No description
24ad587138
Add VisitAllModuleVariants, PrimaryModule, and FinalModule to SingletonContext so singletons and tools can deal with modules with multiple variants. |
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bootstrap | ||
bpfmt | ||
bpmodify | ||
choosestage | ||
deptools | ||
gotestmain | ||
gotestrunner | ||
loadplugins | ||
parser | ||
pathtools | ||
proptools | ||
tests | ||
.gitignore | ||
.travis.fix-fork.sh | ||
.travis.install-ninja.sh | ||
.travis.yml | ||
Blueprints | ||
bootstrap.bash | ||
build.ninja.in | ||
context.go | ||
context_test.go | ||
context_test_Blueprints | ||
CONTRIBUTING.md | ||
doc.go | ||
LICENSE | ||
live_tracker.go | ||
mangle.go | ||
module_ctx.go | ||
ninja_defs.go | ||
ninja_strings.go | ||
ninja_strings_test.go | ||
ninja_writer.go | ||
ninja_writer_test.go | ||
package_ctx.go | ||
README.md | ||
scope.go | ||
singleton_ctx.go | ||
splice_modules_test.go | ||
unpack.go | ||
unpack_test.go |
Blueprint Build System
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.