// Copyright 2014 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package blueprint import ( "bytes" "errors" "fmt" "io" "os" "path/filepath" "reflect" "runtime" "sort" "strconv" "strings" "sync/atomic" "text/scanner" "text/template" "github.com/google/blueprint/parser" "github.com/google/blueprint/pathtools" "github.com/google/blueprint/proptools" ) var ErrBuildActionsNotReady = errors.New("build actions are not ready") const maxErrors = 10 // A Context contains all the state needed to parse a set of Blueprints files // and generate a Ninja file. The process of generating a Ninja file proceeds // through a series of four phases. Each phase corresponds with a some methods // on the Context object // // Phase Methods // ------------ ------------------------------------------- // 1. Registration RegisterModuleType, RegisterSingletonType // // 2. Parse ParseBlueprintsFiles, Parse // // 3. Generate ResolveDependencies, PrepareBuildActions // // 4. Write WriteBuildFile // // The registration phase prepares the context to process Blueprints files // containing various types of modules. The parse phase reads in one or more // Blueprints files and validates their contents against the module types that // have been registered. The generate phase then analyzes the parsed Blueprints // contents to create an internal representation for the build actions that must // be performed. This phase also performs validation of the module dependencies // and property values defined in the parsed Blueprints files. Finally, the // write phase generates the Ninja manifest text based on the generated build // actions. type Context struct { // set at instantiation moduleFactories map[string]ModuleFactory moduleGroups map[string]*moduleGroup moduleInfo map[Module]*moduleInfo modulesSorted []*moduleInfo singletonInfo map[string]*singletonInfo mutatorInfo []*mutatorInfo earlyMutatorInfo []*earlyMutatorInfo variantMutatorNames []string moduleNinjaNames map[string]*moduleGroup dependenciesReady bool // set to true on a successful ResolveDependencies buildActionsReady bool // set to true on a successful PrepareBuildActions // set by SetIgnoreUnknownModuleTypes ignoreUnknownModuleTypes bool // set during PrepareBuildActions pkgNames map[*PackageContext]string globalVariables map[Variable]*ninjaString globalPools map[Pool]*poolDef globalRules map[Rule]*ruleDef // set during PrepareBuildActions buildDir *ninjaString // The builddir special Ninja variable requiredNinjaMajor int // For the ninja_required_version variable requiredNinjaMinor int // For the ninja_required_version variable requiredNinjaMicro int // For the ninja_required_version variable // set lazily by sortedModuleNames cachedSortedModuleNames []string } // An Error describes a problem that was encountered that is related to a // particular location in a Blueprints file. type Error struct { Err error // the error that occurred Pos scanner.Position // the relevant Blueprints file location } type localBuildActions struct { variables []*localVariable rules []*localRule buildDefs []*buildDef } type moduleGroup struct { name string ninjaName string modules []*moduleInfo } type moduleInfo struct { // set during Parse typeName string relBlueprintsFile string pos scanner.Position propertyPos map[string]scanner.Position properties struct { Name string Deps []string } variantName string variant variationMap dependencyVariant variationMap logicModule Module group *moduleGroup moduleProperties []interface{} // set during ResolveDependencies directDeps []*moduleInfo // set during updateDependencies reverseDeps []*moduleInfo depsCount int // used by parallelVisitAllBottomUp waitingCount int // set during each runMutator splitModules []*moduleInfo // set during PrepareBuildActions actionDefs localBuildActions } // A Variation is a way that a variant of a module differs from other variants of the same module. // For example, two variants of the same module might have Variation{"arch","arm"} and // Variation{"arch","arm64"} type Variation struct { // Mutator is the axis on which this variation applies, i.e. "arch" or "link" Mutator string // Variation is the name of the variation on the axis, i.e. "arm" or "arm64" for arch, or // "shared" or "static" for link. Variation string } // A variationMap stores a map of Mutator to Variation to specify a variant of a module. type variationMap map[string]string func (vm variationMap) clone() variationMap { newVm := make(variationMap) for k, v := range vm { newVm[k] = v } return newVm } // Compare this variationMap to another one. Returns true if the every entry in this map // is either the same in the other map or doesn't exist in the other map. func (vm variationMap) subset(other variationMap) bool { for k, v1 := range vm { if v2, ok := other[k]; ok && v1 != v2 { return false } } return true } func (vm variationMap) equal(other variationMap) bool { return reflect.DeepEqual(vm, other) } type singletonInfo struct { // set during RegisterSingletonType factory SingletonFactory singleton Singleton // set during PrepareBuildActions actionDefs localBuildActions } type mutatorInfo struct { // set during RegisterMutator topDownMutator TopDownMutator bottomUpMutator BottomUpMutator name string } type earlyMutatorInfo struct { // set during RegisterEarlyMutator mutator EarlyMutator name string } func (e *Error) Error() string { return fmt.Sprintf("%s: %s", e.Pos, e.Err) } // NewContext creates a new Context object. The created context initially has // no module or singleton factories registered, so the RegisterModuleFactory and // RegisterSingletonFactory methods must be called before it can do anything // useful. func NewContext() *Context { return &Context{ moduleFactories: make(map[string]ModuleFactory), moduleGroups: make(map[string]*moduleGroup), moduleInfo: make(map[Module]*moduleInfo), singletonInfo: make(map[string]*singletonInfo), moduleNinjaNames: make(map[string]*moduleGroup), } } // A ModuleFactory function creates a new Module object. See the // Context.RegisterModuleType method for details about how a registered // ModuleFactory is used by a Context. type ModuleFactory func() (m Module, propertyStructs []interface{}) // RegisterModuleType associates a module type name (which can appear in a // Blueprints file) with a Module factory function. When the given module type // name is encountered in a Blueprints file during parsing, the Module factory // is invoked to instantiate a new Module object to handle the build action // generation for the module. If a Mutator splits a module into multiple variants, // the factory is invoked again to create a new Module for each variant. // // The module type names given here must be unique for the context. The factory // function should be a named function so that its package and name can be // included in the generated Ninja file for debugging purposes. // // The factory function returns two values. The first is the newly created // Module object. The second is a slice of pointers to that Module object's // properties structs. Each properties struct is examined when parsing a module // definition of this type in a Blueprints file. Exported fields of the // properties structs are automatically set to the property values specified in // the Blueprints file. The properties struct field names determine the name of // the Blueprints file properties that are used - the Blueprints property name // matches that of the properties struct field name with the first letter // converted to lower-case. // // The fields of the properties struct must be either []string, a string, or // bool. The Context will panic if a Module gets instantiated with a properties // struct containing a field that is not one these supported types. // // Any properties that appear in the Blueprints files that are not built-in // module properties (such as "name" and "deps") and do not have a corresponding // field in the returned module properties struct result in an error during the // Context's parse phase. // // As an example, the follow code: // // type myModule