From 76f9b09e3d3966e1c187cb3d280a3d22e958ebad Mon Sep 17 00:00:00 2001 From: Bob Badour Date: Wed, 8 Sep 2021 14:01:45 -0700 Subject: [PATCH] [LSC] Add LOCAL_LICENSE_KINDS to build/blueprint Added SPDX-license-identifier-Apache-2.0 SPDX-license-identifier-BSD to: Android.bp Bug: 68860345 Bug: 151177513 Bug: 151953481 Test: m all Exempt-From-Owner-Approval: janitorial work Change-Id: Iba783a5b977976ee2d49a8553908fec1219dad68 --- Android.bp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/Android.bp b/Android.bp index 669eb49..74c1421 100644 --- a/Android.bp +++ b/Android.bp @@ -1,3 +1,33 @@ +package { + default_applicable_licenses: ["build_blueprint_license"], +} + +// Added automatically by a large-scale-change that took the approach of +// 'apply every license found to every target'. While this makes sure we respect +// every license restriction, it may not be entirely correct. +// +// e.g. GPL in an MIT project might only apply to the contrib/ directory. +// +// Please consider splitting the single license below into multiple licenses, +// taking care not to lose any license_kind information, and overriding the +// default license using the 'licenses: [...]' property on targets as needed. +// +// For unused files, consider creating a 'fileGroup' with "//visibility:private" +// to attach the license to, and including a comment whether the files may be +// used in the current project. +// See: http://go/android-license-faq +license { + name: "build_blueprint_license", + visibility: [":__subpackages__"], + license_kinds: [ + "SPDX-license-identifier-Apache-2.0", + "SPDX-license-identifier-BSD", + ], + license_text: [ + "LICENSE", + ], +} + bootstrap_go_package { name: "blueprint", deps: [