPU_ABI)/build.prop \ $(addon_dir_img):$(PRODUCT_OUT)/system/build.prop:images/$(TARGET_CPU_ABI)/build.prop \

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@ -41,6 +41,7 @@ endif
# Build OpenGLES emulation guest and host libraries # Build OpenGLES emulation guest and host libraries
BUILD_EMULATOR_OPENGL := true BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator, # Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available. # the GLES renderer disables itself if host GL acceleration isn't available.

View file

@ -71,6 +71,7 @@ endif
# Build OpenGLES emulation host and guest libraries # Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator, # Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available. # the GLES renderer disables itself if host GL acceleration isn't available.

View file

@ -48,6 +48,7 @@ endif
# Build OpenGLES emulation guest and host libraries # Build OpenGLES emulation guest and host libraries
BUILD_EMULATOR_OPENGL := true BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator, # Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available. # the GLES renderer disables itself if host GL acceleration isn't available.

View file

@ -63,6 +63,7 @@ endif
# Build OpenGLES emulation guest and host libraries # Build OpenGLES emulation guest and host libraries
BUILD_EMULATOR_OPENGL := true BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator, # Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available. # the GLES renderer disables itself if host GL acceleration isn't available.

View file

@ -28,6 +28,10 @@ endif
# Build OpenGLES emulation host and guest libraries # Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true BUILD_EMULATOR_OPENGL := true
# Build partitioned system.img and vendor.img (if applicable)
# for qemu, otherwise, init cannot find PART_NAME
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator, # Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available. # the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true USE_OPENGL_RENDERER := true

View file

@ -33,6 +33,7 @@ endif
# Build OpenGLES emulation host and guest libraries # Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator, # Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available. # the GLES renderer disables itself if host GL acceleration isn't available.