The go compile command in go 1.13 needs -p main instead of
-p $pkgPath when compiling binaries. This also works for older
go releases.
Also turn on travis for go 1.13.
Change-Id: I45ce185aa44cfa01a7933cc6e52290a85c851641
This appears to be fixed in gimme 1.2.0, but that's not available in
Travis yet (even in the latest trusty images). This is the gimme change
to always set GOROOT:
913dd17ff3
Change-Id: Ic9024b4bbbf5c75ed162a03fe119e4db9a1cdbba
This duplicates building common blueprint go packages between minibp and
the primary builder, but drastically simplifies the first stage,
removing the need to check in a generated build.ninja.in.
Change-Id: I639a9637f1ed36d4210823ef276c0f7a064a83bd
From commit 38cef8ac3979da8e13037540981fe7aecc1e1fbe
Removes Go 1.7 from travis, since this depends on os.Executable
Change-Id: I58e2ae542621ffad66e9e145031091cb93ebb497
Add globbing with dependency checking to blueprint. Calling
ModuleContext.GlobWithDeps or SingletonContext.GlobWithDeps will return
a list of files that match the globs, while also adding efficient
dependencies to rerun the primary builder if a file that matches the
glob is added or removed.
Also use the globbing support for optional_subdirs=, subdirs= and build=
lines in blueprints files. The globbing slightly changes the behavior
of subname= lines, it no longer falls back to looking for a file called
"Blueprints". Blueprint files that need to include a subdirectory with
a different name can use build= instead of subdir= to directly include
them. The Blueprints file is updated to reset subname="Blueprints" in
case we want to include subdirectories inside blueprint and the primary
builder has changed the subname.
Also adds a new test directory that contains a simple primary builder
tree to test regeneration for globbing, and runs the tests in travis.
Change-Id: I83ce525fd11e11579cc58ba5308d01ca8eea7bc6
tl;dr: Read if you don't use the wrapper or use SKIP_NINJA
Previously, we were relying on the ninja behavior of restarting the
build when the build.ninja file was updated to switch between different
bootstrap stages. But that means that every step that could produce a
build.ninja must pass in order to switch to a different stage. That
wasn't a big problem when we had a two stage build -- there was very
little that could fail in the second stage before we chose to go back to
the first stage. But when we had a three stage build, it was possible to
get into a state (usually during development) where you were in the
second stage, but the build was failing because the first stage needed
to be run. This was fixed in d79f1af742
by adding a wrapper that always started building at the first stage.
But this kept all of the complexity of using ninja restarts without any
of the benefits, so this change removes that complexity and just runs
each stage sequentially in the wrapper. So the wrapper is now required.
Since we're no longer going through choosestage, we can also skip the
template parsing for the later stages that don't need to be templated --
this can save a couple of seconds for large files.
In addition to all of the above, this also lets Soong reduce the number
of times the main ninja file is loaded. We had been running the wrapper
once (3 stages), then running ninja again after combining the
Soong-generated build.ninja with the Kati-generated build.ninja. This
change lets us removing the intermediate parsing of Soong's build.ninja,
so that we only execute ninja 3 times per build. It also lets us have
dependencies on pools or rules from Kati in the primary builder, since
we're never executing the main build.ninja without the Kati build.ninja.
The wrapper has a new option, NINJA to provide the path to ninja. This
used to be hardcoded to `ninja`, and will still default to that. But
we'll be running the first two bootstrap stages with $NINJA even if
SKIP_NINJA is set.
The wrapper passes "-w dupbuild=err" to ninja now -- this really should
always be turned on if you care about reliable builds.
Change-Id: I6f656b74eb3d064b8b9e69d1d6dac1129d72b747
This wrapper script can be used instead of ninja to ensure the build
won't get stuck building the primary builder.
An example of when this would happen:
1. Do a successful build
2. Sync/make a change in the primary builder (soong, etc) that depends
on a blueprint change.
3. The next build would notice that change, and rewind to the primary
stage to rebuild the builder. That build would fail.
4. Sync/fix the blueprint code.
5. The next build would still fail. The bootstrap stage would need to
be run in order to fix the primary stage, but we're still stuck in the
primary stage. The only way to switch stages is to successfully
complete everything required to choose the next stage.
This generally isn't a problem in the main stage, since there is no code
being built in the dependency chain leading up to stage selection.
Any existing wrappers (like soong) can execute this wrapper (optionally
skipping ninja execution) if they're worried about the above situation.
This isn't strictly required -- running ninja directly will still work
in most cases, you'll just need to re-run bootstrap.bash if you get into
a bad state.
Change-Id: I5901d7240a1daa388a786ceb1c8259502fc14058
This simplifies the bootstrap process while making it more flexible by
moving the stage selection into a go binary(choosestage). It will now be
possible to have more than two build stages.
Now each stage has a ninja template(main.ninja.in) and a timestamp
file(main.ninja.in.timestamp). The timestamp file may be updated by any
build stage that wishes to regenerate the ninja template. If the
choosestage binaries sees that the timestamp is newer than the template,
it will choose the prior stage.
The main stage no longer writes to the source tree to update the
build.ninja.in file. This was a problem for read-only source trees.
Instead, the choosestage binary first checks to see if that file is
newer than the last bootstrap.ninja.in, copies it in place, and starts
the boostrap stage.
The bootstrap stage regenerates it's own ninja template, but that
required a loop through the main stage to actually run it. The
choosestage binary now detects if the template has changed for the
current stage, and will restart the stage.
One change is that if dependencies do get messed up, instead of silently
failing, there's a higher chance that the bootstrap step will just
continue looping, doing nothing. This can happen if the main stage
has a dependency that triggers the bootstrap stage, but the bootstrap
stage doesn't see anything required to rebuild the main ninja file. A
side effect of this requirement is that changes to test code will now
rebuild the main ninja file.
Change-Id: I9965cfba79dc0dbbd3af05f5944f7653054455a2
This only checks to make sure that for a given updated file, the
bootstrap stage is properly run. It doesn't actually check to make sure
that anything was rebuilt.
Change-Id: I9cb6ff1d483264da30e43d5580361d93b148f42c