cb3991d670
am: 6dfd788fda
Change-Id: I5556244da69ca46583a63cfa83a321efa14b2381
62 lines
1.9 KiB
Makefile
62 lines
1.9 KiB
Makefile
# config.mk
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#
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# Product-specific compile-time definitions.
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#
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# The generic product target doesn't have any hardware-specific pieces.
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TARGET_NO_BOOTLOADER := true
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TARGET_NO_KERNEL := true
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TARGET_ARCH := arm
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# Note: we build the platform images for ARMv7-A _without_ NEON.
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#
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# Technically, the emulator supports ARMv7-A _and_ NEON instructions, but
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# emulated NEON code paths typically ends up 2x slower than the normal C code
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# it is supposed to replace (unlike on real devices where it is 2x to 3x
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# faster).
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#
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# What this means is that the platform image will not use NEON code paths
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# that are slower to emulate. On the other hand, it is possible to emulate
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# application code generated with the NDK that uses NEON in the emulator.
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#
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TARGET_ARCH_VARIANT := armv7-a
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TARGET_CPU_VARIANT := generic
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TARGET_CPU_ABI := armeabi-v7a
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TARGET_CPU_ABI2 := armeabi
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HAVE_HTC_AUDIO_DRIVER := true
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BOARD_USES_GENERIC_AUDIO := true
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# no hardware camera
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USE_CAMERA_STUB := true
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# Enable dex-preoptimization to speed up the first boot sequence
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# of an SDK AVD. Note that this operation only works on Linux for now
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ifeq ($(HOST_OS),linux)
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ifeq ($(WITH_DEXPREOPT),)
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WITH_DEXPREOPT := true
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WITH_DEXPREOPT_BOOT_IMG_ONLY := false
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endif
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endif
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# Build OpenGLES emulation guest and host libraries
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BUILD_EMULATOR_OPENGL := true
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# Build and enable the OpenGL ES View renderer. When running on the emulator,
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# the GLES renderer disables itself if host GL acceleration isn't available.
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USE_OPENGL_RENDERER := true
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TARGET_USERIMAGES_USE_EXT4 := true
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BOARD_SYSTEMIMAGE_PARTITION_SIZE := 1879048192 # 1.75 GB
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BOARD_USERDATAIMAGE_PARTITION_SIZE := 576716800
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BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016
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BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4
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BOARD_FLASH_BLOCK_SIZE := 512
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TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true
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BOARD_SEPOLICY_DIRS += build/target/board/generic/sepolicy
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ifeq ($(TARGET_PRODUCT),sdk)
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# include an expanded selection of fonts for the SDK.
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EXTENDED_FONT_FOOTPRINT := true
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endif
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