Hidden files are often source control related (".git", ".repo", etc) or
editor related (vim's .*.swp), so are not guaranteed to exist, and may
be temporary. The build system shouldn't be using these files by
default.
If the glob pattern explicitly uses "." at the beginning of a path
component, allow returning hidden files for that component. Because of
this behavior, non-wildcard globs remain unchanged.
The one behavior that cannot be handled anymore is including hidden
files in recursive globs.
Change-Id: I583c506e9a18ed2ff7ca011a791165d9582de90f
Bypassing c.glob() and using filepath.Glob() directly for non-glob
paths does not add dependencies on directories that contain missing
files. For optional_subdirs, this means no dependency is added to
rerun the primary builder when an Android.bp file is added to an
optional_subdirs directory. Always use c.glob(), for the non-optional
case it will not insert any dependencies if the file exists (as tested
by glob_test.go's no-wild tests), and if the file doesn't exist the
len(matches) == 0 will error out.
Change-Id: I370479c6e89f5ff590897702e256256a4dca6952
Sometimes os.Stat on a path seems to return nil after filepath.Glob
returned the path as valid. Return the error message to see why.
Bug: 32676828
Test: builds
Change-Id: Ieedddb673b4d641e5de08778febeb3d8ea025c0d
Add globbing with dependency checking to blueprint. Calling
ModuleContext.GlobWithDeps or SingletonContext.GlobWithDeps will return
a list of files that match the globs, while also adding efficient
dependencies to rerun the primary builder if a file that matches the
glob is added or removed.
Also use the globbing support for optional_subdirs=, subdirs= and build=
lines in blueprints files. The globbing slightly changes the behavior
of subname= lines, it no longer falls back to looking for a file called
"Blueprints". Blueprint files that need to include a subdirectory with
a different name can use build= instead of subdir= to directly include
them. The Blueprints file is updated to reset subname="Blueprints" in
case we want to include subdirectories inside blueprint and the primary
builder has changed the subname.
Also adds a new test directory that contains a simple primary builder
tree to test regeneration for globbing, and runs the tests in travis.
Change-Id: I83ce525fd11e11579cc58ba5308d01ca8eea7bc6
If the initial non-wild part of a glob path does not exist, return
the last existing part of the path as a dependency to detect if the
path is created later.
Change-Id: Ib5a39e6830cb386deed26e017279d0aac1bc9a20
Add GlobWithExcludes, which takes a pattern and a list of exclude
patterns, and returns all files that match the pattern but do not
match any exclude patterns.
Change-Id: I8b94b3ba5a37409071b475b9a4035f52f47863f1
Recursive globs are supported by passing ** in any single non-final
path element. For example, path/**/*.java will find all files named
*.java under "path".
Change-Id: Ifebd76f8959289f7d0d378504053c1c6b88cdeed
The directory structure:
a/
a
b/
b
With the glob pattern */a would previously return []string{"a"} for
dirs, but it needs to return []string{"a", "b"} in order to re-run
the generator if a file called "a" is created inside b/.
Rewrite Glob to manually recurse through path elements, only calling
filepath.Glob for a pattern with wilds in the last element of the
path, and add the globbed directory to the dirs list each time.
Also add tests and test data for pathtools.Glob.
Change-Id: Ibbdb2f99809ea0826d4fa82066cf84103005ef57
Make integrating with go tools easier by putting the blueprint package
files in the top level directory of the git project instead of in a
subdirectory called blueprint.
Change-Id: I35c144c5fe7ddf34e478d0c47c50b2f6c92c2a03
2015-01-23 14:23:27 -08:00
Renamed from blueprint/pathtools/glob.go (Browse further)