Merge pull request #320 from colincross/bootstrap_variants
Enable variants of bootstrap modules
This commit is contained in:
commit
ad63e18efe
2 changed files with 67 additions and 39 deletions
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@ -180,8 +180,10 @@ func toolDir(config interface{}) string {
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func pluginDeps(ctx blueprint.BottomUpMutatorContext) {
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if pkg, ok := ctx.Module().(*goPackage); ok {
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for _, plugin := range pkg.properties.PluginFor {
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ctx.AddReverseDependency(ctx.Module(), nil, plugin)
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if ctx.PrimaryModule() == ctx.Module() {
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for _, plugin := range pkg.properties.PluginFor {
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ctx.AddReverseDependency(ctx.Module(), nil, plugin)
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}
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}
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}
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}
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@ -211,7 +213,7 @@ func isGoPluginFor(name string) func(blueprint.Module) bool {
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}
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}
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func isBootstrapModule(module blueprint.Module) bool {
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func IsBootstrapModule(module blueprint.Module) bool {
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_, isPackage := module.(*goPackage)
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_, isBinary := module.(*goBinary)
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return isPackage || isBinary
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@ -268,6 +270,9 @@ func newGoPackageModuleFactory(config *Config) func() (blueprint.Module, []inter
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}
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func (g *goPackage) DynamicDependencies(ctx blueprint.DynamicDependerModuleContext) []string {
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if ctx.Module() != ctx.PrimaryModule() {
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return nil
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}
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return g.properties.Deps
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}
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@ -297,6 +302,16 @@ func (g *goPackage) IsPluginFor(name string) bool {
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}
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func (g *goPackage) GenerateBuildActions(ctx blueprint.ModuleContext) {
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// Allow the primary builder to create multiple variants. Any variants after the first
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// will copy outputs from the first.
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if ctx.Module() != ctx.PrimaryModule() {
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primary := ctx.PrimaryModule().(*goPackage)
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g.pkgRoot = primary.pkgRoot
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g.archiveFile = primary.archiveFile
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g.testResultFile = primary.testResultFile
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return
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}
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var (
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name = ctx.ModuleName()
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hasPlugins = false
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@ -386,6 +401,9 @@ func newGoBinaryModuleFactory(config *Config, tooldir bool) func() (blueprint.Mo
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}
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func (g *goBinary) DynamicDependencies(ctx blueprint.DynamicDependerModuleContext) []string {
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if ctx.Module() != ctx.PrimaryModule() {
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return nil
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}
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return g.properties.Deps
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}
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@ -395,6 +413,14 @@ func (g *goBinary) InstallPath() string {
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}
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func (g *goBinary) GenerateBuildActions(ctx blueprint.ModuleContext) {
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// Allow the primary builder to create multiple variants. Any variants after the first
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// will copy outputs from the first.
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if ctx.Module() != ctx.PrimaryModule() {
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primary := ctx.PrimaryModule().(*goBinary)
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g.installPath = primary.installPath
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return
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}
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var (
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name = ctx.ModuleName()
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objDir = moduleObjDir(ctx, g.config)
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@ -653,13 +679,15 @@ func (s *singleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
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var blueprintTools []string
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ctx.VisitAllModulesIf(isBootstrapBinaryModule,
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func(module blueprint.Module) {
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binaryModule := module.(*goBinary)
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if ctx.PrimaryModule(module) == module {
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binaryModule := module.(*goBinary)
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if binaryModule.properties.Tool_dir {
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blueprintTools = append(blueprintTools, binaryModule.InstallPath())
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}
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if binaryModule.properties.PrimaryBuilder {
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primaryBuilders = append(primaryBuilders, binaryModule)
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if binaryModule.properties.Tool_dir {
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blueprintTools = append(blueprintTools, binaryModule.InstallPath())
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}
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if binaryModule.properties.PrimaryBuilder {
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primaryBuilders = append(primaryBuilders, binaryModule)
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}
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}
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})
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@ -246,6 +246,24 @@ type BaseModuleContext interface {
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// invalidated by future mutators.
