2016-06-07 21:28:16 +02:00
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package parser
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import (
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"fmt"
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"strings"
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"text/scanner"
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)
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type Node interface {
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// Pos returns the position of the first token in the Node
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Pos() scanner.Position
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// End returns the position of the character after the last token in the Node
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End() scanner.Position
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}
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2016-06-07 21:28:16 +02:00
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// Definition is an Assignment or a Module at the top level of a Blueprints file
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type Definition interface {
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Node
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String() string
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definitionTag()
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}
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// An Assignment is a variable assignment at the top level of a Blueprints file, scoped to the
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// file and and subdirs.
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type Assignment struct {
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Name string
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NamePos scanner.Position
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Value Expression
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OrigValue Expression
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EqualsPos scanner.Position
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Assigner string
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Referenced bool
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}
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func (a *Assignment) String() string {
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return fmt.Sprintf("%s@%s %s %s (%s) %t", a.Name, a.EqualsPos, a.Assigner, a.Value, a.OrigValue, a.Referenced)
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}
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func (a *Assignment) Pos() scanner.Position { return a.NamePos }
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func (a *Assignment) End() scanner.Position { return a.Value.End() }
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func (a *Assignment) definitionTag() {}
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// A Module is a module definition at the top level of a Blueprints file
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type Module struct {
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Type string
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TypePos scanner.Position
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Map
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}
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func (m *Module) Copy() *Module {
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ret := *m
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ret.Properties = make([]*Property, len(m.Properties))
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for i := range m.Properties {
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ret.Properties[i] = m.Properties[i].Copy()
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}
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return &ret
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}
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func (m *Module) String() string {
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propertyStrings := make([]string, len(m.Properties))
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for i, property := range m.Properties {
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propertyStrings[i] = property.String()
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}
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return fmt.Sprintf("%s@%s-%s{%s}", m.Type,
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m.LBracePos, m.RBracePos,
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strings.Join(propertyStrings, ", "))
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}
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func (m *Module) definitionTag() {}
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2016-06-10 00:52:30 +02:00
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func (m *Module) Pos() scanner.Position { return m.TypePos }
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func (m *Module) End() scanner.Position { return m.Map.End() }
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// A Property is a name: value pair within a Map, which may be a top level Module.
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type Property struct {
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Name string
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NamePos scanner.Position
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ColonPos scanner.Position
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Value Expression
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}
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func (p *Property) Copy() *Property {
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ret := *p
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ret.Value = p.Value.Copy()
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return &ret
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}
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func (p *Property) String() string {
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return fmt.Sprintf("%s@%s: %s", p.Name, p.ColonPos, p.Value)
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}
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func (p *Property) Pos() scanner.Position { return p.NamePos }
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func (p *Property) End() scanner.Position { return p.Value.End() }
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// An Expression is a Value in a Property or Assignment. It can be a literal (String or Bool), a
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// Map, a List, an Operator that combines two expressions of the same type, or a Variable that
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// references and Assignment.
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type Expression interface {
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Node
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// Copy returns a copy of the Expression that will not affect the original if mutated
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Copy() Expression
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String() string
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// Type returns the underlying Type enum of the Expression if it were to be evalutated
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Type() Type
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// Eval returns an expression that is fully evaluated to a simple type (List, Map, String, or
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// Bool). It will return the same object for every call to Eval().
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Eval() Expression
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}
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2017-05-17 02:39:37 +02:00
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// ExpressionsAreSame tells whether the two values are the same Expression.
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// This includes the symbolic representation of each Expression but not their positions in the original source tree.
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// This does not apply any simplification to the expressions before comparing them
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// (for example, "!!a" wouldn't be deemed equal to "a")
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func ExpressionsAreSame(a Expression, b Expression) (equal bool, err error) {
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return hackyExpressionsAreSame(a, b)
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}
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Implement list of maps
Allow property value to be a list of maps, e.g.
