Merge commit 'ccd0338ce637e62c483a727de04236aa05f989aa'
* commit 'ccd0338ce637e62c483a727de04236aa05f989aa':
Fix windows make: layoutlib_api moved to sdk.git too.
Nobody is using it any more, and it'd be too easy to
make a build system change that wouldn't properly handle it.
Change-Id: Ia61232ff944c34c46932c1885b2b0ec1b479566b
Also add a warning when there's TAG=user on a CLASS=apps module,
as this is not what people normally intend (this should be handled
in core.mk instead).
This used to be a source of confusion, with people using TAGS=user on
APPS and non-APPS modules, and being surprised to see some of those
included but not others.
Change-Id: I56b5618a556abdc6b841bf7a943d77c20fe9a4c5
commit b03d5f537dee393affddf89663ae6977a5512d98
Author: Andreas Huber <andih@google.com>
Date: Thu Dec 17 14:00:37 2009 -0800
Update cleanspec to facilitate incremental building with full stagefright lib.
commit b92560a1989f8b9cb27a8772cec5346d3d90dc84
Author: Andreas Huber <andih@google.com>
Date: Thu Dec 17 13:31:48 2009 -0800
Enable building stagefright in all builds, make stagefright the default player.
Merge commit '81d88c31be80493886e6844ebf8af8a03273208c' into eclair-mr2
* commit '81d88c31be80493886e6844ebf8af8a03273208c':
Fix a Windows-only discrepency in the Windows SDK build.
Merge commit 'f15e028fe822069e44b0e06fa91f537048538f94' into eclair-mr2
* commit 'f15e028fe822069e44b0e06fa91f537048538f94':
Fix the Windows SDK build for the development to sdk split.
Merge commit 'd920ec8354940653e6cf53a1540360cca3bcc5f7' into eclair
* commit 'd920ec8354940653e6cf53a1540360cca3bcc5f7':
Fix a Windows-only discrepency in the Windows SDK build.
Merge commit 'a62a442129a28bf3a62139183868a13b91e976ad' into eclair
* commit 'a62a442129a28bf3a62139183868a13b91e976ad':
Fix the Windows SDK build for the development to sdk split.
For some reason, there's a slight behavior difference between
my Windowss machine and the Windows build servers, that is on
mine the include of framework/base results in duplicate build
rules being defined. My machine used to work like the Windows
build server and the behavior mysteriously changed a while
ago. This change should make it all work the same on all boxes.
Change-Id: I45e02e9eadfc586f86caa6a2690deda9648e600d
I removed these lines because for some reason building under Windows
fails for me when they are present. However the build server breaks
so I'll rolling them back and I'll try to understand that later.
This cuts the make startup time by about 30 seconds. Python is faster
than bash in this case, and also we can now supply multiple directories
to prune, and skip the .repo directory, which is, uh, big.
This is from my mac laptop:
$ time build/tools/findleaves.sh --prune="./out" . Android.mk > /dev/null
real 0m29.186s
user 0m0.550s
sys 0m5.897s
$ time build/tools/findleaves.py --prune="./out" . Android.mk > /dev/null
real 0m4.701s
user 0m0.645s
sys 0m1.294s
$ time build/tools/findleaves.py --prune="./out" --prune="./.repo" . Android.mk > /dev/null
real 0m0.176s
user 0m0.094s
sys 0m0.080s
That way we don't have to wait for clearsilver to write the thousands
of html files during every build.
(This is the build change, there is also a frameworks/base change)
Now, by default, instead of fully building everything,
we skip dexing the modules that aren't going to be included
in the current build.
This will slow down some of the incremental builds (like tests),
but it improves the regular eng build from 27.5 minutes on my
Mac Pro to 25 minutes. That's not as much of an improvement
as I had hoped for, but it's still better.
There is also a change in here that puts the java-source-list
file which is used to get around limited command line lengths
in the proper directory. Before this change, it was an
accident that the directory for that file existed!
This allows TARGET_ARCH_VARIANT to be set by the vendor before we choose the
architecture in core/combo/select.mk.
Also add a primitive armv7-a.mk for turning on hardware floating point.
Merge commit 'eefd0212f10ec83b21d1792130b4cad02d2ce4d5'
* commit 'eefd0212f10ec83b21d1792130b4cad02d2ce4d5':
Print the platform version and version codename in the big build header.