struct { // properties struct { // Foo string // Bar []string // } // } // // func NewMyModule() (blueprint.Module, []interface{}) { // module := new(myModule) // properties := &module.properties // return module, []interface{}{properties} // } // // func main() { // ctx := blueprint.NewContext() // ctx.RegisterModuleType("my_module", NewMyModule) // // ... // } // // would support parsing a module defined in a Blueprints file as follows: // // my_module { // name: "myName", // foo: "my foo string", // bar: ["my", "bar", "strings"], // } // // The factory function may be called from multiple goroutines. Any accesses // to global variables must be synchronized. func (c *Context) RegisterModuleType(name string, factory ModuleFactory) { if _, present := c.moduleFactories[name]; present { panic(errors.New("module type name is already registered")) } c.moduleFactories[name] = factory } // A SingletonFactory function creates a new Singleton object. See the // Context.RegisterSingletonType method for details about how a registered // SingletonFactory is used by a Context. type SingletonFactory func() Singleton // RegisterSingletonType registers a singleton type that will be invoked to // generate build actions. Each registered singleton type is instantiated and // and invoked exactly once as part of the generate phase. // // The singleton type names given here must be unique for the context. The // factory function should be a named function so that its package and name can // be included in the generated Ninja file for debugging purposes. func (c *Context) RegisterSingletonType(name string, factory SingletonFactory) { if _, present := c.singletonInfo[name]; present { panic(errors.New("singleton name is already registered")) } c.singletonInfo[name] = &singletonInfo{ factory: factory, singleton: factory(), } } func singletonPkgPath(singleton Singleton) string { typ := reflect.TypeOf(singleton) for typ.Kind() == reflect.Ptr { typ = typ.Elem() } return typ.PkgPath() } func singletonTypeName(singleton Singleton) string { typ := reflect.TypeOf(singleton) for typ.Kind() == reflect.Ptr { typ = typ.Elem() } return typ.PkgPath() + "." + typ.Name() } // RegisterTopDownMutator registers a mutator that will be invoked to propagate // dependency info top-down between Modules. Each registered mutator // is invoked in registration order (mixing TopDownMutators and BottomUpMutators) // once per Module, and is invoked on a module before being invoked on any of its // dependencies. // // The mutator type names given here must be unique to all top down mutators in // the Context. func (c *Context) RegisterTopDownMutator(name string, mutator TopDownMutator) { for _, m := range c.mutatorInfo { if m.name == name && m.topDownMutator != nil { panic(fmt.Errorf("mutator name %s is already registered", name)) } } c.mutatorInfo = append(c.mutatorInfo, &mutatorInfo{ topDownMutator: mutator, name: name, }) } // RegisterBottomUpMutator registers a mutator that will be invoked to split // Modules into variants. Each registered mutator is invoked in registration // order (mixing TopDownMutators and BottomUpMutators) once per Module, and is // invoked on dependencies before being invoked on dependers. // // The mutator type names given here must be unique to all bottom up or early // mutators in the Context. func (c *Context) RegisterBottomUpMutator(name string, mutator BottomUpMutator) { for _, m := range c.variantMutatorNames { if m == name { panic(fmt.Errorf("mutator name %s is already registered", name)) } } c.mutatorInfo = append(c.mutatorInfo, &mutatorInfo{ bottomUpMutator: mutator, name: name, }) c.variantMutatorNames = append(c.variantMutatorNames, name) } // RegisterEarlyMutator registers a mutator that will be invoked to split // Modules into multiple variant Modules before any dependencies have been // created. Each registered mutator is invoked in registration order once // per Module (including each variant from previous early mutators). Module // order is unpredictable. // // In order for dependencies to be satisifed in a later pass, all dependencies // of a module either must have an identical variant or must have no variations. // // The mutator type names given here must be unique to all bottom up or early // mutators in the Context. func (c *Context) RegisterEarlyMutator(name string, mutator EarlyMutator) { for _, m := range c.variantMutatorNames { if m == name { panic(fmt.Errorf("mutator name %s is already registered", name)) } } c.earlyMutatorInfo = append(c.earlyMutatorInfo, &earlyMutatorInfo{ mutator: mutator, name: name, }) c.variantMutatorNames = append(c.variantMutatorNames, name) } // SetIgnoreUnknownModuleTypes sets the behavior of the context in the case // where it encounters an unknown module type while parsing Blueprints files. By // default, the context will report unknown module types as an error. If this // method is called with ignoreUnknownModuleTypes set to true then the context // will silently ignore unknown module types. // // This method should generally not be used. It exists to facilitate the // bootstrapping process. func (c *Context) SetIgnoreUnknownModuleTypes(ignoreUnknownModuleTypes bool) { c.ignoreUnknownModuleTypes = ignoreUnknownModuleTypes } // Parse parses a single Blueprints file from r, creating Module objects for // each of the module definitions encountered. If the Blueprints file contains // an assignment to the "subdirs" variable, then the subdirectories listed are // searched for Blueprints files returned in the subBlueprints return value. // If the Blueprints file contains an assignment to the "build" variable, then // the file listed are returned in the subBlueprints return value. // // rootDir specifies the path to the root directory of the source tree, while // filename specifies the path to the Blueprints file. These paths are used for // error reporting and for determining the module's directory. func (c *Context) parse(rootDir, filename string, r io.Reader, scope *parser.Scope) (file *parser.File, subBlueprints []stringAndScope, deps []string, errs []error) { relBlueprintsFile, err := filepath.Rel(rootDir, filename) if err != nil { return nil, nil, nil, []error{err} } scope = parser.NewScope(scope) scope.Remove("subdirs") scope.Remove("build") file, errs = parser.ParseAndEval(filename, r, scope) if len(errs) > 0 { for i, err := range errs { if parseErr, ok := err.(*parser.ParseError); ok { err = &Error{ Err: parseErr.Err, Pos: parseErr.Pos, } errs[i] = err } } // If there were any parse errors don't bother trying to interpret the // result. return nil, nil, nil, errs } file.Name = relBlueprintsFile subdirs, subdirsPos, err := getStringListFromScope(scope, "subdirs") if err != nil { errs = append(errs, err) } build, buildPos, err := getStringListFromScope(scope, "build") if err != nil { errs = append(errs, err) } subBlueprintsName, _, err := getStringFromScope(scope, "subname") blueprints, deps, newErrs := c.findSubdirBlueprints(filepath.Dir(filename), subdirs, build, subBlueprintsName, subdirsPos, buildPos) if len(newErrs) > 0 { errs = append(errs, newErrs...) } subBlueprintsAndScope := make([]stringAndScope, len(blueprints)) for i, b := range blueprints { subBlueprintsAndScope[i] = stringAndScope{b, scope} } return file, subBlueprintsAndScope, deps, errs } type stringAndScope struct { string *parser.Scope } // ParseBlueprintsFiles parses a set of Blueprints files starting with the file // at rootFile. When it encounters a Blueprints file with a set of subdirs // listed it recursively parses any Blueprints files found in those // subdirectories. // // If no errors are encountered while parsing the files, the list of paths on // which the future output will depend is returned. This list will include both // Blueprints file paths as well as directory paths for cases where wildcard // subdirs are found. func (c *Context) ParseBlueprintsFiles(rootFile string) (deps []string, errs []error) { c.dependenciesReady = false moduleCh := make(chan *moduleInfo) errsCh := make(chan []error) doneCh := make(chan struct{}) var numErrs uint32 var numGoroutines int32 // handler must be reentrant handler := func(file *parser.File) { if atomic.LoadUint32(&numErrs) > maxErrors { return } atomic.AddInt32(&numGoroutines, 1) go func() { for _, def := range file.Defs { var module *moduleInfo var errs []error switch def := def.