my_module {
my_list: [
{ name: "foo", value: 42, something: true, },
{ name: "bar", value: 34, something: false, },
],
}
Test: internal
Change-Id: I2fc37d692aac39f23c9aa7bda2859ab49f3bc672
2020-02-12 07:39:47 +01:00
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// TODO(jeffrygaston) once positions are removed from Expression structs,
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2017-05-17 02:39:37 +02:00
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// remove this function and have callers use reflect.DeepEqual(a, b)
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func hackyExpressionsAreSame(a Expression, b Expression) (equal bool, err error) {
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if a.Type() != b.Type() {
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return false, nil
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}
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left, err := hackyFingerprint(a)
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if err != nil {
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return false, nil
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}
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right, err := hackyFingerprint(b)
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if err != nil {
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return false, nil
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}
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areEqual := string(left) == string(right)
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return areEqual, nil
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}
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func hackyFingerprint(expression Expression) (fingerprint []byte, err error) {
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assignment := &Assignment{"a", noPos, expression, expression, noPos, "=", false}
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module := &File{}
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module.Defs = append(module.Defs, assignment)
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p := newPrinter(module)
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return p.Print()
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}
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type Type int
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const (
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BoolType Type = iota + 1
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StringType
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Support parsing int64 in Blueprint file.
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
2017-11-01 22:03:28 +01:00
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Int64Type
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ListType
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MapType
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2020-01-21 22:31:06 +01:00
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NotEvaluatedType
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)
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func (t Type) String() string {
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switch t {
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case BoolType:
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return "bool"
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case StringType:
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return "string"
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Support parsing int64 in Blueprint file.
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
2017-11-01 22:03:28 +01:00
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case Int64Type:
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return "int64"
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case ListType:
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return "list"
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case MapType:
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return "map"
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2020-01-21 22:31:06 +01:00
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case NotEvaluatedType:
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return "notevaluated"
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default:
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panic(fmt.Errorf("Unknown type %d", t))
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}
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}
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type Operator struct {
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Args [2]Expression
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Operator rune
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OperatorPos scanner.Position
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Value Expression
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}
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func (x *Operator) Copy() Expression {
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ret := *x
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ret.Args[0] = x.Args[0].Copy()
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ret.Args[1] = x.Args[1].Copy()
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return &ret
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}
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func (x *Operator) Eval() Expression {
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return x.Value.Eval()
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}
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func (x *Operator) Type() Type {
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return x.Args[0].Type()
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}
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func (x *Operator) Pos() scanner.Position { return x.Args[0].Pos() }
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func (x *Operator) End() scanner.Position { return x.Args[1].End() }
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func (x *Operator) String() string {
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return fmt.Sprintf("(%s %c %s = %s)@%s", x.Args[0].String(), x.Operator, x.Args[1].String(),
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x.Value, x.OperatorPos)
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}
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type Variable struct {
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Name string
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NamePos scanner.Position
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Value Expression
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}
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func (x *Variable) Pos() scanner.Position { return x.NamePos }
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func (x *Variable) End() scanner.Position { return endPos(x.NamePos, len(x.Name)) }
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func (x *Variable) Copy() Expression {
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ret := *x
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return &ret
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}
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func (x *Variable) Eval() Expression {
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return x.Value.Eval()
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}
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func (x *Variable) String() string {
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return x.Name + " = " + x.Value.String()
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}
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func (x *Variable) Type() Type { return x.Value.Type() }
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type Map struct {
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LBracePos scanner.Position
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RBracePos scanner.Position
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Properties []*Property
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}
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func (x *Map) Pos() scanner.Position { return x.LBracePos }
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func (x *Map) End() scanner.Position { return endPos(x.RBracePos, 1) }
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func (x *Map) Copy() Expression {
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ret := *x
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ret.Properties = make([]*Property, len(x.Properties))
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for i := range x.Properties {
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ret.Properties[i] = x.Properties[i].Copy()
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}
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return &ret
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}
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func (x *Map) Eval() Expression {
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return x
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}
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func (x *Map) String() string {
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propertyStrings := make([]string, len(x.Properties))
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for i, property := range x.Properties {
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propertyStrings[i] = property.String()
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}
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return fmt.Sprintf("@%s-%s{%s}", x.LBracePos, x.RBracePos,
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strings.Join(propertyStrings, ", "))
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}
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func (x *Map) Type() Type { return MapType }
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2017-05-17 02:39:37 +02:00
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// GetProperty looks for a property with the given name.
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// It resembles the bracket operator of a built-in Golang map.
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func (x *Map) GetProperty(name string) (Property *Property, found bool) {
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prop, found, _ := x.getPropertyImpl(name)
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return prop, found // we don't currently expose the index to callers
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}
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func (x *Map) getPropertyImpl(name string) (Property *Property, found bool, index int) {
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for i, prop := range x.Properties {
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if prop.Name == name {
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return prop, true, i
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}
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}
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return nil, false, -1
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}
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// GetProperty removes the property with the given name, if it exists.
