Commit graph

19 commits

Author SHA1 Message Date
Cole Faust
3311debbb3 Support multi-variable selects and typed selects
This adds support for selecting on multiple variables at once, so that
you can do AND/OR combindations of them. For example:

select((
    arch(),
    os(),
), {
    ("arm64", "linux"): ["libfoo64"],
    (default, "linux"): ["libfoo"],
    (default, "windows"): ["libfoowindows"],
    (default, default): ["libbar"],
})

It also allows for select conditions to be boolean-typed. You can
write literal true and false without quotes to select on them. Currently
we don't have any boolean-typed variables though, so a fake one was
added for testing.

Bug: 323382414
Test: m nothing --no-skip-soong-tests
Change-Id: Ibe586e7b21865b8734027848cc421594cbd1d8cc
2024-04-12 16:33:01 -07:00
Colin Cross
31c10a12c8 Fix panic in parser when first token is invalid
newParser was calling p.next(), which could trigger a scanner error
that results in a panic.  Move the first p.next() into parse(p), which
correctly converts the paanic into a reportable error.

Bug: 254831383
Test: TestParserError
Change-Id: I2a427010379bb8dd5087550c7f159499cbb84066
2022-10-21 14:38:52 -07:00
Usta Shrestha
290e675625 Revert "Add support for maps in blueprint files."
This reverts commit 42cb28f66e.

Reason for revert: Dead code - map type properties in Module

Change-Id: Ie944a311963cc54258cbc4ba3fc974882e5539ce
2022-08-02 10:55:21 -04:00
Treehugger Robot
00895de89a Merge "Add support for maps in blueprint files." 2022-01-27 21:36:45 +00:00
Liz Kammer
42cb28f66e Add support for maps in blueprint files.
This limits support to allow-listed property names to prevent
proliferation of map types requiring additional support to migrate.

Test: go test blueprint tests
Test: m nothing && diff build.ninja & Android-aosp_arm.mk -- no changes
Change-Id: Id12637462f19ac5de1b562f63507de989a51600d
2022-01-26 12:18:31 -05:00
Usta Shrestha
53bc344a81 Blueprint to support multiline (Go style raw) strings
Bug: 206961391
Test: m nothing and diff the ninja files
Change-Id: I9a7ffafe6a3992bf05180a032f4b277cbecb7dc6
2022-01-19 22:58:01 +00:00
Sasha Smundak
29fdcad56c Implement list of maps
Allow property value to be a list of maps, e.g.
my_module {
  my_list: [
    { name: "foo", value: 42, something: true, },
    { name: "bar", value: 34, something: false, },
  ],
}

Test: internal
Change-Id: I2fc37d692aac39f23c9aa7bda2859ab49f3bc672
2020-03-02 17:26:20 -08:00
Sasha Smundak
77418b70b4 Fix null pointer dereference printing an expression.
Parser.parseVariable method should always set the value of the variable
it creates. Failure to do so may end up in the following:

```
$ androidmk  <(printf "FOO:=(X)\nFOO:=bar\n")
parse error:
<input>:3:1: variable already set, previous assignment: FOO@<input>:1:5 = %!s(PANIC=String method: runtime error: invalid memory address or nil pointer dereference) (%!s(PANIC=String method: runtime error: invalid memory address or nil pointer dereference)) false
```

The cause is that calling Parser.Parse to parse `FOO=abc` created
a Variable instance with nil value, causing panic on print attempt.

Test: m androidmk && androidmk  <(printf "FOO:=(X)\nFOO:=bar\n")
(should print:
ERROR:  parse error:
<input>:3:1: variable already set, previous assignment: FOO@<input>:1:5 = X = Not Evaluated (X = Not Evaluated) false)

Change-Id: I296d7984df6d8796e0075f9eb692b234f8c94f08
2020-01-23 13:32:43 -08:00
Colin Cross
fdeaf881f4 Make End() return the position after the node
End() was previously only used to determine if a comment was within
a Node, so it used the expedient definition of the position of the
last token in the node.  In the next patch it will be used for
capturing substrings of the Blueprint file, so make it point to
the character after the last token instead.

