platform_build_blueprint/bootstrap/cleanup.go

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// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package bootstrap
import (
"bufio"
"errors"
"fmt"
"os"
"path/filepath"
"strings"
"syscall"
"github.com/google/blueprint"
)
const logFileName = ".ninja_log"
// removeAbandonedFilesUnder removes any files that appear in the Ninja log, and
// are prefixed with one of the `under` entries, but that are not currently
// build targets, or in `exempt`
func removeAbandonedFilesUnder(ctx *blueprint.Context, config *Config,
srcDir string, under, exempt []string) error {
if len(under) == 0 {
return nil
}
ninjaBuildDir, err := ctx.NinjaBuildDir()
if err != nil {
return err
}
targetRules, err := ctx.AllTargets()
if err != nil {
return fmt.Errorf("error determining target list: %s", err)
}
replacer := strings.NewReplacer(
"@@SrcDir@@", srcDir,
Simplify bootstrap tl;dr: Read if you don't use the wrapper or use SKIP_NINJA Previously, we were relying on the ninja behavior of restarting the build when the build.ninja file was updated to switch between different bootstrap stages. But that means that every step that could produce a build.ninja must pass in order to switch to a different stage. That wasn't a big problem when we had a two stage build -- there was very little that could fail in the second stage before we chose to go back to the first stage. But when we had a three stage build, it was possible to get into a state (usually during development) where you were in the second stage, but the build was failing because the first stage needed to be run. This was fixed in d79f1af7423e0ef7a13573efdae5100a57fabc82 by adding a wrapper that always started building at the first stage. But this kept all of the complexity of using ninja restarts without any of the benefits, so this change removes that complexity and just runs each stage sequentially in the wrapper. So the wrapper is now required. Since we're no longer going through choosestage, we can also skip the template parsing for the later stages that don't need to be templated -- this can save a couple of seconds for large files. In addition to all of the above, this also lets Soong reduce the number of times the main ninja file is loaded. We had been running the wrapper once (3 stages), then running ninja again after combining the Soong-generated build.ninja with the Kati-generated build.ninja. This change lets us removing the intermediate parsing of Soong's build.ninja, so that we only execute ninja 3 times per build. It also lets us have dependencies on pools or rules from Kati in the primary builder, since we're never executing the main build.ninja without the Kati build.ninja. The wrapper has a new option, NINJA to provide the path to ninja. This used to be hardcoded to `ninja`, and will still default to that. But we'll be running the first two bootstrap stages with $NINJA even if SKIP_NINJA is set. The wrapper passes "-w dupbuild=err" to ninja now -- this really should always be turned on if you care about reliable builds. Change-Id: I6f656b74eb3d064b8b9e69d1d6dac1129d72b747
2016-08-13 21:42:11 +02:00
"@@BuildDir@@", BuildDir)
ninjaBuildDir = replacer.Replace(ninjaBuildDir)
targets := make(map[string]bool)
for target := range targetRules {
replacedTarget := replacer.Replace(target)
targets[filepath.Clean(replacedTarget)] = true
}
for _, target := range exempt {
replacedTarget := replacer.Replace(target)
targets[filepath.Clean(replacedTarget)] = true
}
filePaths, err := parseNinjaLog(ninjaBuildDir, under)
if err != nil {
return err
}
for _, filePath := range filePaths {
isTarget := targets[filePath]
if !isTarget {
err = removeFileAndEmptyDirs(absolutePath(filePath))
if err != nil {
return err
}
}
}
return nil
}
func parseNinjaLog(ninjaBuildDir string, under []string) ([]string, error) {
logFilePath := filepath.Join(ninjaBuildDir, logFileName)
logFile, err := os.Open(logFilePath)
if err != nil {
if os.IsNotExist(err) {
return nil, nil
}
return nil, err
}
defer logFile.Close()
scanner := bufio.NewScanner(logFile)
// Check that the first line indicates that this is a Ninja log version 5
const expectedFirstLine = "# ninja log v5"
if !scanner.Scan() || scanner.Text() != expectedFirstLine {
return nil, errors.New("unrecognized ninja log format")
}
var filePaths []string
for scanner.Scan() {
line := scanner.Text()
if strings.HasPrefix(line, "#") {
continue
}
const fieldSeperator = "\t"
fields := strings.Split(line, fieldSeperator)
const precedingFields = 3
const followingFields = 1
if len(fields) < precedingFields+followingFields+1 {
return nil, fmt.Errorf("log entry has too few fields: %q", line)
}
start := precedingFields
end := len(fields) - followingFields
filePath := strings.Join(fields[start:end], fieldSeperator)
for _, dir := range under {
if strings.HasPrefix(filePath, dir) {
filePaths = append(filePaths, filePath)
break
}
}
}
if err := scanner.Err(); err != nil {
return nil, err
}
return filePaths, nil
}
func removeFileAndEmptyDirs(path string) error {
err := os.Remove(path)
if err != nil {
if os.IsNotExist(err) {
return nil
}
pathErr := err.(*os.PathError)
switch pathErr.Err {
case syscall.ENOTEMPTY, syscall.EEXIST, syscall.ENOTDIR:
return nil
}
return err
}
fmt.Printf("removed old ninja-created file %s because it has no rule to generate it\n", path)
path, err = filepath.Abs(path)
if err != nil {
return err
}
cwd, err := os.Getwd()
if err != nil {
return err
}
for dir := filepath.Dir(path); dir != cwd; dir = filepath.Dir(dir) {
err = os.Remove(dir)
if err != nil {
pathErr := err.(*os.PathError)
switch pathErr.Err {
case syscall.ENOTEMPTY, syscall.EEXIST:
// We've come to a nonempty directory, so we're done.
return nil
default:
return err
}
}
}
return nil
}