3fe369c271
Resolutions map back to the root, but actions do not. An iteration works just fine. Simplify TargetNodeSet so that it is directly iterable. Bug: 261787132 Test: m droid dist compliance_dumpgraph compliance_dumpresolutions \ compliance_sbom compliance_listshare compliance_rtrace \ compliance_checkshare xmlnotice textnotice htmlnotice \ compliancenotice_shippedlibs compliancenotice_bom Test: m compliance_checkshare cts && \ out/host/linux-x86/bin/compliance_checkshare out/host/linux-x86/gen/META/lic_intermediates/out/host/linux-x86/cts/android-cts.zip.meta_lic Change-Id: Ic5a2d809b5a9a47b5d85f61e3a4a790dbe8f5fd2
262 lines
7.5 KiB
Go
262 lines
7.5 KiB
Go
// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package compliance
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// EdgeContextProvider is an interface for injecting edge-specific context
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// into walk paths.
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type EdgeContextProvider interface {
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// Context returns the context for `edge` when added to `path`.
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Context(lg *LicenseGraph, path TargetEdgePath, edge *TargetEdge) interface{}
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}
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// NoEdgeContext implements EdgeContextProvider for walks that use no context.
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type NoEdgeContext struct{}
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// Context returns nil.
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func (ctx NoEdgeContext) Context(lg *LicenseGraph, path TargetEdgePath, edge *TargetEdge) interface{} {
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return nil
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}
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// ApplicableConditionsContext provides the subset of conditions in `universe`
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// that apply to each edge in a path.
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type ApplicableConditionsContext struct {
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universe LicenseConditionSet
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}
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// Context returns the LicenseConditionSet applicable to the edge.
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func (ctx ApplicableConditionsContext) Context(lg *LicenseGraph, path TargetEdgePath, edge *TargetEdge) interface{} {
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universe := ctx.universe
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if len(path) > 0 {
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universe = path[len(path)-1].ctx.(LicenseConditionSet)
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}
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return conditionsAttachingAcrossEdge(lg, edge, universe)
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}
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// VisitNode is called for each root and for each walked dependency node by
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// WalkTopDown and WalkTopDownBreadthFirst. When VisitNode returns true, WalkTopDown will proceed to walk
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// down the dependences of the node
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type VisitNode func(lg *LicenseGraph, target *TargetNode, path TargetEdgePath) bool
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// WalkTopDown does a top-down walk of `lg` calling `visit` and descending
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// into depenencies when `visit` returns true.
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func WalkTopDown(ctx EdgeContextProvider, lg *LicenseGraph, visit VisitNode) {
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path := NewTargetEdgePath(32)
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var walk func(fnode *TargetNode)
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walk = func(fnode *TargetNode) {
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visitChildren := visit(lg, fnode, *path)
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if !visitChildren {
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return
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}
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for _, edge := range fnode.edges {
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var edgeContext interface{}
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if ctx == nil {
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edgeContext = nil
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} else {
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edgeContext = ctx.Context(lg, *path, edge)
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}
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path.Push(edge, edgeContext)
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walk(edge.dependency)
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path.Pop()
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}
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}
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for _, r := range lg.rootFiles {
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path.Clear()
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walk(lg.targets[r])
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}
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}
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// WalkTopDownBreadthFirst performs a Breadth-first top down walk of `lg` calling `visit` and descending
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// into depenencies when `visit` returns true.
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func WalkTopDownBreadthFirst(ctx EdgeContextProvider, lg *LicenseGraph, visit VisitNode) {
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path := NewTargetEdgePath(32)
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var walk func(fnode *TargetNode)
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walk = func(fnode *TargetNode) {
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edgesToWalk := make(TargetEdgeList, 0, len(fnode.edges))
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for _, edge := range fnode.edges {
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var edgeContext interface{}
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if ctx == nil {
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edgeContext = nil
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} else {
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edgeContext = ctx.Context(lg, *path, edge)
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}
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path.Push(edge, edgeContext)
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if visit(lg, edge.dependency, *path){
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edgesToWalk = append(edgesToWalk, edge)
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}
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path.Pop()
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}
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for _, edge := range(edgesToWalk) {
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var edgeContext interface{}
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if ctx == nil {
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edgeContext = nil
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} else {
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edgeContext = ctx.Context(lg, *path, edge)
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}
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path.Push(edge, edgeContext)
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walk(edge.dependency)
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path.Pop()
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}
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}
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path.Clear()
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rootsToWalk := make([]*TargetNode, 0, len(lg.rootFiles))
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for _, r := range lg.rootFiles {
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if visit(lg, lg.targets[r], *path){
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rootsToWalk = append(rootsToWalk, lg.targets[r])
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}
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}
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for _, rnode := range(rootsToWalk) {
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walk(rnode)
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}
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}
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// resolutionKey identifies results from walking a specific target for a
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// specific set of conditions.