(type) { case *parser.Module: module, errs = c.processModuleDef(def, file.Name) case *parser.Assignment: // Already handled via Scope object default: panic("unknown definition type") } if len(errs) > 0 { atomic.AddUint32(&numErrs, uint32(len(errs))) errsCh <- errs } else if module != nil { moduleCh <- module } } doneCh <- struct{}{} }() } atomic.AddInt32(&numGoroutines, 1) go func() { var errs []error deps, errs = c.WalkBlueprintsFiles(rootFile, handler) if len(errs) > 0 { errsCh <- errs } doneCh <- struct{}{} }() loop: for { select { case newErrs := <-errsCh: errs = append(errs, newErrs...) case module := <-moduleCh: newErrs := c.addModule(module) if len(newErrs) > 0 { errs = append(errs, newErrs...) } case <-doneCh: n := atomic.AddInt32(&numGoroutines, -1) if n == 0 { break loop } } } return deps, errs } type FileHandler func(*parser.File) // Walk a set of Blueprints files starting with the file at rootFile, calling handler on each. // When it encounters a Blueprints file with a set of subdirs listed it recursively parses any // Blueprints files found in those subdirectories. handler will be called from a goroutine, so // it must be reentrant. // // If no errors are encountered while parsing the files, the list of paths on // which the future output will depend is returned. This list will include both // Blueprints file paths as well as directory paths for cases where wildcard // subdirs are found. func (c *Context) WalkBlueprintsFiles(rootFile string, handler FileHandler) (deps []string, errs []error) { rootDir := filepath.Dir(rootFile) blueprintsSet := make(map[string]bool) // Channels to receive data back from parseBlueprintsFile goroutines blueprintsCh := make(chan stringAndScope) errsCh := make(chan []error) fileCh := make(chan *parser.File) depsCh := make(chan string) // Channel to notify main loop that a parseBlueprintsFile goroutine has finished doneCh := make(chan struct{}) // Number of outstanding goroutines to wait for count := 0 startParseBlueprintsFile := func(filename string, scope *parser.Scope) { count++ go func() { c.parseBlueprintsFile(filename, scope, rootDir, errsCh, fileCh, blueprintsCh, depsCh) doneCh <- struct{}{} }() } tooManyErrors := false startParseBlueprintsFile(rootFile, nil) loop: for { if len(errs) > maxErrors { tooManyErrors = true } select { case newErrs := <-errsCh: errs = append(errs, newErrs...) case dep := <-depsCh: deps = append(deps, dep) case file := <-fileCh: handler(file) case blueprint := <-blueprintsCh: if tooManyErrors { continue } if blueprintsSet[blueprint.string] { continue } blueprintsSet[blueprint.string] = true startParseBlueprintsFile(blueprint.string, blueprint.Scope) case <-doneCh: count-- if count == 0 { break loop } } } return } // parseBlueprintFile parses a single Blueprints file, returning any errors through // errsCh, any defined modules through modulesCh, any sub-Blueprints files through // blueprintsCh, and any dependencies on Blueprints files or directories through // depsCh. func (c *Context) parseBlueprintsFile(filename string, scope *parser.Scope, rootDir string, errsCh chan<- []error, fileCh chan<- *parser.File, blueprintsCh chan<- stringAndScope, depsCh chan<- string) { f, err := os.Open(filename) if err != nil { errsCh <- []error{err} return } defer func() { err = f.Close() if err != nil { errsCh <- []error{err} } }() file, subBlueprints, deps, errs := c.parse(rootDir, filename, f, scope) if len(errs) > 0 { errsCh <- errs } else { fileCh <- file } for _, b := range subBlueprints { blueprintsCh <- b } for _, d := range deps { depsCh <- d } } func (c *Context) findSubdirBlueprints(dir string, subdirs, build []string, subBlueprintsName string, subdirsPos, buildPos scanner.Position) (blueprints, deps []string, errs []error) { for _, subdir := range subdirs { globPattern := filepath.Join(dir, subdir) matches, matchedDirs, err := pathtools.Glob(globPattern) if err != nil { errs = append(errs, &Error{ Err: fmt.Errorf("%q: %s", globPattern, err.Error()), Pos: subdirsPos, }) continue } if len(matches) == 0 { errs = append(errs, &Error{ Err: fmt.Errorf("%q: not found", globPattern), Pos: subdirsPos, }) } // Depend on all searched directories so we pick up future changes. deps = append(deps, matchedDirs...) for _, foundSubdir := range matches { fileInfo, subdirStatErr := os.Stat(foundSubdir) if subdirStatErr != nil { errs = append(errs, subdirStatErr) continue } // Skip files if !fileInfo.IsDir() { continue } var subBlueprints string if subBlueprintsName != "" { subBlueprints = filepath.Join(foundSubdir, subBlueprintsName) _, err = os.Stat(subBlueprints) } if os.IsNotExist(err) || subBlueprints == "" { subBlueprints = filepath.Join(foundSubdir, "Blueprints") _, err = os.Stat(subBlueprints) } if os.IsNotExist(err) { // There is no Blueprints file in this subdirectory. We // need to add the directory to the list of dependencies // so that if someone adds a Blueprints file in the // future we'll pick it up. deps = append(deps, foundSubdir) } else { deps = append(deps, subBlueprints) blueprints = append(blueprints, subBlueprints) } } } for _, file := range build { globPattern := filepath.Join(dir, file) matches, matchedDirs, err := pathtools.Glob(globPattern) if err != nil { errs = append(errs, &Error{ Err: fmt.Errorf("%q: %s", globPattern, err.Error()), Pos: buildPos, }) continue } if len(matches) == 0 { errs = append(errs, &Error{ Err: fmt.Errorf("%q: not found", globPattern), Pos: buildPos, }) } // Depend on all searched directories so we pick up future changes. deps = append(deps, matchedDirs...) for _, foundBlueprints := range matches { fileInfo, err := os.Stat(foundBlueprints) if os.IsNotExist(err) { errs = append(errs, &Error{ Err: fmt.Errorf("%q not found", foundBlueprints), }) continue } if fileInfo.IsDir() { errs = append(errs, &Error{ Err: fmt.Errorf("%q is a directory", foundBlueprints), }) continue } blueprints = append(blueprints, foundBlueprints) } } return blueprints, deps, errs } func getStringListFromScope(scope *parser.Scope, v string) ([]string, scanner.Position, error) { if assignment, err := scope.Get(v); err == nil { switch assignment.Value.Type { case parser.List: ret := make([]string, 0, len(assignment.Value.ListValue)) for _, value := range assignment.Value.ListValue { if value.Type != parser.String { // The parser should not produce this. panic("non-string value found in list") } ret = append(ret, value.StringValue) } return ret, assignment.Pos, nil case parser.Bool, parser.String: return nil, scanner.Position{}, &Error{ Err: fmt.Errorf("%q must be a list of strings", v), Pos: assignment.Pos, } default: panic(fmt.Errorf("unknown value type: %d", assignment.Value.Type)) } } return nil, scanner.Position{}, nil } func getStringFromScope(scope *parser.Scope, v string) (string, scanner.Position, error) { if assignment, err := scope.Get(v); err == nil { switch assignment.Value.Type { case parser.String: return assignment.Value.StringValue, assignment.Pos, nil case parser.Bool, parser.List: return "", scanner.Position{}, &Error{ Err: fmt.Errorf("%q must be a string", v), Pos: assignment.Pos, } default: panic(fmt.Errorf("unknown value type: %d", assignment.Value.Type)) } } return "", scanner.Position{}, nil } func (c *Context) createVariations(origModule *moduleInfo, mutatorName string, variationNames []string) ([]*moduleInfo, []error) { if len(variationNames) == 0 { panic(fmt.Errorf("mutator %q passed zero-length variation list for module %q", mutatorName, origModule.properties.Name)) } newModules := []*moduleInfo{} var errs []error for i, variationName := range variationNames { typeName := origModule.typeName factory, ok := c.moduleFactories[typeName] if !ok { panic(fmt.Sprintf("unrecognized module type %q during cloning", typeName)) } var newLogicModule