platform_build_blueprint/context_test.go
Colin Cross 1fef536ea6 Add support for build= variable
build is a magic variable that acts similarly to subdirs, but specifies
files to build instead of subdirs.  Using files provides a few advantages:
files can be named something more appropriate for the project than
"Blueprints", whatever you want instead of Blueprints, and multiple
Blueprints files can exist in the same directory.

A new variable is used instead of putting filenames into subdirs to avoid
unexpected behavior when a glob matches both files and directories.

subdirs= and build= entries that don't match any directories or files
are now reported as errors.

Change-Id: Id329504ace251eab4ccea1081a3c8665a4c52f5a
2015-04-20 17:25:17 -07:00

101 lines
2 KiB
Go

// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package blueprint
import (
"bytes"
"testing"
)
type fooModule struct {
properties struct {
Foo string
}
}
func newFooModule() (Module, []interface{}) {
m := &fooModule{}
return m, []interface{}{&m.properties}
}
func (f *fooModule) GenerateBuildActions(ModuleContext) {
}
func (f *fooModule) Foo() string {
return f.properties.Foo
}
type barModule struct {
properties struct {
Bar bool
}
}
func newBarModule() (Module, []interface{}) {
m := &barModule{}
return m, []interface{}{&m.properties}
}
func (b *barModule) GenerateBuildActions(ModuleContext) {
}
func (b *barModule) Bar() bool {
return b.properties.Bar
}
func TestContextParse(t *testing.T) {
ctx := NewContext()
ctx.RegisterModuleType("foo_module", newFooModule)
ctx.RegisterModuleType("bar_module", newBarModule)
r := bytes.NewBufferString(`
foo_module {
name: "MyFooModule",
deps: ["MyBarModule"],
}
bar_module {
name: "MyBarModule",
}
`)
_, _, _, errs := ctx.parse(".", "Blueprint", r, nil)
if len(errs) > 0 {
t.Errorf("unexpected parse errors:")
for _, err := range errs {
t.Errorf(" %s", err)
}
t.FailNow()
}
errs = ctx.resolveDependencies(nil)
if len(errs) > 0 {
t.Errorf("unexpected dep errors:")
for _, err := range errs {
t.Errorf(" %s", err)
}
t.FailNow()
}
errs = ctx.updateDependencies()
if len(errs) > 0 {
t.Errorf("unexpected dep cycle errors:")
for _, err := range errs {
t.Errorf(" %s", err)
}
t.FailNow()
}
}