[LSC] Add LOCAL_LICENSE_KINDS to build/blueprint

Added SPDX-license-identifier-Apache-2.0 SPDX-license-identifier-BSD to:
  Android.bp

Bug: 68860345
Bug: 151177513
Bug: 151953481

Test: m all

Exempt-From-Owner-Approval: janitorial work
Change-Id: I2c2e2ce7f44199cdd0aae9ba6e5f1c05a3338b9c
This commit is contained in:
Bob Badour 2021-09-03 16:21:24 -07:00
parent 8d8d85131e
commit 83f9118b75

View file

@ -1,3 +1,33 @@
package {
default_applicable_licenses: ["build_blueprint_license"],
}
// Added automatically by a large-scale-change that took the approach of
// 'apply every license found to every target'. While this makes sure we respect
// every license restriction, it may not be entirely correct.
//
// e.g. GPL in an MIT project might only apply to the contrib/ directory.
//
// Please consider splitting the single license below into multiple licenses,
// taking care not to lose any license_kind information, and overriding the
// default license using the 'licenses: [...]' property on targets as needed.
//
// For unused files, consider creating a 'fileGroup' with "//visibility:private"
// to attach the license to, and including a comment whether the files may be
// used in the current project.
// See: http://go/android-license-faq
license {
name: "build_blueprint_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
"SPDX-license-identifier-BSD",
],
license_text: [
"LICENSE",
],
}
bootstrap_go_package { bootstrap_go_package {
name: "blueprint", name: "blueprint",
deps: [ deps: [