Module var newProperties []interface{} if i == 0 { // Reuse the existing module for the first new variant // This both saves creating a new module, and causes the insertion in c.moduleInfo below // with logicModule as the key to replace the original entry in c.moduleInfo newLogicModule = origModule.logicModule newProperties = origModule.moduleProperties } else { props := []interface{}{ &origModule.properties, } newLogicModule, newProperties = factory() newProperties = append(props, newProperties...) if len(newProperties) != len(origModule.moduleProperties) { panic("mismatched properties array length in " + origModule.properties.Name) } for i := range newProperties { dst := reflect.ValueOf(newProperties[i]).Elem() src := reflect.ValueOf(origModule.moduleProperties[i]).Elem() proptools.CopyProperties(dst, src) } } newVariant := origModule.variant.clone() newVariant[mutatorName] = variationName m := *origModule newModule := &m newModule.directDeps = append([]*moduleInfo(nil), origModule.directDeps...) newModule.logicModule = newLogicModule newModule.variant = newVariant newModule.dependencyVariant = origModule.dependencyVariant.clone() newModule.moduleProperties = newProperties if newModule.variantName == "" { newModule.variantName = variationName } else { newModule.variantName += "_" + variationName } newModules = append(newModules, newModule) // Insert the new variant into the global module map. If this is the first variant then // it reuses logicModule from the original module, which causes this to replace the // original module in the global module map. c.moduleInfo[newModule.logicModule] = newModule newErrs := c.convertDepsToVariation(newModule, mutatorName, variationName) if len(newErrs) > 0 { errs = append(errs, newErrs...) } } // Mark original variant as invalid. Modules that depend on this module will still // depend on origModule, but we'll fix it when the mutator is called on them. origModule.logicModule = nil origModule.splitModules = newModules return newModules, errs } func (c *Context) convertDepsToVariation(module *moduleInfo, mutatorName, variationName string) (errs []error) { for i, dep := range module.directDeps { if dep.logicModule == nil { var newDep *moduleInfo for _, m := range dep.splitModules { if m.variant[mutatorName] == variationName { newDep = m break } } if newDep == nil { errs = append(errs, &Error{ Err: fmt.Errorf("failed to find variation %q for module %q needed by %q", variationName, dep.properties.Name, module.properties.Name), Pos: module.pos, }) continue } module.directDeps[i] = newDep } } return errs } func (c *Context) prettyPrintVariant(variant variationMap) string { names := make([]string, 0, len(variant)) for _, m := range c.variantMutatorNames { if v, ok := variant[m]; ok { names = append(names, m+":"+v) } } return strings.Join(names, ", ") } func (c *Context) processModuleDef(moduleDef *parser.Module, relBlueprintsFile string) (*moduleInfo, []error) { typeName := moduleDef.Type.Name factory, ok := c.moduleFactories[typeName] if !ok { if c.ignoreUnknownModuleTypes { return nil, nil } return nil, []error{ &Error{ Err: fmt.Errorf("unrecognized module type %q", typeName), Pos: moduleDef.Type.Pos, }, } } logicModule, properties := factory() module := &moduleInfo{ logicModule: logicModule, typeName: typeName, relBlueprintsFile: relBlueprintsFile, } props := []interface{}{ &module.properties, } properties = append(props, properties...) module.moduleProperties = properties propertyMap, errs := unpackProperties(moduleDef.Properties, properties...) if len(errs) > 0 { return nil, errs } module.pos = moduleDef.Type.Pos module.propertyPos = make(map[string]scanner.Position) for name, propertyDef := range propertyMap { module.propertyPos[name] = propertyDef.Pos } return module, nil } func (c *Context) addModule(module *moduleInfo) []error { name := module.properties.Name c.moduleInfo[module.logicModule] = module if group, present := c.moduleGroups[name]; present { return []error{ &Error{ Err: fmt.Errorf("module %q already defined", name), Pos: module.pos, }, &Error{ Err: fmt.Errorf("<-- previous definition here"), Pos: group.modules[0].pos, }, } } else { ninjaName := toNinjaName(module.properties.Name) // The sanitizing in toNinjaName can result in collisions, uniquify the name if it // already exists for i := 0; c.moduleNinjaNames[ninjaName] != nil; i++ { ninjaName = toNinjaName(module.properties.Name) + strconv.Itoa(i) } group := &moduleGroup{ name: module.properties.Name, ninjaName: ninjaName, modules: []*moduleInfo{module}, } module.group = group c.moduleGroups[name] = group c.moduleNinjaNames[ninjaName] = group } return nil } // ResolveDependencies checks that the dependencies specified by all of the // modules defined in the parsed Blueprints files are valid. This means that // the modules depended upon are defined and that no circular dependencies // exist. // // The config argument is made available to all of the DynamicDependerModule // objects via the Config method on the DynamicDependerModuleContext objects // passed to their DynamicDependencies method. func (c *Context) ResolveDependencies(config interface{}) []error { errs := c.runEarlyMutators(config) if len(errs) > 0 { return errs } errs = c.resolveDependencies(config) if len(errs) > 0 { return errs } errs = c.updateDependencies() if len(errs) > 0 { return errs } c.dependenciesReady = true return nil } // moduleDeps adds dependencies to a module. If the module implements the // DynamicDependerModule interface then this set consists of the union of those // module names listed in its "deps" property, those returned by its // DynamicDependencies method, and those added by calling AddDependencies or // AddVariationDependencies on DynamicDependencyModuleContext. Otherwise it // is simply those names listed in its "deps" property. func (c *Context) moduleDeps(module *moduleInfo, config interface{}) (errs []error) { depNamesSet := make(map[string]bool) depNames := []string{} for _, depName := range module.properties.Deps { if !depNamesSet[depName] { depNamesSet[depName] = true depNames = append(depNames, depName) } } dynamicDepender, ok := module.logicModule.(DynamicDependerModule) if ok { ddmctx := &dynamicDependerModuleContext{ baseModuleContext: baseModuleContext{ context: c, config: config, module: module, }, module: module, } dynamicDeps := dynamicDepender.DynamicDependencies(ddmctx) if len(ddmctx.errs) > 0 { return ddmctx.errs } for _, depName := range dynamicDeps { if !depNamesSet[depName] { depNamesSet[depName] = true depNames = append(depNames, depName) } } } for _, depName := range depNames { newErrs := c.addDependency(module, depName) if len(newErrs) > 0 { errs = append(errs, newErrs...) } } return errs } // resolveDependencies populates the directDeps list for every module. In doing so it checks for // missing dependencies and self-dependant modules. func (c *Context) resolveDependencies(config interface{}) (errs []error) { for _, group := range c.moduleGroups { for _, module := range group.modules { module.directDeps = make([]*moduleInfo, 0, len(module.properties.Deps)) newErrs := c.moduleDeps(module, config) if len(newErrs) > 0 { errs = append(errs, newErrs...) } } } return } func (c *Context) addDependency(module *moduleInfo, depName string) []error { depsPos := module.propertyPos["deps"] if depName == module.properties.Name { return []error{&Error{ Err: fmt.Errorf("%q depends on itself", depName), Pos: depsPos, }} } depInfo, ok := c.moduleGroups[depName] if !ok { return []error{&Error{ Err: fmt.Errorf("%q depends on undefined module %q", module.properties.Name, depName), Pos: depsPos, }} } for _, m := range module.directDeps { if m.group == depInfo { return nil } } if len(depInfo.modules) == 1 { module.directDeps = append(module.directDeps, depInfo.modules[0]) return nil } else { for _, m := range depInfo.modules { if m.variant.equal(module.dependencyVariant) { module.directDeps = append(module.directDeps, m) return nil } } } return []error{&Error{ Err: fmt.Errorf("dependency %q of %q missing variant %q", depInfo.modules[0].properties.Name, module.properties.Name, c.prettyPrintVariant(module.dependencyVariant)), Pos: depsPos, }} } func (c *Context) addVariationDependency(module *moduleInfo, variations []Variation, depName string, far bool) []error { depsPos := module.propertyPos["deps"] depInfo, ok := c.moduleGroups[depName] if !ok { return []error{&Error{ Err: fmt.Errorf("%q depends on undefined module %q", module.properties.Name, depName), Pos: depsPos, }} } // We can't just append variant.Variant to module.dependencyVariants.variantName and // compare the strings because the result won't be in mutator registration order. // Create a new map instead, and then deep compare the maps. var newVariant variationMap if !far { newVariant = module.dependencyVariant.clone() } else { newVariant = make(variationMap) } for _, v := range variations { newVariant[v.Mutator] = v.Variation } for _, m := range depInfo.modules { var found bool if far { found = m.variant.subset(newVariant) } else { found = m.variant.equal(newVariant) } if found { // AddVariationDependency allows adding a dependency on itself, but only if // that module is earlier in the module list than this one, since we always // run GenerateBuildActions in order for the variants of a module if depInfo == module.group && beforeInModuleList(module, m, module.group.modules) { return []error{&Error{ Err: fmt.Errorf("%q depends on later version of itself", depName), Pos: depsPos, }} } module.directDeps = append(module.directDeps, m) return nil } } return []error{&Error{ Err: fmt.Errorf("dependency %q of %q missing variant %q", depInfo.modules[0].properties.Name, module.properties.Name, c.prettyPrintVariant(newVariant)), Pos: depsPos, }} } func (c *Context) parallelVisitAllBottomUp(visit func(group *moduleInfo) bool) { doneCh := make(chan *moduleInfo) count := 0 cancel := false for _, module := range c.modulesSorted { module.waitingCount = module.depsCount } visitOne := func(module *moduleInfo) { count++ go func() { ret := visit(module) if ret { cancel = true } doneCh <- module }() } for _, module := range c.modulesSorted { if module.waitingCount == 0 { visitOne(module) } } for count > 0 { select { case doneModule := <-doneCh: if !cancel { for _, parent := range doneModule.reverseDeps { parent.waitingCount-- if parent.waitingCount == 0 { visitOne(parent) } } } count-- } } } // updateDependencies recursively walks the module dependency graph and updates // additional fields based on the dependencies. It builds a sorted list of modules // such that dependencies of a module always appear first, and populates reverse // dependency links and counts of total dependencies. It also reports errors when // it encounters dependency cycles. This should called after resolveDependencies, // as well as after any mutator pass has called addDependency func (c *Context) updateDependencies() (errs []error) { visited := make(map[*moduleInfo]bool) // modules that were already checked checking := make(map[*moduleInfo]bool) // modules actively being checked sorted := make([]*moduleInfo, 0, len(c.moduleInfo)) var check func(group *moduleInfo) []*moduleInfo cycleError := func(cycle []*moduleInfo) { // We are the "start" of the cycle, so we're responsible // for generating the errors. The cycle list is in // reverse order because all the 'check' calls append // their own module to the list. errs = append(errs, &Error{ Err: fmt.Errorf("encountered dependency cycle:"), Pos: cycle[len(cycle)-1].pos, }) // Iterate backwards through the cycle list. curModule := cycle[0] for i := len(cycle) - 1; i >= 0; i-- { nextModule := cycle[i] errs = append(errs, &Error{ Err: fmt.Errorf(" %q depends on %q", curModule.properties.Name, nextModule.properties.Name), Pos: curModule.propertyPos["deps"], }) curModule = nextModule } } check = func(module *moduleInfo) []*moduleInfo { visited[module] = true checking[module] = true defer delete(checking, module) deps := make(map[*moduleInfo]bool) // Add an implicit dependency ordering on all earlier modules in the same module group for _, dep := range module.group.modules { if dep == module { break } deps[dep] = true } for _, dep := range module.directDeps { deps[dep] = true } module.reverseDeps = []*moduleInfo{} module.depsCount = len(deps) for dep := range deps { if checking[dep] { // This is a cycle. return []*moduleInfo{dep, module} } if !visited[dep] { cycle := check(dep) if cycle != nil { if cycle[0] == module { // We are the "start" of the cycle, so we're responsible // for generating the errors. The cycle list is in // reverse order because all the 'check' calls append // their own module to the list. cycleError(cycle) // We can continue processing this module's children to // find more cycles. Since all the modules that were // part of the found cycle were marked as visited we // won't run into that cycle again. } else { // We're not the "start" of the cycle, so we just append // our module to the list and return it. return append(cycle, module) } } } dep.reverseDeps = append(dep.reverseDeps, module) } sorted = append(sorted, module) return nil } for _, module := range c.moduleInfo { if !visited[module] { cycle := check(module) if cycle != nil { if cycle[len(cycle)-1] != module { panic("inconceivable!") } cycleError(cycle) } } } c.modulesSorted = sorted return } // PrepareBuildActions generates an internal representation of all the build // actions that need to be performed. This process involves invoking the // GenerateBuildActions method on each of the Module objects created during the // parse phase and then on each of the registered Singleton objects. // // If the ResolveDependencies method has not already been called it is called // automatically by this method. // // The config argument is made available to all of the Module and Singleton // objects via the Config method on the ModuleContext and SingletonContext // objects passed to GenerateBuildActions. It is also passed to the functions // specified via PoolFunc, RuleFunc, and VariableFunc so that they can compute // config-specific values. // // The returned deps is a list of the ninja files dependencies that were added // by the modules and singletons via the ModuleContext.AddNinjaFileDeps() and // SingletonContext.AddNinjaFileDeps() methods. func (c *Context) PrepareBuildActions(config interface{}) (deps []string, errs []error) { c.buildActionsReady = false if !c.dependenciesReady { errs := c.ResolveDependencies(config) if len(errs) > 0 { return nil, errs } } errs = c.runMutators(config) if len(errs) > 0 { return nil, errs } liveGlobals := newLiveTracker(config) c.initSpecialVariables() depsModules, errs := c.generateModuleBuildActions(config, liveGlobals) if len(errs) > 0 { return nil, errs } depsSingletons, errs := c.generateSingletonBuildActions(config, liveGlobals) if len(errs) > 0 { return nil, errs } deps = append(depsModules, depsSingletons...) if c.buildDir != nil { liveGlobals.addNinjaStringDeps(c.buildDir) } pkgNames := c.makeUniquePackageNames(liveGlobals) // This will panic if it finds a problem since it's a programming error. c.checkForVariableReferenceCycles(liveGlobals.variables, pkgNames) c.pkgNames = pkgNames c.globalVariables = liveGlobals.variables c.globalPools = liveGlobals.pools c.globalRules = liveGlobals.rules c.buildActionsReady = true return deps, nil } func (c *Context) runEarlyMutators(config interface{}) (errs []error) { for _, mutator := range c.earlyMutatorInfo { for _, group := range c.moduleGroups { newModules := make([]*moduleInfo, 0, len(group.modules)) for _, module := range group.modules { mctx := &mutatorContext{ baseModuleContext: baseModuleContext{ context: c, config: config, module: module, }, name: mutator.name, } mutator.mutator(mctx) if len(mctx.errs) > 0 { errs = append(errs, mctx.errs...) return errs } if module.splitModules != nil { newModules = append(newModules, module.splitModules...) } else { newModules = append(newModules, module) } } group.modules = newModules } } return nil } func (c *Context) runMutators(config interface{}) (errs []error) { for _, mutator := range c.mutatorInfo { if mutator.topDownMutator != nil { errs = c.runTopDownMutator(config, mutator.name, mutator.topDownMutator) } else if mutator.bottomUpMutator != nil { errs = c.runBottomUpMutator(config, mutator.name, mutator.bottomUpMutator) } else { panic("no mutator set on " + mutator.name) } if len(errs) > 0 { return errs } } return nil } func (c *Context) runTopDownMutator(config interface{}, name string, mutator TopDownMutator) (errs []error) { for i := 0; i < len(c.modulesSorted); i++ { module := c.modulesSorted[len(c.modulesSorted)-1-i] mctx := &mutatorContext{ baseModuleContext: baseModuleContext{ context: c, config: config, module: module, }, name: name, } mutator(mctx) if len(mctx.errs) > 0 { errs = append(errs, mctx.errs...) return errs } } return errs } func (c *Context) runBottomUpMutator(config interface{}, name string, mutator BottomUpMutator) (errs []error) { for _, module := range c.modulesSorted { newModules := make([]*moduleInfo, 0, 1) if module.splitModules != nil { panic("split module found in sorted module list") } mctx := &mutatorContext{ baseModuleContext: baseModuleContext{ context: c, config: config, module: module, }, name: name, } mutator(mctx) if len(mctx.errs) > 0 { errs = append(errs, mctx.errs...) return errs } // Fix up any remaining dependencies on modules that were split into variants // by replacing them with the first variant for i, dep := range module.directDeps { if dep.logicModule == nil { module.directDeps[i] = dep.splitModules[0] } } if module.splitModules != nil { newModules = append(newModules, module.splitModules...) } else { newModules = append(newModules, module) } module.group.modules = spliceModules(module.group.modules, module, newModules) } errs = c.updateDependencies() if len(errs) > 0 { return errs } return errs } func spliceModules(modules []*moduleInfo, origModule *moduleInfo, newModules []*moduleInfo) []*moduleInfo { for i, m := range modules { if m == origModule { return spliceModulesAtIndex(modules, i, newModules) } } panic("failed to find original module to splice") } func spliceModulesAtIndex(modules []*moduleInfo, i int, newModules []*moduleInfo) []*moduleInfo { spliceSize := len(newModules) newLen := len(modules) + spliceSize - 1 var dest []*moduleInfo if cap(modules) >= len(modules)-1+len(newModules) { // We can fit the splice in the existing capacity, do everything in place dest = modules[:newLen] } else { dest = make([]*moduleInfo, newLen) copy(dest, modules[:i]) } // Move the end of the slice over by spliceSize-1 copy(dest[i+spliceSize:], modules[i+1:]) // Copy the new modules into the slice copy(dest[i:], newModules) return dest } func (c *Context) initSpecialVariables() { c.buildDir = nil c.requiredNinjaMajor = 1 c.requiredNinjaMinor = 6 c.requiredNinjaMicro = 0 } func (c *Context) generateModuleBuildActions(config interface{}, liveGlobals *liveTracker) ([]string, []error) { var deps []string var errs []error cancelCh := make(chan struct{}) errsCh := make(chan []error) depsCh := make(chan []string) go func() { for { select { case <-cancelCh: close(cancelCh) return case newErrs := <-errsCh: errs = append(errs, newErrs...) case newDeps := <-depsCh: deps = append(deps, newDeps...) } } }() c.parallelVisitAllBottomUp(func(module *moduleInfo) bool { // The parent scope of the moduleContext's local scope gets overridden to be that of the // calling Go package on a per-call basis. Since the initial parent scope doesn't matter we // just set it to nil. prefix := moduleNamespacePrefix(module.group.ninjaName + "_" + module.variantName) scope := newLocalScope(nil, prefix) mctx := &moduleContext{ baseModuleContext: baseModuleContext{ context: c, config: config, module: module, }, scope: scope, } mctx.module.logicModule.GenerateBuildActions(mctx) if len(mctx.errs) > 0 { errsCh <- mctx.errs return true } depsCh <- mctx.ninjaFileDeps newErrs := c.processLocalBuildActions(&module.actionDefs, &mctx.actionDefs, liveGlobals) if len(newErrs) > 0 { errsCh <- newErrs return true } return false }) cancelCh <- struct{}{} <-cancelCh return deps, errs } func (c *Context) generateSingletonBuildActions(config interface{}, liveGlobals *liveTracker) ([]string, []error) { var deps []string var errs []error for name, info := range c.singletonInfo { // The parent scope of the singletonContext's local scope gets overridden to be that of the // calling Go package on a per-call basis. Since the initial parent scope doesn't matter we // just set it to nil. scope := newLocalScope(nil, singletonNamespacePrefix(name)) sctx := &singletonContext{ context: c, config: config, scope: scope, } info.singleton.GenerateBuildActions(sctx) if len(sctx.errs) > 0 { errs = append(errs, sctx.errs...) if len(errs) > maxErrors { break } continue } deps = append(deps, sctx.ninjaFileDeps...) newErrs := c.processLocalBuildActions(&info.actionDefs, &sctx.actionDefs, liveGlobals) errs = append(errs, newErrs...) if len(errs) > maxErrors { break } } return deps, errs } func (c *Context) processLocalBuildActions(out, in *localBuildActions, liveGlobals *liveTracker) []error { var errs []error // First we go through and add everything referenced by the module's // buildDefs to the live globals set. This will end up adding the live // locals to the set as well, but we'll take them out after. for _, def := range in.buildDefs { err := liveGlobals.AddBuildDefDeps(def) if err != nil { errs = append(errs, err) } } if len(errs) > 0 { return errs } out.buildDefs = append(out.buildDefs, in.buildDefs...) // We use the now-incorrect set of live "globals" to determine which local // definitions are live. As we go through copying those live locals to the // moduleGroup we remove them from the live globals set. for _, v := range in.variables { isLive := liveGlobals.RemoveVariableIfLive(v) if isLive { out.variables = append(out.variables, v) } } for _, r := range in.rules { isLive := liveGlobals.RemoveRuleIfLive(r) if isLive { out.rules = append(out.rules, r) } } return nil } func (c *Context) visitDepsDepthFirst(topModule *moduleInfo, visit func(Module)) { visited := make(map[*moduleInfo]bool) var walk func(module *moduleInfo) walk = func(module *moduleInfo) { visited[module] = true for _, moduleDep := range module.directDeps { if !visited[moduleDep] { walk(moduleDep) } } if module != topModule { visit(module.logicModule) } } walk(topModule) } func (c *Context) visitDepsDepthFirstIf(topModule *moduleInfo, pred func(Module) bool, visit func(Module)) { visited := make(map[*moduleInfo]bool) var walk func(module *moduleInfo) walk = func(module *moduleInfo) { visited[module] = true for _, moduleDep := range module.directDeps { if !visited[moduleDep] { walk(moduleDep) } } if module != topModule { if pred(module.logicModule) { visit(module.logicModule) } } } walk(topModule) } func (c *Context) visitDirectDeps(module *moduleInfo, visit func(Module)) { for _, dep := range module.directDeps { visit(dep.logicModule) } } func (c *Context) visitDirectDepsIf(module *moduleInfo, pred func(Module) bool, visit func(Module)) { for _, dep := range module.directDeps { if pred(dep.logicModule) { visit(dep.logicModule) } } } func (c *Context) sortedModuleNames() []string { if c.cachedSortedModuleNames == nil { c.cachedSortedModuleNames = make([]string, 0, len(c.moduleGroups)) for moduleName := range c.moduleGroups { c.cachedSortedModuleNames = append(c.cachedSortedModuleNames, moduleName) } sort.Strings(c.cachedSortedModuleNames) } return c.cachedSortedModuleNames } func (c *Context) visitAllModules(visit func(Module)) { for _, moduleName := range c.sortedModuleNames() { group := c.moduleGroups[moduleName] for _, module := range group.modules { visit(module.logicModule) } } } func (c *Context) visitAllModulesIf(pred func(Module) bool, visit func(Module)) { for _, moduleName := range c.sortedModuleNames() { group := c.moduleGroups[moduleName] for _, module := range group.modules { if pred(module.logicModule) { visit(module.logicModule) } } } } func (c *Context) requireNinjaVersion(major, minor, micro int) { if major != 1 { panic("ninja version with major version != 1 not