// Copyright 2014 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package proptools import ( "reflect" "strings" "unicode" "unicode/utf8" ) // PropertyNameForField converts the name of a field in property struct to the property name that // might appear in a Blueprints file. Since the property struct fields must always be exported // to be accessed with reflection and the canonical Blueprints style is lowercased names, it // lower cases the first rune in the field name unless the field name contains an uppercase rune // after the first rune (which is always uppercase), and no lowercase runes. func PropertyNameForField(fieldName string) string { r, size := utf8.DecodeRuneInString(fieldName) propertyName := string(unicode.ToLower(r)) if size == len(fieldName) { return propertyName } if strings.IndexFunc(fieldName[size:], unicode.IsLower) == -1 && strings.IndexFunc(fieldName[size:], unicode.IsUpper) != -1 { return fieldName } if len(fieldName) > size { propertyName += fieldName[size:] } return propertyName } // FieldNameForProperty converts the name of a property that might appear in a Blueprints file to // the name of a field in property struct by uppercasing the first rune. func FieldNameForProperty(propertyName string) string { r, size := utf8.DecodeRuneInString(propertyName) fieldName := string(unicode.ToUpper(r)) if len(propertyName) > size { fieldName += propertyName[size:] } return fieldName } // BoolPtr returns a pointer to a new bool containing the given value. func BoolPtr(b bool) *bool { return &b } // Int64Ptr returns a pointer to a new int64 containing the given value. func Int64Ptr(i int64) *int64 { b := int64(i) return &(b) } // StringPtr returns a pointer to a new string containing the given value. func StringPtr(s string) *string { return &s } // BoolDefault takes a pointer to a bool and returns the value pointed to by the pointer if it is non-nil, // or def if the pointer is nil. func BoolDefault(b *bool, def bool) bool { if b != nil { return *b } return def } // Bool takes a pointer to a bool and returns true iff the pointer is non-nil and points to a true // value. func Bool(b *bool) bool { return BoolDefault(b, false) } // String takes a pointer to a string and returns the value of the string if the pointer is non-nil, // or def if the pointer is nil. func StringDefault(s *string, def string) string { if s != nil { return *s } return def } // String takes a pointer to a string and returns the value of the string if the pointer is non-nil, // or an empty string. func String(s *string) string { return StringDefault(s, "") } // IntDefault takes a pointer to an int64 and returns the value pointed to by the pointer cast to int // if it is non-nil, or def if the pointer is nil. func IntDefault(i *int64, def int) int { if i != nil { return int(*i) } return def } // Int takes a pointer to an int64 and returns the value pointed to by the pointer cast to int // if it is non-nil, or 0 if the pointer is nil. func Int(i *int64) int { return IntDefault(i, 0) } func isStruct(t reflect.Type) bool { return t.Kind() == reflect.Struct } func isStructPtr(t reflect.Type) bool { return t.Kind() == reflect.Ptr && t.Elem().Kind() == reflect.Struct } func isSlice(t reflect.Type) bool { return t.Kind() == reflect.Slice } func isSliceOfStruct(t reflect.Type) bool { return isSlice(t) && isStruct(t.Elem()) } func isMapOfStruct(t reflect.Type) bool { return t.Kind() == reflect.Map && isStruct(t.Elem()) }