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func (x *Map) RemoveProperty(propertyName string) (removed bool) {
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_, found, index := x.getPropertyImpl(propertyName)
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if found {
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x.Properties = append(x.Properties[:index], x.Properties[index+1:]...)
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}
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return found
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}
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type List struct {
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LBracePos scanner.Position
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RBracePos scanner.Position
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Values []Expression
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}
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func (x *List) Pos() scanner.Position { return x.LBracePos }
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func (x *List) End() scanner.Position { return endPos(x.RBracePos, 1) }
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func (x *List) Copy() Expression {
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ret := *x
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ret.Values = make([]Expression, len(x.Values))
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for i := range ret.Values {
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ret.Values[i] = x.Values[i].Copy()
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}
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return &ret
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}
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func (x *List) Eval() Expression {
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|
return x
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *List) String() string {
|
|
|
|
valueStrings := make([]string, len(x.Values))
|
|
|
|
for i, value := range x.Values {
|
|
|
|
valueStrings[i] = value.String()
|
|
|
|
}
|
|
|
|
return fmt.Sprintf("@%s-%s[%s]", x.LBracePos, x.RBracePos,
|
|
|
|
strings.Join(valueStrings, ", "))
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *List) Type() Type { return ListType }
|
|
|
|
|
|
|
|
type String struct {
|
|
|
|
LiteralPos scanner.Position
|
|
|
|
Value string
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *String) Pos() scanner.Position { return x.LiteralPos }
|
2018-03-22 01:00:39 +01:00
|
|
|
func (x *String) End() scanner.Position { return endPos(x.LiteralPos, len(x.Value)+2) }
|
2016-06-07 21:28:16 +02:00
|
|
|
|
|
|
|
func (x *String) Copy() Expression {
|
|
|
|
ret := *x
|
|
|
|
return &ret
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *String) Eval() Expression {
|
|
|
|
return x
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *String) String() string {
|
|
|
|
return fmt.Sprintf("%q@%s", x.Value, x.LiteralPos)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *String) Type() Type {
|
|
|
|
return StringType
|
|
|
|
}
|
|
|
|
|
Support parsing int64 in Blueprint file.
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
2017-11-01 22:03:28 +01:00
|
|
|
type Int64 struct {
|
|
|
|
LiteralPos scanner.Position
|
|
|
|
Value int64
|
2018-03-22 01:00:39 +01:00
|
|
|
Token string
|
Support parsing int64 in Blueprint file.
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
2017-11-01 22:03:28 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Int64) Pos() scanner.Position { return x.LiteralPos }
|
2018-03-22 01:00:39 +01:00
|
|
|
func (x *Int64) End() scanner.Position { return endPos(x.LiteralPos, len(x.Token)) }
|
Support parsing int64 in Blueprint file.
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
2017-11-01 22:03:28 +01:00
|
|
|
|
|
|
|
func (x *Int64) Copy() Expression {
|
|
|
|
ret := *x
|
|
|
|
return &ret
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Int64) Eval() Expression {
|
|
|
|
return x
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Int64) String() string {
