// Copyright 2014 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package blueprint import ( "fmt" "path/filepath" "strings" "sync" "text/scanner" "github.com/google/blueprint/parser" "github.com/google/blueprint/pathtools" "github.com/google/blueprint/proptools" ) // A Module handles generating all of the Ninja build actions needed to build a // single module based on properties defined in a Blueprints file. Module // objects are initially created during the parse phase of a Context using one // of the registered module types (and the associated ModuleFactory function). // The Module's properties struct is automatically filled in with the property // values specified in the Blueprints file (see Context.RegisterModuleType for more // information on this). // // A Module can be split into multiple Modules by a Mutator. All existing // properties set on the module will be duplicated to the new Module, and then // modified as necessary by the Mutator. // // The Module implementation can access the build configuration as well as any // modules on which on which it depends (as defined by the "deps" property // specified in the Blueprints file, dynamically added by implementing the // (deprecated) DynamicDependerModule interface, or dynamically added by a // BottomUpMutator) using the ModuleContext passed to GenerateBuildActions. // This ModuleContext is also used to create Ninja build actions and to report // errors to the user. // // In addition to implementing the GenerateBuildActions method, a Module should // implement methods that provide dependant modules and singletons information // they need to generate their build actions. These methods will only be called // after GenerateBuildActions is called because the Context calls // GenerateBuildActions in dependency-order (and singletons are invoked after // all the Modules). The set of methods a Module supports will determine how // dependant Modules interact with it. // // For example, consider a Module that is responsible for generating a library // that other modules can link against. The library Module might implement the // following interface: // // type LibraryProducer interface { // LibraryFileName() string // } // // func IsLibraryProducer(module blueprint.Module) { // _, ok := module.(LibraryProducer) // return ok // } // // A binary-producing Module that depends on the library Module could then do: // // func (m *myBinaryModule) GenerateBuildActions(ctx blueprint.ModuleContext) { // ... // var libraryFiles []string // ctx.VisitDepsDepthFirstIf(IsLibraryProducer, // func(module blueprint.Module) { // libProducer := module.(LibraryProducer) // libraryFiles = append(libraryFiles, libProducer.LibraryFileName()) // }) // ... // } // // to build the list of library file names that should be included in its link // command. // // GenerateBuildActions may be called from multiple threads. It is guaranteed to // be called after it has finished being called on all dependencies and on all // variants of that appear earlier in the ModuleContext.VisitAllModuleVariants list. // Any accesses to global variables or to Module objects that are not dependencies // or variants of the current Module must be synchronized by the implementation of // GenerateBuildActions. type Module interface { // Name returns a string used to uniquely identify each module. The return // value must be unique across all modules. It is only called once, during // initial blueprint parsing. To change the name later a mutator must call // MutatorContext.Rename // // In most cases, Name should return the contents of a "name:" property from // the blueprint file. An embeddable SimpleName object can be used for this // case. Name() string // GenerateBuildActions is called by the Context that created the Module // during its generate phase. This call should generate all Ninja build // actions (rules, pools, and build statements) needed to build the module. GenerateBuildActions(ModuleContext) } // A DynamicDependerModule is a Module that may add dependencies that do not // appear in its "deps" property. Any Module that implements this interface // will have its DynamicDependencies method called by the Context that created // it during generate phase. // // Deprecated, use a BottomUpMutator instead type DynamicDependerModule interface { Module // DynamicDependencies is called by the Context that created the // DynamicDependerModule during its generate phase. This call should return // the list of module names that the DynamicDependerModule depends on // dynamically. Module names that already appear in the "deps" property may // but do not need to be included in the returned list. DynamicDependencies(DynamicDependerModuleContext) []string } type EarlyModuleContext interface { // Module returns the current module as a Module. It should rarely be necessary, as the module already has a // reference to itself. Module() Module // ModuleName returns the name of the module. This is generally the value that was returned by Module.Name() when // the module was created, but may have been modified by calls to BaseMutatorContext.Rename. ModuleName() string // ModuleDir returns the path to the directory that contains the defintion of the module. ModuleDir() string // ModuleType returns the name of the module type that was used to create the module, as specified in // RegisterModuleType. ModuleType() string // BlueprintFile returns the name of the blueprint file that contains the definition of this // module. BlueprintsFile() string // Config returns the config object that was passed to Context.PrepareBuildActions. Config() interface{} // ContainsProperty returns true if the specified property name was set in the module definition. ContainsProperty(name string) bool // Errorf reports an error at the specified position of the module definition file. Errorf(pos scanner.Position, fmt string, args ...interface{}) // ModuleErrorf reports an error at the line number of the module type in the module definition. ModuleErrorf(fmt string, args ...interface{}) // PropertyErrorf reports an error at the line number of a property in the module definition. PropertyErrorf(property, fmt string, args ...interface{}) // Failed returns true if any