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type resolutionKey struct {
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target *TargetNode
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cs LicenseConditionSet
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}
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// WalkResolutionsForCondition performs a top-down walk of the LicenseGraph
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// resolving all distributed works for `conditions`.
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func WalkResolutionsForCondition(lg *LicenseGraph, conditions LicenseConditionSet) ResolutionSet {
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shipped := ShippedNodes(lg)
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// rmap maps 'attachesTo' targets to the `actsOn` targets and applicable conditions
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rmap := make(map[resolutionKey]ActionSet)
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// cmap identifies previously walked target/condition pairs.
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cmap := make(map[resolutionKey]struct{})
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// result accumulates the resolutions to return.
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result := make(ResolutionSet)
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WalkTopDown(ApplicableConditionsContext{conditions}, lg, func(lg *LicenseGraph, tn *TargetNode, path TargetEdgePath) bool {
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universe := conditions
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if len(path) > 0 {
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universe = path[len(path)-1].ctx.(LicenseConditionSet)
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}
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if universe.IsEmpty() {
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return false
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}
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key := resolutionKey{tn, universe}
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if _, alreadyWalked := cmap[key]; alreadyWalked {
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pure := true
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for _, p := range path {
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target := p.Target()
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tkey := resolutionKey{target, universe}
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if _, ok := rmap[tkey]; !ok {
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rmap[tkey] = make(ActionSet)
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}
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// attach prior walk outcome to ancestor
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for actsOn, cs := range rmap[key] {
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rmap[tkey][actsOn] = cs
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}
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// if prior walk produced results, copy results
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// to ancestor.
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if _, ok := result[tn]; ok && pure {
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if _, ok := result[target]; !ok {
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result[target] = make(ActionSet)
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}
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for actsOn, cs := range result[tn] {
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result[target][actsOn] = cs
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}
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pure = target.IsContainer()
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}
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}
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// if all ancestors are pure aggregates, attach
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// matching prior walk conditions to self. Prior walk
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// will not have done so if any ancestor was not an
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// aggregate.
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if pure {
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match := rmap[key][tn].Intersection(universe)
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if !match.IsEmpty() {
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if _, ok := result[tn]; !ok {
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result[tn] = make(ActionSet)
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}
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result[tn][tn] = match
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}
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}
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return false
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}
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// no need to walk node or dependencies if not shipped
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if !shipped.Contains(tn) {
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return false
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}
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if _, ok := rmap[key]; !ok {
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rmap[key] = make(ActionSet)
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}
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// add self to walk outcome
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rmap[key][tn] = tn.resolution
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cmap[key] = struct{}{}
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cs := tn.resolution
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if !cs.IsEmpty() {
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cs = cs.Intersection(universe)
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pure := true
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for _, p := range path {
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target := p.Target()
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tkey := resolutionKey{target, universe}
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if _, ok := rmap[tkey]; !ok {
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rmap[tkey] = make(ActionSet)
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}
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// copy current node's action into ancestor
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rmap[tkey][tn] = tn.resolution
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// conditionally put matching conditions into
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// result
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if pure && !cs.IsEmpty() {
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if _, ok := result[target]; !ok {
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result[target] = make(ActionSet)
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}
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result[target][tn] = cs
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pure = target.IsContainer()
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}
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}
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// if all ancestors are pure aggregates, attach
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// matching conditions to self.
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if pure && !cs.IsEmpty() {
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if _, ok := result[tn]; !ok {
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result[tn] = make(ActionSet)
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}
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result[tn][tn] = cs
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}
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}
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return true
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})
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return result
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}
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// WalkActionsForCondition performs a top-down walk of the LicenseGraph
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// resolving all distributed works for `conditions`.
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func WalkActionsForCondition(lg *LicenseGraph, conditions LicenseConditionSet) ActionSet {
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// amap maps 'actsOn' targets to the applicable conditions
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//
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// amap is the resulting ActionSet
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amap := make(ActionSet)
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for tn := range ShippedNodes(lg) {
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if cs := conditions.Intersection(tn.resolution); !cs.IsEmpty() {
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amap[tn] = cs
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}
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}
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return amap
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}
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