Also add tests for it.

Test: parser_test.go
Change-Id: Icaff3915b41e251ef9d0aad5615021bf37406aee
2018-04-10 16:43:51 -07:00
Nan Zhang
f586544ab7 Support parsing int64 in Blueprint file.
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.

int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.

Change-Id: I565e046dbd268af3538aee148cd7300037e56523
2017-11-02 22:10:47 -07:00
Colin Cross
1e73794d42 Add CommentGroups
Determining which comments are contiguous is difficult once they have
been parsed into an out-of-band comment list, as any intervening nodes
are in a separate structure.  Group the comments into CommentGroups
during the parsing stage instead.

Change-Id: I9444c58e75333b7521b58dbfbd36ff29d139b6e3
2016-06-14 15:26:49 -07:00
Colin Cross
b3d0b8dab4 Rename Pos members
Pos is going to be part of the Node interface, rename the Pos member
of structs to be more specific.

Change-Id: Ibd31119863b96d38bf8dac216e026200a54bbe18
2016-06-14 15:26:49 -07:00
Colin Cross
c32c47938f Remove blueprint/parser.Ident
It wasn't adding anything useful, and it resulted in Name.Name to get to
the identifier.  Replace Name Ident with Name string; NamePos
scanner.Position.

Change-Id: Idf9b18b31dd563a18f27c602c2d14298955af371
2016-06-14 15:26:49 -07:00
Colin Cross
e32cc80f20 Refactor blueprint parser nodes to an interface
Refactor the blueprint parser Value object, which contained a Type enum
and members to hold every possible type, into an interface (now called
Expression).  Rename the existing Expression object that represented a binary
operator Operator.

Also adds and fixes some new printer test cases with mulitline expressions.

Change-Id: Icf4a20f92c8c2a27f18df8ca515a9d7f282ff133
2016-06-08 14:48:53 -07:00
Colin Cross
96e5670496 Allow parsing Blueprints files without evaluating
Running bpfmt or bpmodify on a Blueprints file that references
variables defined in a parent Blueprints file causes parse errors
on unknown variables.  Modify the parser to parse in two modes,
parser.Parse and parser.ParseAndEval.  The first parses without
attempting to evaluate variables and expressions, the second
performs a full evaluation.

Change-Id: Ic11948ea77c8e65379d7260591ada15db0e4f5b9
2015-03-20 16:55:32 -07:00
Colin Cross
85398a916a Simplify printer whitespace and newline handling
Trying to handle all the whitespace and newline printing inside
printToken got overly complicated, and resulted in a few bugs in
the layout around comments and indentation that were hard to fix.
Rewrite the whitespace and newline handling to be handled directly
by the object printers, using requestSpace() to ensure whitespace
is inserted and requestNewline() to ensure a newline is inserted.

Also fixes unnecessarily left aligning all comments that contain
indentation, and fixes accidentally unindenting comments that are
the last token in their indented block.

Change-Id: I18707802726107cf0b6ec7de9b542d0ec1d2c0dd
2015-03-20 16:55:32 -07:00
Colin Cross
b274e6c8e5 Support += assignments
Support += assignments to variables.  Variables are now mutable
up until they are referenced, then they become immutable.  This
will allow variables to be modified in a conditional, or allow
better commenting on why parts of a variable are set.

Change-Id: Iad964da7206b493365fe3686eedd7954e6eaf9a2
2015-03-04 14:00:06 -08:00
Colin Cross
8e0c51192a Add license headers and LICENSE file
Change-Id: I6f7c7374093c0745ee4aa677480376a06648b358
2015-01-23 14:23:27 -08:00
Colin Cross
3e8e74f276 Move blueprint/* up a directory
Make integrating with go tools easier by putting the blueprint package
files in the top level directory of the git project instead of in a
subdirectory called blueprint.

Change-Id: I35c144c5fe7ddf34e478d0c47c50b2f6c92c2a03
2015-01-23 14:23:27 -08:00
Renamed from blueprint/parser/parser_test.go (Browse further)