ReplaceDependencies allows a module to replace dependencies on a
matching variant of a target module with itself.
Change-Id: I22946dec23c38ed5e1ad23b87121d72668268c01
Allow modules to be renamed by mutators. This will allow modules to
dynamically adapt to the presence or absence of modules with the same
name. For example, if a source module does not exist, a prebuilt module
could rename itself to the name of the source module so that
dependenices on the module name are satisified.
Change-Id: I44004604c6d9db041bb7d38fe6c1ca877bc7d6f1
Remove the assumed Name and Deps properties. Instead, ask the Module
for the Name, and require them to use the existing replacements for
Deps.
Change-Id: I729045d86277686078b3aa0bba71c67d612ead2c
Blueprint files included with build= statements were not adding a
dependency to cause regenerating when they were changed.
Bug: 32085516
Test: touch external/boringssl/sources.bp && mmma -j external/boringssl
Change-Id: Id4fdf3b6788ae5c1e94547dc63ec6b55424a66a0
Don't add a "_" to the variant name if the variation name is empty. For
example, when splitting a variant with name "foo" into variations "" and
"bar", the new variants would be named "foo" and "foo_bar" instead of
"foo_" and "foo_bar".
Change-Id: I82342d57e2a8e9f2d65a7d8d2872dcb7b3512899
runMutators was sending the wrong value into errsCh, hiding all errors.
parallelVisit had a data race on error, send the cancel signal over a
channel instead of writing to a bool from a goroutine.
Change-Id: I18919d71464c094db5846badbfac80f99366d70c
Convert parallelVisitAllBottomUp into a generic parallelVisit that takes
a visitOrderer to select top down or bottom up. Combine
runTopDownMutator and runBottomUpMutator into runMutators that takes a
mutatorDirection to select the visitOrderer for parallelVisit and which
function pointer in the mutatorInfo to run. Optimize out the
updateDependencies to only run if dependencies have been modified to
avoid running it after TopDownMutators that cannot modify dependencies.
Change-Id: Ib00302db1108ebab2ce8e01b20aa026140d382a4
cloneModules duplicates every module, which can be slow. Spawn a new
goroutine for each module to spread the factory and CopyProperties calls
over multiple cpus.
Change-Id: I2597f921dadfd321ccb705aec9a904c71b75f9ef
Allow BottomUpMutators to run in parallel by calling Parallel() on the
return value of RegisterBottomUpMutator. To avoid locking, moves
updates of global state into a separate goroutine that receives updates
over channels from the mutator goroutines.
Change-Id: Ic59b612da9b406cf59ec44940f0c1dee0c051a51
Get rid of runEarlyMutators, and implement EarlyMutators as a shim
around BottomUpMutators. Removes mostly-duplicate code between
runEarlyMutators and runBottomUpMutator to allow parallelizing
runBottomUpMutator.
Change-Id: I66a051cb8710770b47da21d35e55aa49c84e9be8
VisitDirectDeps[If] need to know the parent in order to support
OtherModuleDependencyTag(), remove Context.visitDirectDeps[If] and
reimplement [Module]Context.VisitDirectDeps[If] using Context.walkdeps.
Change-Id: I2faac2d100d2a0ad2a4f1d8250997eed1a7ef6f0
Test: TestVisit
In order to implement some build statistics in Soong, expose the module
type (the string used to define the module) to singletons.
Change-Id: I441d12c7782bcf338b3654cfe907b8d2a7253594
Pos is going to be part of the Node interface, rename the Pos member
of structs to be more specific.
Change-Id: Ibd31119863b96d38bf8dac216e026200a54bbe18
It wasn't adding anything useful, and it resulted in Name.Name to get to
the identifier. Replace Name Ident with Name string; NamePos
scanner.Position.
Change-Id: Idf9b18b31dd563a18f27c602c2d14298955af371
Refactor the blueprint parser Value object, which contained a Type enum
and members to hold every possible type, into an interface (now called
Expression). Rename the existing Expression object that represented a binary
operator Operator.
Also adds and fixes some new printer test cases with mulitline expressions.
Change-Id: Icf4a20f92c8c2a27f18df8ca515a9d7f282ff133
Variants of a module may need to depend on other variants, for example
to reuse results between variants. Support AddInterVariantDependency to
add an explicit dependency from one variant to another, along with a
dependency tag. Both modules must have just been returned by a call to
CreateVariants.
Change-Id: I8f4878f94ced74dd00cfac8303b15ef70cdebf36
Primary builder logic is becoming complicated due to the two pass nature
of mutators that add dependencies and GenerateBuildActions that handle
the dependencies. The reason why the dependency was added is lost by
the time GenerateBuildActions is called, resulting in build logic that
has to recreate all the dependencies and try to match them up to the
modules returned by VisitDirectDeps.
Change the API of AddDependency to take a DependencyTag interface, which
is satisifed by anything that embeds BaseDependencyTag. Mutators and
GenerateBuildActions that call VisitDirectDeps can pass each Module to
ctx.OtherModuleDependencyTag to retreive the DependencyTag that was
passed when adding the dependency.
Change-Id: I0814dcd26d1670302d340b77e8dc8704ed7b60bf
A common pattern in mutators is to set a property on a module to be used
later in GenerateBuildActions. A common anti-pattern is to set a member
variable instead of a property. Setting member variables will appear to
work until a mutator calls CreateVariations after the member variable is
set. The first variant will have the member variables, but any other
variants will have zero values for all member variables.
