keyForPhonyCandidate was using sha256, which is a crypto hash and
unnecessarily expensive for this use case. hash/maphash would be
much faster because it implements WriteString and so doesn't cause
an extra allocation to copy to a byte slice for every write, but it
insists on randomizing the seed, which makes it unsuitable for writing
to the build.ninja file. Use hash/fnv instead, and use unsafe to
write strings to the hash to avoid the extra allocation.
Also replace the manually rolled parallelism with the existing
parallelVisit, which will reuse goroutines and limit the parallelism
to a useful value.
The hash could collide, and using a 64-bit hash makes that more
likely, so also check the full contents to make sure they are really
equal.
Cuts 1 second off Soong analysis time.
Test: SOONG_PROFILE_MEM=/tmp/mem.pprof m nothing
Change-Id: I4d1292cb158cfc5823a0f4d8b4aeac1d0b10230e
memoizeFullName was added to variables, rules and pools as an
optimization to prevent recomputing the full name repeatedly,
but the storage of variables, rules and pools are generally global
and not tied to the Context. When running multiple tests in
parallel there will be multiple Context objects all trying to
update the memoized names on the global variables, causing a data
race.
Package names were previously memoized via a pkgNames map stored
on the Context. Expand pkgNames to a nameTracker object that
contains maps for packages, variables, rules and pools, and replace
calls to fullName with calls through nameTracker.
Test: context_test.go
Change-Id: I15040b85a6d1dab9ab3cff44f227b22985acee18
Storing every string without ninja variable references through
simpleNinjaString costs 24 bytes and a heap allocation. 16 bytes
is used for the ninjaString.str string, 8 bytes for the
ninjaString.variables *[]variableReference. An additional 8 bytes
is used for the resulting pointer into the heap.
The vast majority of calls to simpleNinjaString originate in
blueprint.parseBuildParams, which converts all of the parameters
passed to ctx.Build into ninjaStrings. All together this was
allocating 1.575 GB of *ninjaString objects.
Add a parseNinjaOrSimpleStrings function that converts input strings
into ninjaStrings if they have ninja variable references, but also
returns a slice of plain strings for input strings without any ninja
variable references. That still results in 1.39 GB of allocations just
for the output string slice, so also add an optimization that reuses
the input string slice as the output slice if all of the strings had
no variable references.
Plumb the resulting strings through everywhere that the []*ninjaStrings
were used.
This reduces the total memory allocations inside
blueprint.parseBuildParams in my AOSP aosp_cf_x86_64_phone-userdebug
build from 3.337 GB to 1.786 GB.
Test: ninja_strings_test.go
Change-Id: I51bc138a2a6b1cc7383c7df0a483ccb067ffa02b
ninjaString is an interface, which uses 16 bytes of memory on top
of the size of the concrete type. A literalNinjaString is a string,
which is another 16 bytes for the string header for a total of 32
bytes. A varNinjaString is two slices, which are 24 bytes each
for the slice headers, for a total of 64 bytes. The slices contain
the first constant string, and then altenrating variable and string
parts of the ninjaString, resulting in 16 bytes plus 32 bytes per
variable.
This patch replaces the ninjaString interface with a *ninjaString
concrete struct type. The ninjaString struct is a string and a
pointer to a slice of variable references, for a total of 24 bytes.
ninjaStrings with no variable references (the equivalent of the old
literalNinjaString) have a nil slice, and now use 24 bytes instead
of 32 bytes.
ninjaStrings with variable references allocate a slice of variable
references that contain 32-bit start and end offsets and a Variable
interface, but reuse the original string and so avoid the extra
string headers, resulting in 24 bytes for the slice header, and
24 bytes per variable.
These savings reduce the peak memory usage averaged across 10 runs of
/bin/time -v build/soong/soong_ui.bash --make-mode nothing
on the internal master branch cf_x86_64_phone-userdebug build
from 50114842kB to 45577638kB, a savings of 4537204kB or 9%.