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WalkDeps(visit func(Module, Module) bool)
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// PrimaryModule returns the first variant of the current module. Variants of a module are always visited in
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// order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from the
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// Module returned by PrimaryModule without data races. This can be used to perform singleton actions that are
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// only done once for all variants of a module.
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PrimaryModule() Module
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// FinalModule returns the last variant of the current module. Variants of a module are always visited in
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// order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from all
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// variants using VisitAllModuleVariants if the current module == FinalModule(). This can be used to perform
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// singleton actions that are only done once for all variants of a module.
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FinalModule() Module
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// VisitAllModuleVariants calls visit for each variant of the current module. Variants of a module are always
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// visited in order by mutators and GenerateBuildActions, so the data created by the current mutator can be read
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// from all variants if the current module == FinalModule(). Otherwise, care must be taken to not access any
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// data modified by the current mutator.
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VisitAllModuleVariants(visit func(Module))
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// OtherModuleName returns the name of another Module. See BaseModuleContext.ModuleName for more information.
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// It is intended for use inside the visit functions of Visit* and WalkDeps.
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OtherModuleName(m Module) string
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@ -309,24 +327,6 @@ type ModuleContext interface {
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// Build creates a new ninja build statement.
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Build(pctx PackageContext, params BuildParams)
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// PrimaryModule returns the first variant of the current module. Variants of a module are always visited in
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// order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from the
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// Module returned by PrimaryModule without data races. This can be used to perform singleton actions that are
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// only done once for all variants of a module.
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PrimaryModule() Module
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// FinalModule returns the last variant of the current module. Variants of a module are always visited in
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// order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from all
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// variants using VisitAllModuleVariants if the current module == FinalModule(). This can be used to perform
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// singleton actions that are only done once for all variants of a module.
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FinalModule() Module
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// VisitAllModuleVariants calls visit for each variant of the current module. Variants of a module are always
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// visited in order by mutators and GenerateBuildActions, so the data created by the current mutator can be read
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// from all variants if the current module == FinalModule(). Otherwise, care must be taken to not access any
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// data modified by the current mutator.
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VisitAllModuleVariants(visit func(Module))
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// GetMissingDependencies returns the list of dependencies that were passed to AddDependencies or related methods,
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// but do not exist. It can be used with Context.SetAllowMissingDependencies to allow the primary builder to
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// handle missing dependencies on its own instead of having Blueprint treat them as an error.
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@ -642,6 +642,18 @@ func (m *baseModuleContext) WalkDeps(visit func(child, parent Module) bool) {
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m.visitingDep = depInfo{}
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}
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func (m *baseModuleContext) PrimaryModule() Module {
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return m.module.group.modules[0].logicModule
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}
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func (m *baseModuleContext) FinalModule() Module {
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return m.module.group.modules[len(m.module.group.modules)-1].logicModule
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}
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func (m *baseModuleContext) VisitAllModuleVariants(visit func(Module)) {
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m.context.visitAllModuleVariants(m.module, visit)
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}
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func (m *baseModuleContext) AddNinjaFileDeps(deps ...string) {
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m.ninjaFileDeps = append(m.ninjaFileDeps, deps...)
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}
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@ -695,18 +707,6 @@ func (m *moduleContext) Build(pctx PackageContext, params BuildParams) {
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m.actionDefs.buildDefs = append(m.actionDefs.buildDefs, def)
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}
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func (m *moduleContext) PrimaryModule() Module {
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return m.module.group.modules[0].logicModule
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}
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func (m *moduleContext) FinalModule() Module {
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return m.module.group.modules[len(m.module.group.modules)-1].logicModule
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}
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func (m *moduleContext) VisitAllModuleVariants(visit func(Module)) {
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m.context.visitAllModuleVariants(m.module, visit)
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}
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func (m *moduleContext) GetMissingDependencies() []string {
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m.handledMissingDeps = true
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return m.module.missingDeps
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