supported") } if c.requiredNinjaMinor < minor { c.requiredNinjaMinor = minor c.requiredNinjaMicro = micro } if c.requiredNinjaMinor == minor && c.requiredNinjaMicro < micro { c.requiredNinjaMicro = micro } } func (c *Context) setBuildDir(value *ninjaString) { if c.buildDir != nil { panic("buildDir set multiple times") } c.buildDir = value } func (c *Context) makeUniquePackageNames( liveGlobals *liveTracker) map[*PackageContext]string { pkgs := make(map[string]*PackageContext) pkgNames := make(map[*PackageContext]string) longPkgNames := make(map[*PackageContext]bool) processPackage := func(pctx *PackageContext) { if pctx == nil { // This is a built-in rule and has no package. return } if _, ok := pkgNames[pctx]; ok { // We've already processed this package. return } otherPkg, present := pkgs[pctx.shortName] if present { // Short name collision. Both this package and the one that's // already there need to use their full names. We leave the short // name in pkgNames for now so future collisions still get caught. longPkgNames[pctx] = true longPkgNames[otherPkg] = true } else { // No collision so far. Tentatively set the package's name to be // its short name. pkgNames[pctx] = pctx.shortName pkgs[pctx.shortName] = pctx } } // We try to give all packages their short name, but when we get collisions // we need to use the full unique package name. for v, _ := range liveGlobals.variables { processPackage(v.packageContext()) } for p, _ := range liveGlobals.pools { processPackage(p.packageContext()) } for r, _ := range liveGlobals.rules { processPackage(r.packageContext()) } // Add the packages that had collisions using their full unique names. This // will overwrite any short names that were added in the previous step. for pctx := range longPkgNames { pkgNames[pctx] = pctx.fullName } return pkgNames } func (c *Context) checkForVariableReferenceCycles( variables map[Variable]*ninjaString, pkgNames map[*PackageContext]string) { visited := make(map[Variable]bool) // variables that were already checked checking := make(map[Variable]bool) // variables actively being checked var check func(v Variable) []Variable check = func(v Variable) []Variable { visited[v] = true checking[v] = true defer delete(checking, v) value := variables[v] for _, dep := range value.variables { if checking[dep] { // This is a cycle. return []Variable{dep, v} } if !visited[dep] { cycle := check(dep) if cycle != nil { if cycle[0] == v { // We are the "start" of the cycle, so we're responsible // for generating the errors. The cycle list is in // reverse order because all the 'check' calls append // their own module to the list. msgs := []string{"detected variable reference cycle:"} // Iterate backwards through the cycle list. curName := v.fullName(pkgNames) curValue := value.Value(pkgNames) for i := len(cycle) - 1; i >= 0; i-- { next := cycle[i] nextName := next.fullName(pkgNames) nextValue := variables[next].Value(pkgNames) msgs = append(msgs, fmt.Sprintf( " %q depends on %q", curName, nextName)) msgs = append(msgs, fmt.Sprintf( " [%s = %s]", curName, curValue)) curName = nextName curValue = nextValue } // Variable reference cycles are a programming error, // not the fault of the Blueprint file authors. panic(strings.Join(msgs, "\n")) } else { // We're not the "start" of the cycle, so we just append // our module to the list and return it. return append(cycle, v) } } } } return nil } for v := range variables { if !visited[v] { cycle := check(v) if cycle != nil { panic("inconceivable!") } } } } // AllTargets returns a map all the build target names to the rule used to build // them. This is the same information that is output by running 'ninja -t // targets all'. If this is called before PrepareBuildActions successfully // completes then ErrbuildActionsNotReady is returned. func (c *Context) AllTargets() (map[string]string, error) { if !c.buildActionsReady { return nil, ErrBuildActionsNotReady } targets := map[string]string{} // Collect all the module build targets. for _, module := range c.moduleInfo { for _, buildDef := range module.actionDefs.buildDefs { ruleName := buildDef.Rule.fullName(c.pkgNames) for _, output := range buildDef.Outputs { outputValue, err := output.Eval(c.globalVariables) if err != nil { return nil, err } targets[outputValue] = ruleName } } } // Collect all the singleton build targets. for _, info := range c.singletonInfo { for _, buildDef := range info.actionDefs.buildDefs { ruleName := buildDef.Rule.fullName(c.pkgNames) for _, output := range buildDef.Outputs { outputValue, err := output.Eval(c.globalVariables) if err != nil { return nil, err } targets[outputValue] = ruleName } } } return targets, nil } // ModuleTypePropertyStructs returns a mapping from module type name to a list of pointers to // property structs returned by the factory for that module type. func (c *Context) ModuleTypePropertyStructs() map[string][]interface{} { ret := make(map[string][]interface{}) for moduleType, factory := range c.moduleFactories { _, ret[moduleType] = factory() } return ret } func (c *Context) ModuleName(logicModule Module) string { module := c.moduleInfo[logicModule] return module.properties.Name } func (c *Context) ModuleDir(logicModule Module) string { module := c.moduleInfo[logicModule] return filepath.Dir(module.relBlueprintsFile) } func (c *Context) BlueprintFile(logicModule Module) string { module := c.moduleInfo[logicModule] return module.relBlueprintsFile } func (c *Context) ModuleErrorf(logicModule Module, format string, args ...interface{}) error { module := c.moduleInfo[logicModule] return &Error{ Err: fmt.Errorf(format, args...), Pos: module.pos, } } func (c *Context) VisitAllModules(visit func(Module)) { c.visitAllModules(visit) } func (c *Context) VisitAllModulesIf(pred func(Module) bool, visit func(Module)) { c.visitAllModulesIf(pred, visit) } func (c *Context) VisitDepsDepthFirst(module Module, visit func(Module)) { c.visitDepsDepthFirst(c.moduleInfo[module], visit) } func (c *Context) VisitDepsDepthFirstIf(module Module, pred func(Module) bool, visit func(Module)) { c.visitDepsDepthFirstIf(c.moduleInfo[module], pred, visit) } // WriteBuildFile writes the Ninja manifeset text for the generated build // actions to w. If this is called before PrepareBuildActions successfully // completes then ErrBuildActionsNotReady is returned. func (c *Context) WriteBuildFile(w io.Writer) error { if !c.buildActionsReady { return ErrBuildActionsNotReady } nw := newNinjaWriter(w) err := c.writeBuildFileHeader(nw) if err != nil { return err } err = c.writeNinjaRequiredVersion(nw) if err != nil { return err } // TODO: Group the globals by package. err = c.writeGlobalVariables(nw) if err != nil { return err } err = c.writeGlobalPools(nw) if err != nil { return err } err = c.writeBuildDir(nw) if err != nil { return err } err = c.writeGlobalRules(nw) if err != nil { return err } err = c.writeAllModuleActions(nw) if err != nil { return err } err = c.writeAllSingletonActions(nw) if err != nil { return err } return nil } type pkgAssociation struct { PkgName string PkgPath string } type pkgAssociationSorter struct { pkgs []pkgAssociation } func (s *pkgAssociationSorter) Len() int { return len(s.pkgs) } func (s *pkgAssociationSorter) Less(i, j int) bool { iName := s.pkgs[i].PkgName jName := s.pkgs[j].PkgName return iName < jName } func (s *pkgAssociationSorter) Swap(i, j int) { s.pkgs[i], s.pkgs[j] = s.pkgs[j], s.pkgs[i] } func (c *Context) writeBuildFileHeader(nw *ninjaWriter) error { headerTemplate := template.New("fileHeader") _, err := headerTemplate.Parse(fileHeaderTemplate) if err != nil { // This is a programming error. panic(err) } var pkgs []pkgAssociation maxNameLen := 0 for pkg, name := range c.pkgNames { pkgs = append(pkgs, pkgAssociation{ PkgName: name, PkgPath: pkg.pkgPath, }) if len(name) > maxNameLen { maxNameLen = len(name) } } for i := range pkgs { pkgs[i].PkgName += strings.Repeat(" ", maxNameLen-len(pkgs[i].PkgName)) } sort.Sort(&pkgAssociationSorter{pkgs}) params := map[string]interface{}{ "Pkgs": pkgs, } buf := bytes.NewBuffer(nil) err = headerTemplate.Execute(buf, params) if err != nil { return err } return nw.Comment(buf.String()) } func (c *Context) writeNinjaRequiredVersion(nw *ninjaWriter) error { value := fmt.Sprintf("%d.