platform_build/finalize_branch_for_release.sh
Steven Moreland 4d4b5802fd finalize_branch_for_release.sh: avoid envsetup.sh
Avoid envsetup.sh, which is configuring the environment in a
way that breaks builds on the build servers. This exposes an
issue with the AIDL freeze that was lost in the meantime.

Bug: 234734342
Test: (run script, there is an audio failure)
Change-Id: Ic2888fb316d295a06f465f33d3a6f348a65c30a5
2022-06-07 17:49:46 +00:00

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#!/bin/bash
set -ex
function finalize_main() {
local top="$(dirname "$0")"/../..
# default target to modify tree and build SDK
local m="$top/build/soong/soong_ui.bash --make-mode TARGET_PRODUCT=aosp_arm64 TARGET_BUILD_VARIANT=userdebug"
# This script is WIP and only finalizes part of the Android branch for release.
# The full process can be found at (INTERNAL) go/android-sdk-finalization.
# VNDK snapshot (TODO)
# SDK snapshots (TODO)
# Update references in the codebase to new API version (TODO)
# ...
AIDL_TRANSITIVE_FREEZE=true $m aidl-freeze-api
# Update new versions of files. See update-vndk-list.sh (which requires envsetup.sh)
$m check-vndk-list || \
{ cp $top/out/soong/vndk/vndk.libraries.txt $top/build/make/target/product/gsi/current.txt; }
# for now, we simulate the release state for AIDL, but in the future, we would want
# to actually turn the branch into the REL state and test with that
AIDL_FROZEN_REL=true $m nothing # test build
# Build SDK (TODO)
# lunch sdk...
# m ...
}
finalize_main