errors have been reported. In most cases the module can continue with generating // build rules after an error, allowing it to report additional errors in a single run, but in cases where the error // has prevented the module from creating necessary data it can return early when Failed returns true. Failed() bool // GlobWithDeps returns a list of files and directories that match the // specified pattern but do not match any of the patterns in excludes. // Any directories will have a '/' suffix. It also adds efficient // dependencies to rerun the primary builder whenever a file matching // the pattern as added or removed, without rerunning if a file that // does not match the pattern is added to a searched directory. GlobWithDeps(pattern string, excludes []string) ([]string, error) // Fs returns a pathtools.Filesystem that can be used to interact with files. Using the Filesystem interface allows // the module to be used in build system tests that run against a mock filesystem. Fs() pathtools.FileSystem // AddNinjaFileDeps adds dependencies on the specified files to the rule that creates the ninja manifest. The // primary builder will be rerun whenever the specified files are modified. AddNinjaFileDeps(deps ...string) moduleInfo() *moduleInfo error(err error) // Namespace returns the Namespace object provided by the NameInterface set by Context.SetNameInterface, or the // default SimpleNameInterface if Context.SetNameInterface was not called. Namespace() Namespace // ModuleFactories returns a map of all of the global ModuleFactories by name. ModuleFactories() map[string]ModuleFactory } type BaseModuleContext interface { EarlyModuleContext // GetDirectDepWithTag returns the Module the direct dependency with the specified name, or nil if // none exists. It panics if the dependency does not have the specified tag. GetDirectDepWithTag(name string, tag DependencyTag) Module // GetDirectDep returns the Module and DependencyTag for the direct dependency with the specified // name, or nil if none exists. If there are multiple dependencies on the same module it returns // the first DependencyTag. GetDirectDep(name string) (Module, DependencyTag) // VisitDirectDeps calls visit for each direct dependency. If there are multiple direct dependencies on the same // module visit will be called multiple times on that module and OtherModuleDependencyTag will return a different // tag for each. // // The Module passed to the visit function should not be retained outside of the visit function, it may be // invalidated by future mutators. VisitDirectDeps(visit func(Module)) // VisitDirectDepsIf calls pred for each direct dependency, and if pred returns true calls visit. If there are // multiple direct dependencies on the same module pred and visit will be called multiple times on that module and // OtherModuleDependencyTag will return a different tag for each. // // The Module passed to the visit function should not be retained outside of the visit function, it may be // invalidated by future mutators. VisitDirectDepsIf(pred func(Module) bool, visit func(Module)) // VisitDepsDepthFirst calls visit for each transitive dependency, traversing the dependency tree in depth first // order. visit will only be called once for any given module, even if there are multiple paths through the // dependency tree to the module or multiple direct dependencies with different tags. OtherModuleDependencyTag will // return the tag for the first path found to the module. // // The Module passed to the visit function should not be retained outside of the visit function, it may be // invalidated by future mutators. VisitDepsDepthFirst(visit func(Module)) // VisitDepsDepthFirst calls pred for each transitive dependency, and if pred returns true calls visit, traversing // the dependency tree in depth first order. visit will only be called once for any given module, even if there are // multiple paths through the dependency tree to the module or multiple direct dependencies with different tags. // OtherModuleDependencyTag will return the tag for the first path found to the module. The return value of pred // does not affect which branches of the tree are traversed. // // The Module passed to the visit function should not be retained outside of the visit function, it may be // invalidated by future mutators. VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module)) // WalkDeps calls visit for each transitive dependency, traversing the dependency tree in top down order. visit may // be called multiple times for the same (child, parent) pair if there are multiple direct dependencies between the // child and parent with different tags. OtherModuleDependencyTag will return the tag for the currently visited // (child, parent) pair. If visit returns false WalkDeps will not continue recursing down to child. // // The Modules passed to the visit function should not be retained outside of the visit function, they may be // invalidated by future mutators. WalkDeps(visit func(Module, Module) bool) // PrimaryModule returns the first variant of the current module. Variants of a module are always visited in // order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from the // Module returned by PrimaryModule without data races. This can be used to perform singleton actions that are // only done once for all variants of a module. PrimaryModule() Module // FinalModule returns the last variant of the current module. Variants of a module are always visited in // order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from all // variants using VisitAllModuleVariants if the current module == FinalModule(). This can be used to perform // singleton actions that are only done once for all variants of a module. FinalModule() Module // VisitAllModuleVariants calls visit for each variant of the current module. Variants of a module are always // visited in order by mutators and GenerateBuildActions, so the data created by the current mutator can be read // from all variants if the current module == FinalModule(). Otherwise, care must be taken to not access any // data modified by the current mutator. VisitAllModuleVariants(visit func(Module)) // OtherModuleName returns the name of another Module. See