4d4b5802fd
Avoid envsetup.sh, which is configuring the environment in a way that breaks builds on the build servers. This exposes an issue with the AIDL freeze that was lost in the meantime. Bug: 234734342 Test: (run script, there is an audio failure) Change-Id: Ic2888fb316d295a06f465f33d3a6f348a65c30a5
34 lines
1.1 KiB
Bash
Executable file
34 lines
1.1 KiB
Bash
Executable file
#!/bin/bash
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set -ex
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function finalize_main() {
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local top="$(dirname "$0")"/../..
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# default target to modify tree and build SDK
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local m="$top/build/soong/soong_ui.bash --make-mode TARGET_PRODUCT=aosp_arm64 TARGET_BUILD_VARIANT=userdebug"
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# This script is WIP and only finalizes part of the Android branch for release.
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# The full process can be found at (INTERNAL) go/android-sdk-finalization.
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# VNDK snapshot (TODO)
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# SDK snapshots (TODO)
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# Update references in the codebase to new API version (TODO)
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# ...
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AIDL_TRANSITIVE_FREEZE=true $m aidl-freeze-api
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# Update new versions of files. See update-vndk-list.sh (which requires envsetup.sh)
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$m check-vndk-list || \
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{ cp $top/out/soong/vndk/vndk.libraries.txt $top/build/make/target/product/gsi/current.txt; }
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# for now, we simulate the release state for AIDL, but in the future, we would want
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# to actually turn the branch into the REL state and test with that
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AIDL_FROZEN_REL=true $m nothing # test build
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# Build SDK (TODO)
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# lunch sdk...
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# m ...
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}
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finalize_main
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