%d.%d", c.requiredNinjaMajor, c.requiredNinjaMinor, c.requiredNinjaMicro) err := nw.Assign("ninja_required_version", value) if err != nil { return err } return nw.BlankLine() } func (c *Context) writeBuildDir(nw *ninjaWriter) error { if c.buildDir != nil { err := nw.Assign("builddir", c.buildDir.Value(c.pkgNames)) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } } return nil } type globalEntity interface { fullName(pkgNames map[*PackageContext]string) string } type globalEntitySorter struct { pkgNames map[*PackageContext]string entities []globalEntity } func (s *globalEntitySorter) Len() int { return len(s.entities) } func (s *globalEntitySorter) Less(i, j int) bool { iName := s.entities[i].fullName(s.pkgNames) jName := s.entities[j].fullName(s.pkgNames) return iName < jName } func (s *globalEntitySorter) Swap(i, j int) { s.entities[i], s.entities[j] = s.entities[j], s.entities[i] } func (c *Context) writeGlobalVariables(nw *ninjaWriter) error { visited := make(map[Variable]bool) var walk func(v Variable) error walk = func(v Variable) error { visited[v] = true // First visit variables on which this variable depends. value := c.globalVariables[v] for _, dep := range value.variables { if !visited[dep] { err := walk(dep) if err != nil { return err } } } err := nw.Assign(v.fullName(c.pkgNames), value.Value(c.pkgNames)) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } return nil } globalVariables := make([]globalEntity, 0, len(c.globalVariables)) for variable := range c.globalVariables { globalVariables = append(globalVariables, variable) } sort.Sort(&globalEntitySorter{c.pkgNames, globalVariables}) for _, entity := range globalVariables { v := entity.(Variable) if !visited[v] { err := walk(v) if err != nil { return nil } } } return nil } func (c *Context) writeGlobalPools(nw *ninjaWriter) error { globalPools := make([]globalEntity, 0, len(c.globalPools)) for pool := range c.globalPools { globalPools = append(globalPools, pool) } sort.Sort(&globalEntitySorter{c.pkgNames, globalPools}) for _, entity := range globalPools { pool := entity.(Pool) name := pool.fullName(c.pkgNames) def := c.globalPools[pool] err := def.WriteTo(nw, name) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } } return nil } func (c *Context) writeGlobalRules(nw *ninjaWriter) error { globalRules := make([]globalEntity, 0, len(c.globalRules)) for rule := range c.globalRules { globalRules = append(globalRules, rule) } sort.Sort(&globalEntitySorter{c.pkgNames, globalRules}) for _, entity := range globalRules { rule := entity.(Rule) name := rule.fullName(c.pkgNames) def := c.globalRules[rule] err := def.WriteTo(nw, name, c.pkgNames) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } } return nil } type moduleSorter []*moduleInfo func (s moduleSorter) Len() int { return len(s) } func (s moduleSorter) Less(i, j int) bool { iName := s[i].properties.Name jName := s[j].properties.Name if iName == jName { iName = s[i].variantName jName = s[j].variantName } return iName < jName } func (s moduleSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] } func (c *Context) writeAllModuleActions(nw *ninjaWriter) error { headerTemplate := template.New("moduleHeader") _, err := headerTemplate.Parse(moduleHeaderTemplate) if err != nil { // This is a programming error. panic(err) } modules := make([]*moduleInfo, 0, len(c.moduleInfo)) for _, module := range c.moduleInfo { modules = append(modules, module) } sort.Sort(moduleSorter(modules)) buf := bytes.NewBuffer(nil) for _, module := range modules { if len(module.actionDefs.variables)+len(module.actionDefs.rules)+len(module.actionDefs.buildDefs) == 0 { continue } buf.Reset() // In order to make the bootstrap build manifest independent of the // build dir we need to output the Blueprints file locations in the // comments as paths relative to the source directory. relPos := module.pos relPos.Filename = module.relBlueprintsFile // Get the name and location of the factory function for the module. factory := c.moduleFactories[module.typeName] factoryFunc := runtime.FuncForPC(reflect.ValueOf(factory).Pointer()) factoryName := factoryFunc.Name() infoMap := map[string]interface{}{ "properties": module.properties, "typeName": module.typeName, "goFactory": factoryName, "pos": relPos, "variant": module.variantName, } err = headerTemplate.Execute(buf, infoMap) if err != nil { return err } err = nw.Comment(buf.String()) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } err = c.writeLocalBuildActions(nw, &module.actionDefs) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } } return nil } func (c *Context) writeAllSingletonActions(nw *ninjaWriter) error { headerTemplate := template.New("singletonHeader") _, err := headerTemplate.Parse(singletonHeaderTemplate) if err != nil { // This is a programming error. panic(err) } buf := bytes.NewBuffer(nil) singletonNames := make([]string, 0, len(c.singletonInfo)) for name := range c.singletonInfo { singletonNames = append(singletonNames, name) } sort.Strings(singletonNames) for _, name := range singletonNames { info := c.singletonInfo[name] if len(info.actionDefs.variables)+len(info.actionDefs.rules)+len(info.actionDefs.buildDefs) == 0 { continue } // Get the name of the factory function for the module. factory := info.factory factoryFunc := runtime.FuncForPC(reflect.ValueOf(factory).Pointer()) factoryName := factoryFunc.Name() buf.Reset() infoMap := map[string]interface{}{ "name": name, "goFactory": factoryName, } err = headerTemplate.Execute(buf, infoMap) if err != nil { return err } err = nw.Comment(buf.String()) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } err = c.writeLocalBuildActions(nw, &info.actionDefs) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } } return nil } func (c *Context) writeLocalBuildActions(nw *ninjaWriter, defs *localBuildActions) error { // Write the local variable assignments. for _, v := range defs.variables { // A localVariable doesn't need the package names or config to // determine its name or value. name := v.fullName(nil) value, err := v.value(nil) if err != nil { panic(err) } err = nw.Assign(name, value.Value(c.pkgNames)) if err != nil { return err } } if len(defs.variables) > 0 { err := nw.BlankLine() if err != nil { return err } } // Write the local rules. for _, r := range defs.rules { // A localRule doesn't need the package names or config to determine // its name or definition. name := r.fullName(nil) def, err := r.def(nil) if err != nil { panic(err) } err = def.WriteTo(nw, name, c.pkgNames) if err != nil { return err } err = nw.BlankLine() if err != nil { return err } } // Write the build definitions. for _, buildDef := range defs.buildDefs { err := buildDef.WriteTo(nw, c.pkgNames) if err != nil { return err } if len(buildDef.Args) > 0 { err = nw.BlankLine() if err != nil { return err } } } return nil } func beforeInModuleList(a, b *moduleInfo, list []*moduleInfo) bool { found := false for _, l := range list { if l == a { found = true } else if l == b { return found } } missing := a if found { missing = b } panic(fmt.Errorf("element %v not found in list %v", missing, list)) } var fileHeaderTemplate = `****************************************************************************** *** This file is generated and should not be edited *** ****************************************************************************** {{if .Pkgs}} This file contains variables, rules, and pools with name prefixes indicating they were generated by the following Go packages: {{range .Pkgs}} {{.PkgName}} [from Go package {{.PkgPath}}]{{end}}{{end}} ` var moduleHeaderTemplate = `# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # Module: {{.properties.Name}} Variant: {{.variant}} Type: {{.typeName}} Factory: {{.goFactory}} Defined: {{.pos}} ` var singletonHeaderTemplate = `# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # Singleton: {{.name}} Factory: {{.goFactory}} `