BaseModuleContext.ModuleName for more information. // It is intended for use inside the visit functions of Visit* and WalkDeps. OtherModuleName(m Module) string // OtherModuleDir returns the directory of another Module. See BaseModuleContext.ModuleDir for more information. // It is intended for use inside the visit functions of Visit* and WalkDeps. OtherModuleDir(m Module) string // OtherModuleSubDir returns the unique subdirectory name of another Module. See ModuleContext.ModuleSubDir for // more information. // It is intended for use inside the visit functions of Visit* and WalkDeps. OtherModuleSubDir(m Module) string // OtherModuleType returns the type of another Module. See BaseModuleContext.ModuleType for more information. // It is intended for use inside the visit functions of Visit* and WalkDeps. OtherModuleType(m Module) string // OtherModuleErrorf reports an error on another Module. See BaseModuleContext.ModuleErrorf for more information. // It is intended for use inside the visit functions of Visit* and WalkDeps. OtherModuleErrorf(m Module, fmt string, args ...interface{}) // OtherModuleDependencyTag returns the dependency tag used to depend on a module, or nil if there is no dependency // on the module. When called inside a Visit* method with current module being visited, and there are multiple // dependencies on the module being visited, it returns the dependency tag used for the current dependency. OtherModuleDependencyTag(m Module) DependencyTag // OtherModuleExists returns true if a module with the specified name exists, as determined by the NameInterface // passed to Context.SetNameInterface, or SimpleNameInterface if it was not called. OtherModuleExists(name string) bool // OtherModuleDependencyVariantExists returns true if a module with the // specified name and variant exists. The variant must match the given // variations. It must also match all the non-local variations of the current // module. In other words, it checks for the module AddVariationDependencies // would add a dependency on with the same arguments. OtherModuleDependencyVariantExists(variations []Variation, name string) bool // OtherModuleReverseDependencyVariantExists returns true if a module with the // specified name exists with the same variations as the current module. In // other words, it checks for the module AddReverseDependency would add a // dependency on with the same argument. OtherModuleReverseDependencyVariantExists(name string) bool // OtherModuleProvider returns the value for a provider for the given module. If the value is // not set it returns the zero value of the type of the provider, so the return value can always // be type asserted to the type of the provider. The value returned may be a deep copy of the // value originally passed to SetProvider. OtherModuleProvider(m Module, provider ProviderKey) interface{} // OtherModuleHasProvider returns true if the provider for the given module has been set. OtherModuleHasProvider(m Module, provider ProviderKey) bool // Provider returns the value for a provider for the current module. If the value is // not set it returns the zero value of the type of the provider, so the return value can always // be type asserted to the type of the provider. It panics if called before the appropriate // mutator or GenerateBuildActions pass for the provider. The value returned may be a deep // copy of the value originally passed to SetProvider. Provider(provider ProviderKey) interface{} // HasProvider returns true if the provider for the current module has been set. HasProvider(provider ProviderKey) bool // SetProvider sets the value for a provider for the current module. It panics if not called // during the appropriate mutator or GenerateBuildActions pass for the provider, if the value // is not of the appropriate type, or if the value has already been set. The value should not // be modified after being passed to SetProvider. SetProvider(provider ProviderKey, value interface{}) } type DynamicDependerModuleContext BottomUpMutatorContext type ModuleContext interface { BaseModuleContext // ModuleSubDir returns a unique name for the current variant of a module that can be used as part of the path // to ensure that each variant of a module gets its own intermediates directory to write to. ModuleSubDir() string // Variable creates a new ninja variable scoped to the module. It can be referenced by calls to Rule and Build // in the same module. Variable(pctx PackageContext, name, value string) // Rule creates a new ninja rule scoped to the module. It can be referenced by calls to Build in the same module. Rule(pctx PackageContext, name string, params RuleParams, argNames ...string) Rule // Build creates a new ninja build statement. Build(pctx PackageContext, params BuildParams) // GetMissingDependencies returns the list of dependencies that were passed to AddDependencies or related methods, // but do not exist. It can be used with Context.SetAllowMissingDependencies to allow the primary builder to // handle missing dependencies on its own instead of having Blueprint treat them as an error. GetMissingDependencies() []string } var _ BaseModuleContext = (*baseModuleContext)(nil) type baseModuleContext struct { context *Context config interface{} module *moduleInfo errs []error visitingParent *moduleInfo visitingDep depInfo ninjaFileDeps []string } func (d *baseModuleContext) moduleInfo() *moduleInfo { return d.module } func (d *baseModuleContext) Module() Module { return d.module.logicModule } func (d *baseModuleContext) ModuleName() string { return d.module.Name() } func (d *baseModuleContext) ModuleType() string { return d.module.typeName } func (d *baseModuleContext) ContainsProperty(name string) bool { _, ok := d.module.propertyPos[name] return ok } func (d *baseModuleContext) ModuleDir() string { return filepath.Dir(d.module.relBlueprintsFile) } func (d *baseModuleContext) BlueprintsFile() string { return d.module.relBlueprintsFile } func (d *baseModuleContext) Config() interface{} { return d.config } func (d *baseModuleContext) error(err error) { if err != nil { d.errs = append(d.errs, err) } } func (d *baseModuleContext) Errorf(pos scanner.Position, format string, args ...interface{}) { d.error(&BlueprintError{ Err: fmt.Errorf(format, args...), Pos: pos, }) } func (d *baseModuleContext) ModuleErrorf(format string, args ...interface{}) { d.error(&ModuleError{ BlueprintError: BlueprintError{ Err: fmt.Errorf(format, args...), Pos: d.module.pos, }, module: d.module, }) } func (d *baseModuleContext) PropertyErrorf(property, format string, args ...interface{}) { pos := d.module.propertyPos[property] if !pos.IsValid() { pos = d.module.pos } d.error(&PropertyError{ ModuleError: ModuleError{ BlueprintError: BlueprintError{ Err: fmt.Errorf(format, args...), Pos: pos, }, module: d.module, }, property: property, }) } func (d *baseModuleContext) Failed() bool { return len(d.errs) > 0 } func (d *baseModuleContext) GlobWithDeps(pattern string, excludes []string) ([]string, error) { return d.context.glob(pattern, excludes) } func (d *baseModuleContext) Fs() pathtools.FileSystem { return d.context.fs } func (d *baseModuleContext) Namespace() Namespace { return d.context.nameInterface.GetNamespace(newNamespaceContext(d.module)) } var _ ModuleContext = (*moduleContext)(nil) type moduleContext struct { baseModuleContext scope *localScope actionDefs localBuildActions handledMissingDeps bool } func (m *baseModuleContext) OtherModuleName(logicModule Module) string { module := m.context.moduleInfo[logicModule] return module.Name() } func (m *baseModuleContext) OtherModuleDir(logicModule Module) string { module := m.context.moduleInfo[logicModule] return filepath.Dir(module.relBlueprintsFile) } func (m *baseModuleContext) OtherModuleSubDir(logicModule Module) string { module := m.context.moduleInfo[logicModule] return module.variant.name } func (m *baseModuleContext) OtherModuleType(logicModule Module) string { module := m.context.moduleInfo[logicModule] return module.typeName } func (m *baseModuleContext) OtherModuleErrorf(logicModule Module, format string, args ...interface{}) { module := m.context.moduleInfo[logicModule] m.errs = append(m.errs, &ModuleError{ BlueprintError: BlueprintError{ Err: fmt.Errorf(format, args...), Pos: module.pos, }, module: module, }) } func (m *baseModuleContext) OtherModuleDependencyTag(logicModule Module) DependencyTag { // fast path for calling OtherModuleDependencyTag from inside VisitDirectDeps if logicModule == m.visitingDep.module.logicModule { return m.visitingDep.tag } for _, dep := range m.visitingParent.directDeps { if dep.module.logicModule == logicModule { return dep.tag } } return nil } func (m *baseModuleContext) OtherModuleExists(name string) bool { _, exists := m.context.nameInterface.ModuleFromName(name, m.module.namespace()) return exists } func (m *baseModuleContext) OtherModuleDependencyVariantExists(variations []Variation, name string) bool { possibleDeps := m.context.moduleGroupFromName(name, m.module.namespace()) if possibleDeps == nil { return false } found, _ := findVariant(m.module, possibleDeps, variations, false, false) return found != nil } func (m *baseModuleContext) OtherModuleReverseDependencyVariantExists(name string) bool { possibleDeps := m.context.moduleGroupFromName(name, m.module.namespace()) if possibleDeps == nil { return false } found, _ := findVariant(m.module, possibleDeps, nil, false, true) return found != nil } func (m *baseModuleContext) OtherModuleProvider(logicModule Module, provider ProviderKey) interface{} { module := m.context.moduleInfo[logicModule] value, _ := m.context.provider(module, provider) return value } func (m *baseModuleContext) OtherModuleHasProvider(logicModule Module, provider ProviderKey) bool { module := m.context.moduleInfo[logicModule] _, ok := m.context.provider(module, provider) return ok } func (m *baseModuleContext) Provider(provider ProviderKey) interface{} { value, _ := m.context.provider(m.module, provider) return value } func (m *baseModuleContext) HasProvider(provider ProviderKey) bool { _, ok := m.context.provider(m.module, provider) return ok } func (m *baseModuleContext) SetProvider(provider ProviderKey, value interface{}) { m.context.setProvider(m.module, provider, value) } func (m *baseModuleContext) GetDirectDep(name string) (Module, DependencyTag) { for _, dep := range m.module.directDeps { if dep.module.Name() == name { return dep.module.logicModule, dep.tag } } return nil, nil } func (m *baseModuleContext) GetDirectDepWithTag(name string, tag DependencyTag) Module { var deps []depInfo for _, dep := range m.module.directDeps { if dep.module.Name() == name { if dep.tag == tag { return dep.module.logicModule } deps = append(deps, dep) } } if len(deps) != 0 { panic(fmt.Errorf("Unable to find dependency %q with requested tag %#v. Found: %#v", deps[0].module, tag, deps)) } return nil } func (m *baseModuleContext) VisitDirectDeps(visit func(Module)) { defer func() { if r := recover(); r != nil { panic(newPanicErrorf(r, "VisitDirectDeps(%s, %s) for dependency %s", m.module, funcName(visit), m.visitingDep.module)) } }() m.visitingParent = m.module for _, dep := range m.module.directDeps { m.visitingDep = dep visit(dep.module.logicModule) } m.visitingParent = nil m.visitingDep = depInfo{} } func (m *baseModuleContext) VisitDirectDepsIf(pred func(Module) bool, visit func(Module)) { defer func() { if r := recover(); r != nil { panic(newPanicErrorf(r, "VisitDirectDepsIf(%s, %s, %s) for dependency %s", m.module, funcName(pred), funcName(visit), m.visitingDep.module)) } }() m.visitingParent = m.module for _, dep := range m.module.directDeps { m.visitingDep = dep if pred(dep.module.logicModule) { visit(dep.module.logicModule) } } m.visitingParent = nil m.visitingDep = depInfo{} } func (m *baseModuleContext) VisitDepsDepthFirst(visit func(Module)) { defer func() { if r := recover(); r != nil { panic(newPanicErrorf(r, "VisitDepsDepthFirst(%s, %s) for dependency %s", m.module, funcName(visit), m.visitingDep.module)) } }() m.context.walkDeps(m.module, false, nil, func(dep depInfo, parent *moduleInfo) { m.visitingParent = parent m.visitingDep = dep visit(dep.module.logicModule) }) m.visitingParent = nil m.visitingDep = depInfo{} } func (m *baseModuleContext) VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module)) { defer func() { if r := recover(); r != nil { panic(newPanicErrorf(r, "VisitDepsDepthFirstIf(%s, %s, %s) for dependency %s", m.module, funcName(pred), funcName(visit), m.visitingDep.module)) } }() m.context.walkDeps(m.module, false, nil, func(dep depInfo, parent *moduleInfo) { if pred(dep.module.logicModule) { m.visitingParent = parent m.visitingDep = dep visit(dep.module.logicModule) } }) m.visitingParent = nil m.visitingDep = depInfo{} } func (m *baseModuleContext) WalkDeps(visit func(child, parent Module) bool) { m.context.walkDeps(m.module, true, func(dep depInfo, parent *moduleInfo) bool { m.visitingParent = parent m.visitingDep = dep return visit(dep.module.logicModule, parent.logicModule) }, nil) m.visitingParent = nil m.visitingDep = depInfo{} } func (m *baseModuleContext) PrimaryModule() Module { return m.module.group.modules.firstModule().logicModule } func (m *baseModuleContext) FinalModule() Module { return m.module.group.modules.lastModule().logicModule } func (m *baseModuleContext) VisitAllModuleVariants(visit func(Module)) { m.context.visitAllModuleVariants(m.module, visit) } func (m *baseModuleContext) AddNinjaFileDeps(deps ...string) { m.ninjaFileDeps = append(m.ninjaFileDeps, deps...) } func (m *baseModuleContext) ModuleFactories() map[string]ModuleFactory { ret := make(map[string]ModuleFactory) for k, v := range m.context.moduleFactories { ret[k] = v } return ret } func (m *moduleContext) ModuleSubDir() string { return m.module.variant.name } func (m *moduleContext) Variable(pctx PackageContext, name, value string) { m.scope.ReparentTo(pctx) v, err := m.scope.AddLocalVariable(name, value) if err != nil { panic(err) } m.actionDefs.variables = append(m.actionDefs.variables, v) } func (m *moduleContext) Rule(pctx PackageContext, name string, params RuleParams, argNames ...string) Rule { m.scope.ReparentTo(pctx) r, err := m.scope.AddLocalRule(name, ¶ms, argNames...) if err != nil { panic(err) } m.actionDefs.rules = append(m.actionDefs.rules, r) return r } func (m *moduleContext) Build(pctx PackageContext, params BuildParams) { m.scope.ReparentTo(pctx) def, err := parseBuildParams(m.scope, ¶ms) if err != nil { panic(err) } m.actionDefs.buildDefs = append(m.actionDefs.buildDefs, def) } func (m *moduleContext) GetMissingDependencies() []string { m.handledMissingDeps = true return m.module.missingDeps } // // MutatorContext // type mutatorContext struct { baseModuleContext name string reverseDeps []reverseDep rename []rename replace []replace newVariations modulesOrAliases // new variants of existing modules newModules []*moduleInfo // brand new modules defaultVariation *string pauseCh chan<- pauseSpec } type BaseMutatorContext interface { BaseModuleContext // Rename all variants of a module. The new name is not visible to calls to ModuleName, // AddDependency or OtherModuleName until after this mutator pass is complete. Rename(name string) // MutatorName returns the name that this mutator was registered with. MutatorName() string } type EarlyMutatorContext interface { BaseMutatorContext // CreateVariations splits a module into mulitple variants, one for each name in the variationNames // parameter. It returns a list of new modules in the same order as the variationNames // list. // // If any of the dependencies of the module being operated on were already split // by calling CreateVariations with the same name, the dependency will automatically // be updated to point the matching variant. // // If a module is split, and then a module depending on the first module is not split // when the Mutator is later called on it, the dependency of the depending module will // automatically be updated to point to the first variant. CreateVariations(...string) []Module // CreateLocationVariations splits a module into mulitple variants, one for each name in the variantNames // parameter. It returns a list of new modules in the same order as the variantNames // list. // // Local variations do not affect automatic dependency resolution - dependencies added // to the split module via deps or DynamicDependerModule must exactly match a variant // that contains all the non-local variations. CreateLocalVariations(...string) []Module } type TopDownMutatorContext interface { BaseMutatorContext // CreateModule creates a new module by calling the factory method for the specified moduleType, and applies // the specified property structs to it as if the properties were set in a blueprint file. CreateModule(ModuleFactory, ...interface{}) Module } type BottomUpMutatorContext interface { BaseMutatorContext // AddDependency adds a dependency to the given module. It returns a slice of modules for each // dependency (some entries may be nil). Does not affect the ordering of the current mutator // pass, but will be ordered correctly for all future mutator passes. // // If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the // new dependencies have had the current mutator called on them. If the mutator is not // parallel this method does not affect the ordering of the current mutator pass, but will // be ordered correctly for all future mutator passes. AddDependency(module Module, tag DependencyTag, name ...string) []Module // AddReverseDependency adds a dependency from the destination to the given module. // Does not affect the ordering of the current mutator pass, but will be ordered // correctly for all future mutator passes. All reverse dependencies for a destination module are // collected until the end of the mutator pass, sorted by name, and then appended to the destination // module's dependency list. AddReverseDependency(module Module, tag DependencyTag, name string) // CreateVariations splits a module into mulitple variants, one for each name in the variationNames // parameter. It returns a list of new modules in the same order as the variationNames // list. // // If any of the dependencies of the module being operated on were already split // by calling CreateVariations with the same name, the dependency will automatically // be updated to point the matching variant. // // If a module is split, and then a module depending on the first module is not split // when the Mutator is later called on it, the dependency of the depending module will // automatically be updated to point to the first variant. CreateVariations(...string) []Module // CreateLocationVariations