emulator: Enable dex-preoptimization in emulator-specific builds
This patch re-enables dex preoptimization in emulator-specific
builds. This considerably speeds up the first-boot of SDK AVDs
since the dex optimization pass is performed during the build
instead.
This was enabled in a previous patch, then reverted due to a
bug in the build system that has been fixed since.
This patch doesn't affect any device build.
Change-Id: Ie711fb4e1672993b7f7f4b8c5313a89d0b8734d6
Bug 5267392
After coming across another place where I would have to use
package.apk.unaligned, I decided maybe it is best to just
disable dexpreopt as was previously suggested.
Use package.apks in the CTS Makefile task.
Change-Id: Iec839a72f4b53441337523b8a9cccda657eec8e8
Bug 5267392
Copied the prior generic product but tried to include
Makefiles from the generic product when possible to
avoid drifting.
Change-Id: I7893adb65c37c1257bcb5224848f4cd7cd93d2f9
This patch enables the build of OpenGLES emulation libraries
(both in the guest and the host) for any emulator-specific
product config.
+ update core/main.mk to ensure that the right path is parsed
when building the Windows SDK
Change-Id: Ifde047f8c0ef922504a7286c8c5b57f7c79c71f8
That's because a camera isn't required for compatibility and some
devices don't have a camera.
Add the Camera app in the emulator builds, since the emulator does
have a camera.
Change-Id: I56a1fe9f703c3b05dec99200a9353d75338c5f40
Backport from AOSP master.
This enables the Dex pre-optimization for emulator-specific builds.
The idea is to speed up the initial boot sequence of an SDK AVD by
avoiding the costly on-device preopt pass that is performed otherwise
the first time the AVD is launched.
Benchmarking shows reductions in first boot time from 1m30s to 40s
on a 2.4GHz Xeon when emulating the AOSP master ToT.
Change-Id: Ibf5ebe68aa4d363c9df05d2ffe7cb828ef99f922
Orig-Change-Id: I67a9ce9791220c202817864c6e83dc8fd9cbc027
Backport from AOSP master.
Now that the emulator supports proper ARMv7 emulation, switch to
building all emulator-specific platform images using this instruction
set, in order to benefit from the noticeable speed boost provided by
Thumb-2 instructions.
Note that we don't build with NEON support because emulated NEON
instructions are currently slow, though they work.
IMPORTANT: You need to have the following emulator patch in your tree
in order to start these platform builds easily:
https://review.source.android.com//#change,23798
Otherwise, the alternative is to do these things:
1/ Telling the emulator to emulate an ARMv7-A CPU, instead of
an ARMv5TE one. This is normally done with "-qemu cortex-a8"
2/ Using an ARMv7-A capable kernel image, which is available and
usable with -kernel prebuilt/android-arm/kernel-qemu-armv7
Note that the emulator has a special hack that automatically enables
1/ if 2/ is being used (i.e. if the kernel image name ends with -armv7,
then emulate an ARMv7-A CPU automatically).
So in reality, only 2/ is required.
Change-Id: Id3ac7cdbda892e519af98aff1f02136f344406b8
Orig-Change-Id: I5c0245ba5e6a2bc34d0d49b2c024fffd317a5eed
By inheriting from full, this will be more self-maintaining, and
automatically gets a better-configured variant (e.g. it has locales,
a date format, etc...).
Orig-Change-Id: I67b6c2d9f9b7d20cb89154906c3f3d6a5391c838