|
|
|
|
return fmt.Sprintf("%q@%s", x.Value, x.LiteralPos)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Int64) Type() Type {
|
|
|
|
return Int64Type
|
|
|
|
}
|
|
|
|
|
2016-06-07 21:28:16 +02:00
|
|
|
type Bool struct {
|
|
|
|
LiteralPos scanner.Position
|
|
|
|
Value bool
|
2018-03-22 01:00:39 +01:00
|
|
|
Token string
|
2016-06-07 21:28:16 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Bool) Pos() scanner.Position { return x.LiteralPos }
|
2018-03-22 01:00:39 +01:00
|
|
|
func (x *Bool) End() scanner.Position { return endPos(x.LiteralPos, len(x.Token)) }
|
2016-06-07 21:28:16 +02:00
|
|
|
|
|
|
|
func (x *Bool) Copy() Expression {
|
|
|
|
ret := *x
|
|
|
|
return &ret
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Bool) Eval() Expression {
|
|
|
|
return x
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Bool) String() string {
|
|
|
|
return fmt.Sprintf("%t@%s", x.Value, x.LiteralPos)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *Bool) Type() Type {
|
|
|
|
return BoolType
|
|
|
|
}
|
|
|
|
|
2016-06-11 02:27:12 +02:00
|
|
|
type CommentGroup struct {
|
|
|
|
Comments []*Comment
|
|
|
|
}
|
|
|
|
|
|
|
|
func (x *CommentGroup) Pos() scanner.Position { return x.Comments[0].Pos() }
|
|
|
|
func (x *CommentGroup) End() scanner.Position { return x.Comments[len(x.Comments)-1].End() }
|
|
|
|
|
2016-06-07 21:28:16 +02:00
|
|
|
type Comment struct {
|
|
|
|
Comment []string
|
|
|
|
Slash scanner.Position
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c Comment) Pos() scanner.Position {
|
|
|
|
return c.Slash
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c Comment) End() scanner.Position {
|
|
|
|
pos := c.Slash
|
|
|
|
for _, comment := range c.Comment {
|
2018-03-22 01:00:39 +01:00
|
|
|
pos.Offset += len(comment) + 1
|
|
|
|
pos.Column = len(comment) + 1
|
2016-06-07 21:28:16 +02:00
|
|
|
}
|
|
|
|
pos.Line += len(c.Comment) - 1
|
|
|
|
return pos
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c Comment) String() string {
|
|
|
|
l := 0
|
|
|
|
for _, comment := range c.Comment {
|
|
|
|
l += len(comment) + 1
|
|
|
|
}
|
|
|
|
buf := make([]byte, 0, l)
|
|
|
|
for _, comment := range c.Comment {
|
|
|
|
buf = append(buf, comment...)
|
|
|
|
buf = append(buf, '\n')
|
|
|
|
}
|
|
|
|
|
|
|
|
return string(buf) + "@" + c.Slash.String()
|
|
|
|
}
|
|
|
|
|
|
|
|
// Return the text of the comment with // or /* and */ stripped
|
|
|
|
func (c Comment) Text() string {
|
|
|
|
l := 0
|
|
|
|
for _, comment := range c.Comment {
|
|
|
|
l += len(comment) + 1
|
|
|
|
}
|
|
|
|
buf := make([]byte, 0, l)
|
|
|
|
|
|
|
|
blockComment := false
|
|
|
|
if strings.HasPrefix(c.Comment[0], "/*") {
|
|
|
|
blockComment = true
|
|
|
|
}
|
|
|
|
|
|
|
|
for i, comment := range c.Comment {
|
|
|
|
if blockComment {
|
|
|
|
if i == 0 {
|
|
|
|
comment = strings.TrimPrefix(comment, "/*")
|
|
|
|
}
|
|
|
|
if i == len(c.Comment)-1 {
|
|
|
|
comment = strings.TrimSuffix(comment, "*/")
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
comment = strings.TrimPrefix(comment, "//")
|
|
|
|
}
|
|
|
|
buf = append(buf, comment...)
|
|
|
|
buf = append(buf, '\n')
|
|
|
|
}
|
|
|
|
|
|
|
|
return string(buf)
|
|
|
|
}
|
2018-03-22 01:00:39 +01:00
|
|
|
|
2020-01-21 22:31:06 +01:00
|
|
|
type NotEvaluated struct {
|
|
|
|
Position scanner.Position
|
|
|
|
}
|
|
|
|
|
|
|
|
func (n NotEvaluated) Copy() Expression {
|
|
|
|
return NotEvaluated{Position: n.Position}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (n NotEvaluated) String() string {
|
|
|
|
return "Not Evaluated"
|
|
|
|
}
|
|
|
|
|
|
|
|
func (n NotEvaluated) Type() Type {
|
|
|
|
return NotEvaluatedType
|
|
|
|
}
|
|
|
|
|
|
|
|
func (n NotEvaluated) Eval() Expression {
|
|
|
|
return NotEvaluated{Position: n.Position}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (n NotEvaluated) Pos() scanner.Position { return n.Position }
|
|
|
|
func (n NotEvaluated) End() scanner.Position { return n.Position }
|
|
|
|
|
2018-03-22 01:00:39 +01:00
|
|
|
func endPos(pos scanner.Position, n int) scanner.Position {
|
|
|
|
pos.Offset += n
|
|
|
|
pos.Column += n
|
|
|
|
return pos
|
|
|
|
}
|