2015-01-23 23:15:10 +01:00
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// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-10-03 03:36:13 +02:00
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package proptools
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import (
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2020-01-28 01:48:30 +01:00
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"reflect"
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2020-02-05 22:45:11 +01:00
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"strings"
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2014-10-03 03:36:13 +02:00
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"unicode"
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"unicode/utf8"
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)
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2020-02-05 22:45:11 +01:00
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// PropertyNameForField converts the name of a field in property struct to the property name that
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// might appear in a Blueprints file. Since the property struct fields must always be exported
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// to be accessed with reflection and the canonical Blueprints style is lowercased names, it
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2020-02-06 02:10:18 +01:00
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// lower cases the first rune in the field name unless the field name contains an uppercase rune
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// after the first rune (which is always uppercase), and no lowercase runes.
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2014-10-03 03:36:13 +02:00
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func PropertyNameForField(fieldName string) string {
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r, size := utf8.DecodeRuneInString(fieldName)
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propertyName := string(unicode.ToLower(r))
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2020-02-05 22:45:11 +01:00
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if size == len(fieldName) {
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return propertyName
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}
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2020-02-06 02:10:18 +01:00
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if strings.IndexFunc(fieldName[size:], unicode.IsLower) == -1 &&
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strings.IndexFunc(fieldName[size:], unicode.IsUpper) != -1 {
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2020-02-05 22:45:11 +01:00
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return fieldName
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}
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2014-10-03 03:36:13 +02:00
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if len(fieldName) > size {
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propertyName += fieldName[size:]
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}
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return propertyName
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}
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2020-02-05 22:45:11 +01:00
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// FieldNameForProperty converts the name of a property that might appear in a Blueprints file to
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// the name of a field in property struct by uppercasing the first rune.
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2015-05-13 23:36:24 +02:00
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func FieldNameForProperty(propertyName string) string {
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r, size := utf8.DecodeRuneInString(propertyName)
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fieldName := string(unicode.ToUpper(r))
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if len(propertyName) > size {
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fieldName += propertyName[size:]
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}
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return fieldName
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}
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2015-10-30 23:53:55 +01:00
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// BoolPtr returns a pointer to a new bool containing the given value.
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func BoolPtr(b bool) *bool {
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return &b
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}
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Support parsing int64 in Blueprint file.
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
2017-11-01 22:03:28 +01:00
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// Int64Ptr returns a pointer to a new int64 containing the given value.
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func Int64Ptr(i int64) *int64 {
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b := int64(i)
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return &(b)
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}
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2015-10-30 23:53:55 +01:00
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// StringPtr returns a pointer to a new string containing the given value.
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func StringPtr(s string) *string {
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return &s
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}
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2018-04-10 23:53:40 +02:00
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// BoolDefault takes a pointer to a bool and returns the value pointed to by the pointer if it is non-nil,
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// or def if the pointer is nil.
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func BoolDefault(b *bool, def bool) bool {
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2015-10-30 23:53:55 +01:00
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if b != nil {
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return *b
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}
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2018-04-10 23:53:40 +02:00
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return def
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}
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// Bool takes a pointer to a bool and returns true iff the pointer is non-nil and points to a true
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// value.
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func Bool(b *bool) bool {
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return BoolDefault(b, false)
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2015-10-30 23:53:55 +01:00
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}
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// String takes a pointer to a string and returns the value of the string if the pointer is non-nil,
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2018-04-10 23:53:40 +02:00
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// or def if the pointer is nil.
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func StringDefault(s *string, def string) string {
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if s != nil {
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return *s
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}
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2018-04-10 23:53:40 +02:00
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return def
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}
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// String takes a pointer to a string and returns the value of the string if the pointer is non-nil,
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// or an empty string.
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func String(s *string) string {
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return StringDefault(s, "")
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2015-10-30 23:53:55 +01:00
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}
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2019-09-25 20:25:04 +02:00
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// IntDefault takes a pointer to an int64 and returns the value pointed to by the pointer cast to int
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// if it is non-nil, or def if the pointer is nil.
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func IntDefault(i *int64, def int) int {
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if i != nil {
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return int(*i)
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}
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return def
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}
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// Int takes a pointer to an int64 and returns the value pointed to by the pointer cast to int
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// if it is non-nil, or 0 if the pointer is nil.
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func Int(i *int64) int {
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return IntDefault(i, 0)
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}
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2020-01-28 01:48:30 +01:00
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func isStruct(t reflect.Type) bool {
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return t.Kind() == reflect.Struct
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}
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func isStructPtr(t reflect.Type) bool {
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return t.Kind() == reflect.Ptr && t.Elem().Kind() == reflect.Struct
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}
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Implement list of maps
Allow property value to be a list of maps, e.g.
my_module {
my_list: [
{ name: "foo", value: 42, something: true, },
{ name: "bar", value: 34, something: false, },
],
}
Test: internal
Change-Id: I2fc37d692aac39f23c9aa7bda2859ab49f3bc672
2020-02-12 07:39:47 +01:00
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func isSlice(t reflect.Type) bool {
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return t.Kind() == reflect.Slice
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}
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2021-02-23 16:56:48 +01:00
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func isSliceOfStruct(t reflect.Type) bool {
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return isSlice(t) && isStruct(t.Elem())
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}
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2021-05-21 23:56:53 +02:00
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func isMapOfStruct(t reflect.Type) bool {
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return t.Kind() == reflect.Map && isStruct(t.Elem())
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}
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