[LSC] Add LOCAL_LICENSE_KINDS to build/blueprint
Added SPDX-license-identifier-Apache-2.0 SPDX-license-identifier-BSD to: Android.bp Bug: 68860345 Bug: 151177513 Bug: 151953481 Test: m all Exempt-From-Owner-Approval: janitorial work Change-Id: I2c2e2ce7f44199cdd0aae9ba6e5f1c05a3338b9c
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@ -1,3 +1,33 @@
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package {
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default_applicable_licenses: ["build_blueprint_license"],
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}
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// Added automatically by a large-scale-change that took the approach of
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// 'apply every license found to every target'. While this makes sure we respect
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// every license restriction, it may not be entirely correct.
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//
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// e.g. GPL in an MIT project might only apply to the contrib/ directory.
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//
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// Please consider splitting the single license below into multiple licenses,
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// taking care not to lose any license_kind information, and overriding the
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// default license using the 'licenses: [...]' property on targets as needed.
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//
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// For unused files, consider creating a 'fileGroup' with "//visibility:private"
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// to attach the license to, and including a comment whether the files may be
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// used in the current project.
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// See: http://go/android-license-faq
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license {
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name: "build_blueprint_license",
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visibility: [":__subpackages__"],
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license_kinds: [
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"SPDX-license-identifier-Apache-2.0",
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"SPDX-license-identifier-BSD",
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],
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license_text: [
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"LICENSE",
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],
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}
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bootstrap_go_package {
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bootstrap_go_package {
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name: "blueprint",
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name: "blueprint",
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deps: [
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deps: [
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