To catch this common case early, replace all modules with clones after
running all the mutators but before GenerateBuildActions.
This catches the anti-pattern used in bootstrap, replace the buildStage
member variable with a property.
Change-Id: I6ff37580783a6227ebba2b46d577b443566a79bb
Our use case is to write out some configuration variables to give to our
legacy build system. But in order to do that, we either need to keep a
Go copy of all of the configuration, and still have all the calls to
convert them to ninja variables, or evaluate our ninja variables.
Change-Id: If9dda305ed41bc8aabe57dd750a74d8b9af1d1a4
visited map was not being updated when the dependency was being
visited, only if it was being walked. This led to cases where
duplicate traversals were possible.
Catch panics in the build logic in order to provide extra data on when
the panic occurred, for example which module had GenerateBuildActions
called on it.
In some cases the primary builder may need to handle missing
dependencies. Add Context.SetAllowMissingDependencies to cause
Blueprint to store the list of missing dependencies without immediately
emitting an error, and ModuleContext.GetMissingDependencies to return
the missing dependencies to the primary builder. If the primary builder
does not call ModuleContext.GetMissingDependencies Blueprint will emit
dependency errors.
When building a subset of a source tree, some of the subdirectories
mentioned in the subdirs variable may be missing. Add support for an
optional_subdirs variable, which won't error out if the requested
directory is missing.
Turn PackageContext into an interface so that build systems can wrap it
to add more custom helpers.
This does introduce an API change, though it should be fairly simple.
NewPackageContext used to provide an opaque *PackageContext struct, now it
provides a PackageContext interface.
Change-Id: I383c64a303d857ef5e0dec86ad77f791ba4c9639
Removing abandoned files needs to know where the .ninja_log file is
stored. Export the ninja builddir value from Context and use it to
determine the .ninja_log path in any stage.
The ninja builddir (where ninja stores its .ninja_log and .ninja_deps
files) and the bootstrap.BuildDir (where build output files are written)
are distinct, so to reduce confusion replace SetBuildDir with
SetNinjaBuildDir.
ctx.SetBuildDir is called by the bootstrap singleton, which is always
last. In order to allow the primary builder to set the directory for
.ninja_log/.ninja_deps, remove the panic on multiple calls to
ctx.SetBuildDir, and always used the value passed by the first caller.
Dependency errors were prefixed with ??? because they were associated
with the position of the "deps" property, which is often not used. Use
the position of the module instead.
beforeInModuleList panic'd when checking if a variant was before itself
in the module list. Return a real error instead of calling
beforeInModuleList, and also fix beforeInModuleList to return false for
the same module.
AddReverseDependencies would add modules the target's dependency list in
a non-deterministic order based on the order the modules were parsed.
Redefine AddReverseDependencies to collect dependencies until the end of
the mutator and then add them sorted by name.
DynamicDependencies can be implemented more flexibly by a
BottomUpMutator. If there are no DynamicDependencies, then
EarlyMutators are identical to BottomUpMutators. Deperecate both, and
reimplement DynamicDependencies inside a BottomUpMutator that is
guaranteed to be registered first.
walkDeps performs a pre-order DFS (unlike visitDepsDepthFirst which is
a post-order DFS). The visit function takes in both a parent and child
node and returns a bool indicating if the child node should be
traversed.
Now that we have multi-stage bootstrapping, we can make the primary
builder build more dynamic. Add the concept of plugins that will be
linked and loaded into bootstrap_go_binary or bootstrap_go_package
modules. It's expected that the plugin's init() functions will do
whatever registration is necessary.
Example Blueprint definition:
bootstrap_go_binary {
name: "builder",
...
}
bootstrap_go_package {
name: "plugin1",
pluginFor: ["builder"],
}
A package may specify more than one plugin if it will be inserted into
more than one go module.
Change-Id: I109835f444196b66fc4018c3fa36ba0875823184
The Go race detector found a race condition in the parser, which
highlighted a few related bugs. A variable could be defined but
not referenced in a Blueprints file, then appended to in multiple
subdirs= Blueprints files. The race detector caught the multiple
writes to assignment.Referenced from the parsers for the subdirs
Blueprints files, but multiple appends would be much more serious.
To fix this, keep local and inherited variables separate in the
Scope object and export that info to the parser. Disallow
appending to non-local variables, which was already the intended
behavior. Only update the referenced boolean for local variables.
Together, this should prevent all writes to Assignment objects
from parsers other than the one that created them.
Also improves the error handling code and some error messages.
Change-Id: Idb4f7d2e61bbe28d90b93074764e64e60d1eba8f
The workaround no longer works with the new stage selector. We may run
bootstrap.ninja.in twice before running the next stage, but we can't
encode whether to run another ninja instance in the checked in
build.ninja.in.
This can likely be solved, but now that there's an official release with
support for multiple passes, just push up the required version.
Change-Id: I76e321912e323d60e462aabec61bdfcc7118cd5e
Modules may decide not to output any build definitions in some cases.
Clean up the ninja file by not adding headers for empty sections.
One particular usecase is my upcoming multi-stage bootstrapping -
bootstrap_go_* will not output any rules in the first stage unless it's
required to build the primary builder.
Change-Id: I6a6b54da7e1702c63bfa736bcf8daf16956f9449
This change fixes a bug where directories that could contain a Blueprints file
but currently do not were not being added as a dependency. This meant that if
a Blueprints file were added to that directory it would not automatically get
picked up by the build.