splits a module into mulitple variants, one for each name in the variantNames // parameter. It returns a list of new modules in the same order as the variantNames // list. // // Local variations do not affect automatic dependency resolution - dependencies added // to the split module via deps or DynamicDependerModule must exactly match a variant // that contains all the non-local variations. CreateLocalVariations(...string) []Module // SetDependencyVariation sets all dangling dependencies on the current module to point to the variation // with given name. This function ignores the default variation set by SetDefaultDependencyVariation. SetDependencyVariation(string) // SetDefaultDependencyVariation sets the default variation when a dangling reference is detected // during the subsequent calls on Create*Variations* functions. To reset, set it to nil. SetDefaultDependencyVariation(*string) // AddVariationDependencies adds deps as dependencies of the current module, but uses the variations // argument to select which variant of the dependency to use. It returns a slice of modules for // each dependency (some entries may be nil). A variant of the dependency must exist that matches // the all of the non-local variations of the current module, plus the variations argument. // // If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the // new dependencies have had the current mutator called on them. If the mutator is not // parallel this method does not affect the ordering of the current mutator pass, but will // be ordered correctly for all future mutator passes. AddVariationDependencies([]Variation, DependencyTag, ...string) []Module // AddFarVariationDependencies adds deps as dependencies of the current module, but uses the // variations argument to select which variant of the dependency to use. It returns a slice of // modules for each dependency (some entries may be nil). A variant of the dependency must // exist that matches the variations argument, but may also have other variations. // For any unspecified variation the first variant will be used. // // Unlike AddVariationDependencies, the variations of the current module are ignored - the // dependency only needs to match the supplied variations. // // If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the // new dependencies have had the current mutator called on them. If the mutator is not // parallel this method does not affect the ordering of the current mutator pass, but will // be ordered correctly for all future mutator passes. AddFarVariationDependencies([]Variation, DependencyTag, ...string) []Module // AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always // ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change // that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps, // WalkDeps, etc. AddInterVariantDependency(tag DependencyTag, from, to Module) // ReplaceDependencies replaces all dependencies on the identical variant of the module with the // specified name with the current variant of this module. Replacements don't take effect until // after the mutator pass is finished. ReplaceDependencies(string) // ReplaceDependencies replaces all dependencies on the identical variant of the module with the // specified name with the current variant of this module as long as the supplied predicate returns // true. // // Replacements don't take effect until after the mutator pass is finished. ReplaceDependenciesIf(string, ReplaceDependencyPredicate) // AliasVariation takes a variationName that was passed to CreateVariations for this module, // and creates an alias from the current variant (before the mutator has run) to the new // variant. The alias will be valid until the next time a mutator calls CreateVariations or // CreateLocalVariations on this module without also calling AliasVariation. The alias can // be used to add dependencies on the newly created variant using the variant map from // before CreateVariations was run. AliasVariation(variationName string) // CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this // module, and creates an alias from a new fromVariationName variant the toVariationName // variant. The alias will be valid until the next time a mutator calls CreateVariations or // CreateLocalVariations on this module without also calling AliasVariation. The alias can // be used to add dependencies on the toVariationName variant using the fromVariationName // variant. CreateAliasVariation(fromVariationName, toVariationName string) // SetVariationProvider sets the value for a provider for the given newly created variant of // the current module, i.e. one of the Modules returned by CreateVariations.. It panics if // not called during the appropriate mutator or GenerateBuildActions pass for the provider, // if the value is not of the appropriate type, or if the module is not a newly created // variant of the current module. The value should not be modified after being passed to // SetVariationProvider. SetVariationProvider(module Module, provider ProviderKey, value interface{}) } // A Mutator function is called for each Module, and can use // MutatorContext.CreateVariations to split a Module into multiple Modules, // modifying properties on the new modules to differentiate them. It is called // after parsing all Blueprint files, but before generating any build rules, // and is always called on dependencies before being called on the depending module. // // The Mutator function should only modify members of properties structs, and not // members of the module struct itself, to ensure the modified values are copied // if a second Mutator chooses to split the module a second time. type TopDownMutator func(mctx TopDownMutatorContext) type BottomUpMutator func(mctx BottomUpMutatorContext) type EarlyMutator func(mctx EarlyMutatorContext) // DependencyTag is an interface to an arbitrary object that embeds BaseDependencyTag. It can be // used to transfer information on a dependency between the mutator that called AddDependency // and the GenerateBuildActions method. Variants created by CreateVariations have a copy of the // interface (pointing to the same concrete object) from their original module. type DependencyTag interface { dependencyTag(DependencyTag) } type BaseDependencyTag struct { } func (BaseDependencyTag) dependencyTag(DependencyTag) { } var _ DependencyTag = BaseDependencyTag{} func (mctx *mutatorContext) MutatorName() string { return mctx.name } func (mctx *mutatorContext) CreateVariations(variationNames ...string) []Module { return mctx.createVariations(variationNames, false) } func (mctx *mutatorContext) CreateLocalVariations(variationNames ...string) []Module { return mctx.createVariations(variationNames, true) } func (mctx *mutatorContext) SetVariationProvider(module Module, provider ProviderKey, value interface{}) { for _, variant := range mctx.newVariations { if m := variant.module(); m != nil && m.logicModule == module { mctx.context.setProvider(m, provider, value) return } } panic(fmt.Errorf("module %q is not a newly created variant of %q", module, mctx.module)) } type pendingAlias struct { fromVariant variant target *moduleInfo } func (mctx *mutatorContext) createVariations(variationNames []string, local bool) []Module { ret := []Module{} modules, errs := mctx.context.createVariations(mctx.module, mctx.name, mctx.defaultVariation, variationNames, local) if len(errs) > 0 { mctx.errs = append(mctx.errs, errs...) } for _, module := range modules { ret = append(ret, module.module().logicModule) } if mctx.newVariations != nil { panic("module already has variations from this mutator") } mctx.newVariations = modules if len(ret) != len(variationNames) { panic("oops!") } return ret } func (mctx *mutatorContext) AliasVariation(variationName string) { for _, moduleOrAlias := range mctx.module.splitModules { if alias := moduleOrAlias.alias(); alias != nil { if alias.variant.variations.equal(mctx.module.variant.variations) { panic(fmt.Errorf("AliasVariation already called")) } } } for _, variant := range mctx.newVariations { if variant.moduleOrAliasVariant().variations[mctx.name] == variationName { alias := &moduleAlias{ variant: mctx.module.variant, target: variant.moduleOrAliasTarget(), } // Prepend the alias so that AddFarVariationDependencies subset match matches // the alias before matching the first variation. mctx.module.splitModules = append(modulesOrAliases{alias}, mctx.module.splitModules...) return } } var foundVariations []string for _, variant := range mctx.newVariations { foundVariations = append(foundVariations, variant.moduleOrAliasVariant().variations[mctx.name]) } panic(fmt.Errorf("no %q variation in module variations %q", variationName, foundVariations)) } func (mctx *mutatorContext) CreateAliasVariation(aliasVariationName, targetVariationName string) { newVariant := newVariant(mctx.module, mctx.name, aliasVariationName, false) for _, moduleOrAlias := range mctx.module.splitModules { if moduleOrAlias.moduleOrAliasVariant().variations.equal(newVariant.variations) { if alias := moduleOrAlias.alias(); alias != nil { panic(fmt.Errorf("can't alias %q to %q, already aliased to %q", aliasVariationName, targetVariationName, alias.target.variant.name)) } else { panic(fmt.Errorf("can't alias %q to %q, there is already a variant with that name", aliasVariationName, targetVariationName)) } } } for _, variant := range mctx.newVariations { if variant.moduleOrAliasVariant().variations[mctx.name] == targetVariationName { // Append the alias here so that it comes after any aliases created by AliasVariation. mctx.module.splitModules = append(mctx.module.splitModules, &moduleAlias{ variant: newVariant, target: variant.moduleOrAliasTarget(), }) return } } var foundVariations []string for _, variant := range mctx.newVariations { foundVariations = append(foundVariations, variant.moduleOrAliasVariant().variations[mctx.name]) } panic(fmt.Errorf("no %q variation in module variations %q", targetVariationName, foundVariations)) } func (mctx *mutatorContext) SetDependencyVariation(variationName string) { mctx.context.convertDepsToVariation(mctx.module, mctx.name, variationName, nil) } func (mctx *mutatorContext) SetDefaultDependencyVariation(variationName *string) { mctx.defaultVariation = variationName } func (mctx *mutatorContext) Module() Module { return mctx.module.logicModule } func (mctx *mutatorContext) AddDependency(module Module, tag DependencyTag, deps ...string) []Module { depInfos := make([]Module, 0, len(deps)) for _, dep := range deps { modInfo := mctx.context.moduleInfo[module] depInfo, errs := mctx.context.addDependency(modInfo, tag, dep) if len(errs) > 0 { mctx.errs = append(mctx.errs, errs...) } depInfos = append(depInfos, maybeLogicModule(depInfo)) } return depInfos } func (mctx *mutatorContext) AddReverseDependency(module Module, tag DependencyTag, destName string) { if _, ok := tag.(BaseDependencyTag); ok { panic("BaseDependencyTag is not allowed to be used directly!") } destModule, errs := mctx.context.findReverseDependency(mctx.context.moduleInfo[module], destName) if len(errs) > 0 { mctx.errs = append(mctx.errs, errs...) return } mctx.reverseDeps = append(mctx.reverseDeps, reverseDep{ destModule, depInfo{mctx.context.moduleInfo[module], tag}, }) } func (mctx *mutatorContext) AddVariationDependencies(variations []Variation, tag DependencyTag, deps ...string) []Module { depInfos := make([]Module, 0, len(deps)) for _, dep := range deps { depInfo, errs := mctx.context.addVariationDependency(mctx.module, variations, tag, dep, false) if len(errs) > 0 { mctx.errs = append(mctx.errs, errs...) } depInfos = append(depInfos, maybeLogicModule(depInfo)) } return depInfos } func (mctx *mutatorContext) AddFarVariationDependencies(variations []Variation, tag DependencyTag, deps ...string) []Module { depInfos := make([]Module, 0, len(deps)) for _, dep := range deps { depInfo, errs := mctx.context.addVariationDependency(mctx.module, variations, tag, dep, true) if len(errs) > 0 { mctx.errs = append(mctx.errs, errs...) } depInfos = append(depInfos, maybeLogicModule(depInfo)) } return depInfos } func (mctx *mutatorContext) AddInterVariantDependency(tag DependencyTag, from, to Module) { mctx.context.addInterVariantDependency(mctx.module, tag, from, to) } func (mctx *mutatorContext) ReplaceDependencies(name string) { mctx.ReplaceDependenciesIf(name, nil) } type ReplaceDependencyPredicate func(from Module, tag DependencyTag, to Module) bool func (mctx *mutatorContext) ReplaceDependenciesIf(name string, predicate ReplaceDependencyPredicate) { target := mctx.context.moduleMatchingVariant(mctx.module, name) if target == nil { panic(fmt.Errorf("ReplaceDependencies could not find identical variant %q for module %q", mctx.module.variant.name, name)) } mctx.replace = append(mctx.replace, replace{target, mctx.module, predicate}) } func (mctx *mutatorContext) Rename(name string) { mctx.rename = append(mctx.rename, rename{mctx.module.group, name}) } func (mctx *mutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module { module := newModule(factory) module.relBlueprintsFile = mctx.module.relBlueprintsFile module.pos = mctx.module.pos module.propertyPos = mctx.module.propertyPos module.createdBy = mctx.module for _, p := range props { err := proptools.AppendMatchingProperties(module.properties, p, nil) if err != nil { panic(err) } } mctx.newModules = append(mctx.newModules, module) return module.logicModule } // pause waits until the given dependency has been visited by the mutator's parallelVisit call. // It returns true if the pause was supported, false if the pause was not supported and did not // occur, which will happen when the mutator is not parallelizable. func (mctx *mutatorContext) pause(dep *moduleInfo) bool { if mctx.pauseCh != nil { unpause := make(unpause) mctx.pauseCh <- pauseSpec{ paused: mctx.module, until: dep, unpause: unpause, } <-unpause return true } return false } // SimpleName is an embeddable object to implement the ModuleContext.Name method using a property // called "name". Modules that embed it must also add SimpleName.Properties to their property // structure list. type SimpleName struct { Properties struct { Name string } } func (s *SimpleName) Name() string { return s.Properties.Name } // Load Hooks type LoadHookContext interface { EarlyModuleContext // CreateModule creates a new module by calling the factory method for the specified moduleType, and applies // the specified property structs to it as if the properties were set in a blueprint file. CreateModule(ModuleFactory, ...interface{}) Module // RegisterScopedModuleType creates a new module type that is scoped to the current Blueprints // file. RegisterScopedModuleType(name string, factory ModuleFactory) } func (l *loadHookContext) CreateModule(factory ModuleFactory, props ...interface{}) Module { module := newModule(factory) module.relBlueprintsFile = l.module.relBlueprintsFile module.pos = l.module.pos module.propertyPos = l.module.propertyPos module.createdBy = l.module for _, p := range props { err := proptools.AppendMatchingProperties(module.properties, p, nil) if err != nil { panic(err) } } l.newModules = append(l.newModules, module) return module.logicModule } func (l *loadHookContext) RegisterScopedModuleType(name string, factory ModuleFactory) { if _, exists := l.context.moduleFactories[name]; exists { panic(fmt.Errorf("A global module type named %q already exists", name)) } if _, exists := (*l.scopedModuleFactories)[name]; exists { panic(fmt.Errorf("A module type named %q already exists in this scope", name)) } if *l.scopedModuleFactories == nil { (*l.scopedModuleFactories) = make(map[string]ModuleFactory) } (*l.scopedModuleFactories)[name] = factory } type loadHookContext struct { baseModuleContext newModules []*moduleInfo scopedModuleFactories *map[string]ModuleFactory } type LoadHook func(ctx LoadHookContext) // Load hooks need to be added by module factories, which don't have any parameter to get to the // Context, and only produce a Module interface with no base implementation, so the load hooks // must be stored in a global map. The key is a pointer allocated by the module factory, so there // is no chance of collisions even if tests are running in parallel with multiple contexts. The // contents should be short-lived, they are added during a module factory and removed immediately // after the module factory returns. var pendingHooks sync.Map func AddLoadHook(module Module, hook LoadHook) { // Only one goroutine can be processing a given module, so no additional locking is required // for the slice stored in the sync.Map. v, exists := pendingHooks.Load(module) if !exists { v, _ = pendingHooks.LoadOrStore(module, new([]LoadHook)) } hooks := v.(*[]LoadHook) *hooks = append(*hooks, hook) } func runAndRemoveLoadHooks(ctx *Context, config interface{}, module *moduleInfo, scopedModuleFactories *map[string]ModuleFactory) (newModules []*moduleInfo, errs []error) { if v, exists := pendingHooks.Load(module.logicModule); exists { hooks := v.(*[]LoadHook) mctx := &loadHookContext{ baseModuleContext: baseModuleContext{ context: ctx, config: config, module: module, }, scopedModuleFactories: scopedModuleFactories, } for _, hook := range *hooks { hook(mctx) newModules = append(newModules, mctx.newModules...) errs = append(errs, mctx.errs...) } pendingHooks.Delete(module.logicModule) return newModules, errs } return nil, nil } // Check the syntax of a generated blueprint file. // // This is intended to perform a quick syntactic check for generated blueprint // code, where syntactically correct means: // * No variable definitions. // * Valid module types. // * Valid property names. // * Valid values for the property type. // // It does not perform any semantic checking of properties, existence of referenced // files, or dependencies. // // At a low level it: // * Parses the contents. // * Invokes relevant factory to create Module instances. // * Unpacks the properties into the Module. // * Does not invoke load hooks or any mutators. // // The filename is only used for reporting errors. func CheckBlueprintSyntax(moduleFactories map[string]ModuleFactory, filename string, contents string) []error { scope := parser.NewScope(nil) file, errs := parser.Parse(filename, strings.NewReader(contents), scope) if len(errs) != 0 { return errs } for _, def := range file.Defs { switch def := def.(type) { case *parser.Module: _, moduleErrs := processModuleDef(def, filename, moduleFactories, nil, false) errs = append(errs, moduleErrs...) default: panic(fmt.Errorf("unknown definition type: %T", def)) } } return errs } func maybeLogicModule(module *moduleInfo) Module { if module != nil { return module.logicModule } else { return nil } }