golang `flag` package's default FlagSet `flag.CommandLine` calls
`flag.Usage` and `os.Exit(2)` on error to print the usage string.
Set `flag.Usage` to our custom usage function.
Test: m bpmodify; bpmodify -h; bpmodify --help
Change-Id: Ida107b0dbb07c291c3d7ea90eda9147d04a7cd51
Mutators were not propagating the results of ctx.AddNinjaFileDeps.
Test: examine out/soong/build.ninja.d
Fixes: 150689149
Change-Id: Ia1e69ebc9dfa94a05f4ecd9cc2a8691ee63c9dd5
Field "X86" has no lowercase runes and was being left uppercase.
Change the new PropertyNameForField rules to lowercase the name unless
it has any uppercase rune after the first rune (which is always
uppercase) and no lowercase runes.
Bug: 148865218
Test: proptools_test.go
Change-Id: Ifd1c10fc03f5ae1765d25b3f73dba8fd61c5c956
Soong config variables may propagate an uppercase name from Make.
Blueprint properties have traditionally been all lowercase, and
using an uppercase property struct field name resulted in a strange
Blueprint property name with the first rune lowercase and the
remaining runes uppercase.
Update the rules for proptools.PropertyNameForField to not lowercase
the first rune if the field name has mulitple runes and is not all
uppercase.
Fixes: 148865218
Test: proptools_test.go
Change-Id: I8de2f65ffb00e5a8ce0aea0caf09f5859315f6b8
There are 8935901 *ninjaString objects generated in an AOSP
aosp_blueline-userdebug build, and 7865180 of those are a literal
string with no ninja variables.
Each of those *ninjaString objects takes a minimum of 48 bytes for
2 slices, plus 8 bytes for the pointer to the ninjaString. For
the literal string case, one of those slices has a single element,
(costing another 16 bytes for the backing array), and the other
slice is empty, for a total of 72 bytes.
Replace *ninjaString with a ninjaString interface. This increases
the size of the reference from 8 bytes to 16 bytes, but using
a type alias of a string for the literal string implementation uses
only 16 bytes, saving 40 bytes per literal string or 314 MB.
Test: ninja_strings_test
Change-Id: Ic5fe16ed1f2a244fe6a8ccdf762919634d825cbe
The proptools functions took an inconsistent variety of
struct and *struct types. Some methods even took a struct
but returned a *struct. Make all the exported methods
take a *struct, with internal helpers for the ones that need
to take a struct.
Test: proptools tests
Change-Id: I60ce212606e96adcef66c531d57f69c39e1a1638
Parser.parseVariable method should always set the value of the variable
it creates. Failure to do so may end up in the following:
```
$ androidmk <(printf "FOO:=(X)\nFOO:=bar\n")
parse error:
<input>:3:1: variable already set, previous assignment: FOO@<input>:1:5 = %!s(PANIC=String method: runtime error: invalid memory address or nil pointer dereference) (%!s(PANIC=String method: runtime error: invalid memory address or nil pointer dereference)) false
```
The cause is that calling Parser.Parse to parse `FOO=abc` created
a Variable instance with nil value, causing panic on print attempt.
Test: m androidmk && androidmk <(printf "FOO:=(X)\nFOO:=bar\n")
(should print:
ERROR: parse error:
<input>:3:1: variable already set, previous assignment: FOO@<input>:1:5 = X = Not Evaluated (X = Not Evaluated) false)
Change-Id: I296d7984df6d8796e0075f9eb692b234f8c94f08
The filter tag is unused, replaced with FilterPropertyStruct to
generate a new type at runtime that only contains the filtered
fields.
Test: unpack_test.go
Change-Id: Id91cf99290832094d05426f3263279836f0fea73
FilterPropertyStructSharded was just sharding the top level
properties into groups of 10. For nested property structs
this can be insufficient - there could be a single top level
property with many properties below it.