The new Benchmark_parseNinjaString shows savings in both time and
memory. Before:
Benchmark_parseNinjaString/constant/1-128 594251787 2.006 ns/op 0 B/op 0 allocs/op
Benchmark_parseNinjaString/constant/10-128 21191347 65.57 ns/op 16 B/op 1 allocs/op
Benchmark_parseNinjaString/constant/100-128 9983748 130.2 ns/op 112 B/op 1 allocs/op
Benchmark_parseNinjaString/constant/1000-128 2632527 445.1 ns/op 1024 B/op 1 allocs/op
Benchmark_parseNinjaString/variable/1-128 2964896 419.4 ns/op 176 B/op 4 allocs/op
Benchmark_parseNinjaString/variable/10-128 1807341 670.6 ns/op 192 B/op 7 allocs/op
Benchmark_parseNinjaString/variable/100-128 1000000 1092 ns/op 352 B/op 7 allocs/op
Benchmark_parseNinjaString/variable/1000-128 300649 3773 ns/op 1584 B/op 7 allocs/op
Benchmark_parseNinjaString/variables/1-128 2858432 441.6 ns/op 176 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/2-128 2360505 513.4 ns/op 208 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/3-128 1867136 635.6 ns/op 240 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/4-128 1584045 752.1 ns/op 272 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/5-128 1338189 885.8 ns/op 304 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/10-128 1000000 1468 ns/op 464 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/100-128 88768 12895 ns/op 3712 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/1000-128 8972 133627 ns/op 32896 B/op 4 allocs/op
After:
Benchmark_parseNinjaString/constant/1-128 584600864 2.004 ns/op 0 B/op 0 allocs/op
Benchmark_parseNinjaString/constant/10-128 19274581 64.84 ns/op 16 B/op 1 allocs/op
Benchmark_parseNinjaString/constant/100-128 9017640 127.6 ns/op 112 B/op 1 allocs/op
Benchmark_parseNinjaString/constant/1000-128 2630797 453.0 ns/op 1024 B/op 1 allocs/op
Benchmark_parseNinjaString/variable/1-128 3460422 347.0 ns/op 136 B/op 4 allocs/op
Benchmark_parseNinjaString/variable/10-128 2103404 519.9 ns/op 152 B/op 7 allocs/op
Benchmark_parseNinjaString/variable/100-128 1315778 906.5 ns/op 312 B/op 7 allocs/op
Benchmark_parseNinjaString/variable/1000-128 354812 3284 ns/op 1544 B/op 7 allocs/op
Benchmark_parseNinjaString/variables/1-128 3386868 361.5 ns/op 136 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/2-128 2675594 456.9 ns/op 160 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/3-128 2344670 520.0 ns/op 192 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/4-128 1919482 648.1 ns/op 208 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/5-128 1560556 723.9 ns/op 240 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/10-128 1000000 1169 ns/op 352 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/100-128 116738 10168 ns/op 2800 B/op 4 allocs/op
Benchmark_parseNinjaString/variables/1000-128 10000 105646 ns/op 24688 B/op 4 allocs/op
Bug: 286423944
Test: ninja_strings_test.go
Test: out/soong/build*.ninja is the same before and after this change
Change-Id: I1ecffbaccb0d0469a41fa31255c1b17311e01687
buildDef.WriteTo was calling valueList to convert all the build
parameter ninjaStrings into strings, which uses ValueWithEscaper
to build a strings.Builder. This results in building a string
only to immediately copy it into the output writer's buffer.
Instead, pass an io.StringWriter to ValueWithEscaper so it can
build the string directly into the output writer's buffer. This
requires converting ninjaWriterWithWrap into an io.StringWriter.
Test: ninja_writer_test.go
Change-Id: I02e1cf8259306267b9d2d0ebe8c81e13dd443725
There are 8935901 *ninjaString objects generated in an AOSP
aosp_blueline-userdebug build, and 7865180 of those are a literal
string with no ninja variables.
Each of those *ninjaString objects takes a minimum of 48 bytes for
2 slices, plus 8 bytes for the pointer to the ninjaString. For
the literal string case, one of those slices has a single element,
(costing another 16 bytes for the backing array), and the other
slice is empty, for a total of 72 bytes.
Replace *ninjaString with a ninjaString interface. This increases
the size of the reference from 8 bytes to 16 bytes, but using
a type alias of a string for the literal string implementation uses
only 16 bytes, saving 40 bytes per literal string or 314 MB.
Test: ninja_strings_test
Change-Id: Ic5fe16ed1f2a244fe6a8ccdf762919634d825cbe
Spaces normally don't need to be escaped, but leading spaces are
trimmed. Escape leading space to allow setting a variable to a
value with leading spaces.
Test: ninja_string_test.go
Change-Id: Ic0ffb076dbd603b7c0203720b9c1ea635c5ded75
Turn PackageContext into an interface so that build systems can wrap it
to add more custom helpers.
This does introduce an API change, though it should be fairly simple.
NewPackageContext used to provide an opaque *PackageContext struct, now it
provides a PackageContext interface.
Change-Id: I383c64a303d857ef5e0dec86ad77f791ba4c9639
Naively pre-allocate ninjaString slices by counting $ characters as
an estimate of how many variables will be needed. Saves 5% cpu time
on one workload.
Change-Id: Ib3a41df559d728b2db047f6dbbf9eb06d7045303
If a $ sign occurs after a variable name, the ninja string parser
fails to check if it is a $$ or a ${. Go to the
parseDollarStartState instead of the parseDollarState.
Since it is not yet known if the $ is the beginning of a new
variable (${ or $<alphanumeric>) or a string ($$), an empty string
separator cannot be added to the ninjaString strings list. Instead,
add functions to push strings or variables onto the ninjaString,
and automatically add the blank separator if two variables are
pushed in a row.
Change-Id: Ia1cae6259b1d7e4f633f61b9eadb2a2028bbd5f0
Forcing module names to be valid ninja names is an unnecessary
restraint on the project build logic. Allow any string as a
module name, and sanitize and uniquify the module name for use
in module-scoped variables.
Also move the module scope to be per-module instead of per-group
so that modules can use the same local variable name for each variant.
Change-Id: If44cca20712305e2c0b6d6b39daa5eace335c148
Make integrating with go tools easier by putting the blueprint package
files in the top level directory of the git project instead of in a
subdirectory called blueprint.
Change-Id: I35c144c5fe7ddf34e478d0c47c50b2f6c92c2a03
2015-01-23 14:23:27 -08:00
Renamed from blueprint/ninja_strings.go (Browse further)