Make integrating with go tools easier by putting the blueprint package
files in the top level directory of the git project instead of in a
subdirectory called blueprint.
Change-Id: I35c144c5fe7ddf34e478d0c47c50b2f6c92c2a03
Return comment info from parser, which will be used later for
pretty printing a parsed Blueprint file. Also add more position
information to the AST.
Change-Id: I3cf0ba8ea4ba5b931d032098ae5fdc350806ed98
Allow properties structs to contain exported int and uint fields,
but only if they are tagged with blueprint:"mutated". These fields
will be copied by CopyProperties in order to propagate through
cloning during mutations, but can only be set by Mutators and not
by Blueprint files.
Change-Id: Ic462385799c77667e392f4928d02d424c8f8d900
The default target selector uses the name of the host OS.
Modules can implement their own target selector by implementing
the context.TargetSelector interface and its unique selectTarget()
method.
Targets are defined this way in Blueprint files:
cc_library {
name: "libmylib",
deps: ["libmath", "libutils"],
zones: ["frontend"],
srcs: ["main.cpp"],
targets: {
darwin: {
moduleCflags: "-framework OpenGL -framework GLUT",
},
linux: {
deps: ["libx11headers", "libglu"],
},
},
}
In this example, a set of C flags are defined on OS X only and on
Linux, two new dependencies are added.
When a target is selected, its properties are merged with the properties
of the modules:
- a list is appended to the original list (see deps above)
- a string is concatenated to the original string
- a bool replaces the original bool
- a map adds or replaces the key/value pairs of the original map
Change-Id: Ic627d47f795d6a4ff56ca5f6f099cad157621af1
- Make module 'new' functions return slices of properties structs rather than
just one.
- Fix a couple places where errors were being reported incorrectly.
- Add ModuleContext methods for dealing with other modules.
- Make property value unpacking skip unexported struct fields rather than
panicing.
Change-Id: I4775ef77ff0514fc2ce5abccbe2ce534c05272f4
Blueprint is a build system component that reads Blueprints files defining
modules to be built, and generates a Ninja build manifest that can be used to
perform all the build actions. It does not dictate or implement much build
policy itself, but rather provides a framework to ease the process of defining
build logic in Go.
The "blueprint" and "blueprint/parser" Go packages contain the functionality
for reading Blueprint files and invoking build logic functions defined in other
Go packages.
The "blueprint/bootstrap" Go package contains just enough build logic to build
a binary that includes Blueprint and any pure-Go (i.e. no cgo) build logic
defined in external Go packages. This can be used to create a minimal Ninja
file that's capable of bootstrapping a Blueprint-based build system from
source.
The "blueprint/bootstrap/minibp" Go package contains code for a minimal binary
that includes the build logic defined in the "blueprint/bootstrap" package.
This binary can then create the Ninja file for the bootstrapping process.
Change-Id: I8d8390042372a72d225785cda738525001b009f1