No description
20c343b89e
When passing "-c" to the Go compiler, any time this value changes, we'd force all of the Go compiles to rebuild. This could trigger a substantial portion of the tree to rebuild (anything that transitive depends on a Go helper tool). We're running into issues when moving output directories between multiple GCE machines with different core counts, but are otherwise identical. This could also hit users moving/mounting disks between machines, though changes to other host tools can make an impact too. On my 48-core machine, I get a ~15% benefit from going from -c 1 to -c 48, but also ~12% benefit from going from -c 1 to -c 8. So this will still let us scale somewhat, but prevent rebuilds when transitioning between machines that are more likely building Android. |
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bootstrap | ||
bpfmt | ||
bpmodify | ||
deptools | ||
gotestmain | ||
gotestrunner | ||
loadplugins | ||
microfactory | ||
parser | ||
pathtools | ||
proptools | ||
tests | ||
.gitignore | ||
.travis.fix-fork.sh | ||
.travis.gofmt.sh | ||
.travis.install-ninja.sh | ||
.travis.yml | ||
blueprint.bash | ||
blueprint_impl.bash | ||
Blueprints | ||
bootstrap.bash | ||
context.go | ||
context_test.go | ||
CONTRIBUTING.md | ||
doc.go | ||
glob.go | ||
glob_test.go | ||
LICENSE | ||
live_tracker.go | ||
mangle.go | ||
module_ctx.go | ||
name_interface.go | ||
ninja_defs.go | ||
ninja_strings.go | ||
ninja_strings_test.go | ||
ninja_writer.go | ||
ninja_writer_test.go | ||
package_ctx.go | ||
README.md | ||
scope.go | ||
singleton_ctx.go | ||
splice_modules_test.go | ||
unpack.go | ||
unpack_test.go | ||
visit_test.go |
Blueprint Build System
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.