Take a maximum name size, and track the size used by parent
structs to determine when sharding a nested struct is necessary.
Bug: 146234651
Test: filter_test.go
Change-Id: I5b5ed11ea27a0325b2fd6c2c3fb427ea1e2af0c2
Sandboxing the primary builder caused the glob filelists to not
be written because they were using a relative path, causing
primary builder reruns on the second build.
Also report errors when writing the filelist files.
Test: m checkbuild
Change-Id: Id1706560d04c85f00f829cfb714967bb8600626f
Globs produce a filelist using restat rules to avoid primary builder
reruns. On the first execution of the primary builder the filelists
are written directly by the primary builder, so that the second
execution can restat them all but avoid rerunning the primary builder.
This wasn't working because the glob filelists were written after
the build.ninja file, but the build.ninja file depends on the
filelists. Switching the order avoids the extra rerun.
Test: m nothing && m nothing
Change-Id: Ia8e0924598220d4ff34235907a8de2e3e03632df
OsFs may be asked to read absolute paths if buildDir is absolute.
Check if the path is absolute before prepending srcDir to it.
Bug: 146437378
Test: fs_test.go
Change-Id: I2a67593e9d836ca3e11dc10b81f49a4fb49d2cdf
Add RegisterScopedModuleType to LoadHookContext that registers
a module type factory that will be visible for the remainder of
the file. Also add ModuleFactories that returns the globally
register module factories.
Test: all blueprint tests
Change-Id: If646a73befe3b8e45c4b0984531c6a39ddc8d066
Move LoadHooks from Blueprint and run them during ParseBlueprintsFiles.
This will allow them to add scoped module types that are visible to the
rest of the Blueprints file. Requires passing the config object to
ParseBlueprintsFiles.
Test: all blueprint tests
Change-Id: Ia2a2c9a0223d5458bfd48bd22ebed0fdbd0156c6
override_* in Soong requires a module to override certain properties of
other module. In that case, values of a slice property (e.g. []string)
should be replaced by the same property value in the overriding module.
However, since proptools only supports Append and Prepend orders where
the original values are kept for slice properties, the behavior
couldn't be implemented. To support the use case, Replace order is
introduced, in which case slice property values are completely replaced.
For other types of properties, the Replace order behaves exactly the
same as the Append order.
Bug: 144338929
Test: m
Change-Id: Iae9feda035177fe6a22e6e8319c0fdaa9e08e85e
Adding a dependency on a module with variants can be problematic
if the code adding the dependency is not aware of every mutator
that has created variants. Add an AliasVariations to
BottomUpMutatorContext, which allows a mutator to alias the
original variant of a module to one of the new variants of the
module, which will allow future dependencies to be added using
the original list of variations. The aliases are transient,
and only exist until the next mutator that calls CreateVariations
when visiting the module without also calling AliasVariations.
Test: TestAlises
Change-Id: Ieaa04b5a6bdcb5a1ff5114b1e03460de795d4479
Modules are created with a nil variantionMap, which avoids allocating
an empty map if the module will never be split.
Context.addVariationDependencies constructs a variationMap to
compare against the variationMap of each variant, but constructed
an empty variationMap if no variations were specified. A nil
map is not the same as an empty map, so consistently use a nil
map and create it when populating the first entry.
Change-Id: I48b604659f9cdb23326b504a093cdfe5a3eb4f68
Use module groups instead of passing around the list of modules
extracted from a module group.
Test: blueprint tests
Change-Id: I02a79950c6377441c49129ebeb5f12be257df668
Don't write to $buildDir/.bootstrap in the ninja file generated for
the main stage.
Test: examine main stage build.ninja file
Change-Id: I9c6183c9a434ff11d44cdd4f9844eae192ebfe03
Move some code from Soong to support creating a property struct
at runtime by filtering fields out of another property struct.
Test: TestFilterPropertyStruct
Change-Id: Ic5ae390a885195bebad6f3ecb7c752c0582a60b1