Merge "[LSC] Add LOCAL_LICENSE_KINDS to build/blueprint" am: b3ba44c8d3 am: 23621090db

Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1822217

Change-Id: If89d56238b91175ebb0ed9760675dfce3712b47a
This commit is contained in:
Treehugger Robot 2021-09-09 22:29:22 +00:00 committed by Automerger Merge Worker
commit 2e6b19831c

View file

@ -1,3 +1,33 @@
package {
default_applicable_licenses: ["build_blueprint_license"],
}
// Added automatically by a large-scale-change that took the approach of
// 'apply every license found to every target'. While this makes sure we respect
// every license restriction, it may not be entirely correct.
//
// e.g. GPL in an MIT project might only apply to the contrib/ directory.
//
// Please consider splitting the single license below into multiple licenses,
// taking care not to lose any license_kind information, and overriding the
// default license using the 'licenses: [...]' property on targets as needed.
//
// For unused files, consider creating a 'fileGroup' with "//visibility:private"
// to attach the license to, and including a comment whether the files may be
// used in the current project.
// See: http://go/android-license-faq
license {
name: "build_blueprint_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
"SPDX-license-identifier-BSD",
],
license_text: [
"LICENSE",
],
}
bootstrap_go_package { bootstrap_go_package {
name: "blueprint", name: "blueprint",
deps: [ deps: [