platform_build/target/board/generic_arm64/BoardConfig.mk
Lingfeng Yang a70b40f60a Set emulator framebuffer display device buffer count to 3
Otherwise, we get deadlock.

bug: 36439031

Change-Id: Icffeca757120deb2b1392d8fc3531e3737d7cdc4
2017-05-09 22:36:07 +00:00

90 lines
2.7 KiB
Makefile

# Copyright (C) 2013 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# The generic product target doesn't have any hardware-specific pieces.
TARGET_NO_BOOTLOADER := true
TARGET_NO_KERNEL := true
TARGET_ARCH := arm64
TARGET_ARCH_VARIANT := armv8-a
TARGET_CPU_VARIANT := generic
TARGET_CPU_ABI := arm64-v8a
TARGET_2ND_ARCH := arm
TARGET_2ND_CPU_ABI := armeabi-v7a
TARGET_2ND_CPU_ABI2 := armeabi
ifneq ($(TARGET_BUILD_APPS)$(filter cts,$(MAKECMDGOALS)),)
# DO NOT USE
# DO NOT USE
#
# This architecture / CPU variant must NOT be used for any 64 bit
# platform builds. It is the lowest common denominator required
# to build an unbundled application or cts for all supported 32 and 64 bit
# platforms.
#
# If you're building a 64 bit platform (and not an application) the
# ARM-v8 specification allows you to assume NEON and all the features
# available in a cortex-A15 CPU. You should be able to set :
#
# TARGET_2ND_ARCH_VARIANT := armv7-a-neon
# TARGET_2ND_CPU_VARIANT := cortex-a15
#
# DO NOT USE
# DO NOT USE
TARGET_2ND_ARCH_VARIANT := armv7-a
# DO NOT USE
# DO NOT USE
TARGET_2ND_CPU_VARIANT := generic
# DO NOT USE
# DO NOT USE
else
TARGET_2ND_ARCH_VARIANT := armv7-a-neon
TARGET_2ND_CPU_VARIANT := cortex-a15
endif
TARGET_USES_64_BIT_BINDER := true
# no hardware camera
USE_CAMERA_STUB := true
# Enable dex-preoptimization to speed up the first boot sequence
# of an SDK AVD. Note that this operation only works on Linux for now
ifeq ($(HOST_OS),linux)
ifeq ($(WITH_DEXPREOPT),)
WITH_DEXPREOPT := true
WITH_DEXPREOPT_BOOT_IMG_ONLY := false
endif
endif
TARGET_USES_HWC2 := true
NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true
TARGET_USERIMAGES_USE_EXT4 := true
BOARD_SYSTEMIMAGE_PARTITION_SIZE := 2684354560 # 2.5 GB
BOARD_USERDATAIMAGE_PARTITION_SIZE := 576716800
BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016
BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4
BOARD_FLASH_BLOCK_SIZE := 512
TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true
BOARD_SEPOLICY_DIRS += build/target/board/generic/sepolicy