platform_build_blueprint/parser/ast.go
Cole Faust 6437d4e737 Select statements
Select statements are a new blueprint feature inspired by bazel's select
statements. They are essentially alternative syntax for soong config
variables that require less boilerplate. In addition, they support
making decisions based on a module's variant, which will eliminate
the need for manual property struct manipulation, such as the arch
mutator's arch: and target: properties.

In order to support decisions based on the variant, select statements
cannot be evaluated as soon as they're parsed. Instead, they must be
stored in the property struct unevaluated. This means that individual
properties need to change their type from say, string, to
Configurable[string]. Currently, only configurable strings, bools, and
string slices are supported, but more types can be added later.
The module implementation must call my_property.Evaluate(ctx) in order
to get the final, resolved value of the select statement.

Bug: 323382414
Test: go tests
Change-Id: I62f8721d7f0ac3d1df4a06d7eaa260a5aa7fcba3
2024-03-06 15:00:39 -08:00

662 lines
16 KiB
Go

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package parser
import (
"fmt"
"strings"
"text/scanner"
)
type Node interface {
// Pos returns the position of the first token in the Node
Pos() scanner.Position
// End returns the position of the character after the last token in the Node
End() scanner.Position
}
// Definition is an Assignment or a Module at the top level of a Blueprints file
type Definition interface {
Node
String() string
definitionTag()
}
// An Assignment is a variable assignment at the top level of a Blueprints file, scoped to the
// file and subdirs.
type Assignment struct {
Name string
NamePos scanner.Position
Value Expression
OrigValue Expression
EqualsPos scanner.Position
Assigner string
Referenced bool
}
func (a *Assignment) String() string {
return fmt.Sprintf("%s@%s %s %s (%s) %t", a.Name, a.EqualsPos, a.Assigner, a.Value, a.OrigValue, a.Referenced)
}
func (a *Assignment) Pos() scanner.Position { return a.NamePos }
func (a *Assignment) End() scanner.Position { return a.Value.End() }
func (a *Assignment) definitionTag() {}
// A Module is a module definition at the top level of a Blueprints file
type Module struct {
Type string
TypePos scanner.Position
Map
//TODO(delmerico) make this a private field once ag/21588220 lands
Name__internal_only *string
}
func (m *Module) Copy() *Module {
ret := *m
ret.Properties = make([]*Property, len(m.Properties))
for i := range m.Properties {
ret.Properties[i] = m.Properties[i].Copy()
}
return &ret
}
func (m *Module) String() string {
propertyStrings := make([]string, len(m.Properties))
for i, property := range m.Properties {
propertyStrings[i] = property.String()
}
return fmt.Sprintf("%s@%s-%s{%s}", m.Type,
m.LBracePos, m.RBracePos,
strings.Join(propertyStrings, ", "))
}
func (m *Module) definitionTag() {}
func (m *Module) Pos() scanner.Position { return m.TypePos }
func (m *Module) End() scanner.Position { return m.Map.End() }
func (m *Module) Name() string {
if m.Name__internal_only != nil {
return *m.Name__internal_only
}
for _, prop := range m.Properties {
if prop.Name == "name" {
if stringProp, ok := prop.Value.(*String); ok {
name := stringProp.Value
m.Name__internal_only = &name
} else {
name := prop.Value.String()
m.Name__internal_only = &name
}
}
}
if m.Name__internal_only == nil {
name := ""
m.Name__internal_only = &name
}
return *m.Name__internal_only
}
// A Property is a name: value pair within a Map, which may be a top level Module.
type Property struct {
Name string
NamePos scanner.Position
ColonPos scanner.Position
Value Expression
}
func (p *Property) Copy() *Property {
ret := *p
ret.Value = p.Value.Copy()
return &ret
}
func (p *Property) String() string {
return fmt.Sprintf("%s@%s: %s", p.Name, p.ColonPos, p.Value)
}
func (p *Property) Pos() scanner.Position { return p.NamePos }
func (p *Property) End() scanner.Position { return p.Value.End() }
// An Expression is a Value in a Property or Assignment. It can be a literal (String or Bool), a
// Map, a List, an Operator that combines two expressions of the same type, or a Variable that
// references and Assignment.
type Expression interface {
Node
// Copy returns a copy of the Expression that will not affect the original if mutated
Copy() Expression
String() string
// Type returns the underlying Type enum of the Expression if it were to be evaluated
Type() Type
// Eval returns an expression that is fully evaluated to a simple type (List, Map, String, or
// Bool). It will return the same object for every call to Eval().
Eval() Expression
}
// ExpressionsAreSame tells whether the two values are the same Expression.
// This includes the symbolic representation of each Expression but not their positions in the original source tree.
// This does not apply any simplification to the expressions before comparing them
// (for example, "!!a" wouldn't be deemed equal to "a")
func ExpressionsAreSame(a Expression, b Expression) (equal bool, err error) {
return hackyExpressionsAreSame(a, b)
}
// TODO(jeffrygaston) once positions are removed from Expression structs,
// remove this function and have callers use reflect.DeepEqual(a, b)
func hackyExpressionsAreSame(a Expression, b Expression) (equal bool, err error) {
if a.Type() != b.Type() {
return false, nil
}
left, err := hackyFingerprint(a)
if err != nil {
return false, nil
}
right, err := hackyFingerprint(b)
if err != nil {
return false, nil
}
areEqual := string(left) == string(right)
return areEqual, nil
}
func hackyFingerprint(expression Expression) (fingerprint []byte, err error) {
assignment := &Assignment{"a", noPos, expression, expression, noPos, "=", false}
module := &File{}
module.Defs = append(module.Defs, assignment)
p := newPrinter(module)
return p.Print()
}
type Type int
const (
BoolType Type = iota + 1
StringType
Int64Type
ListType
MapType
NotEvaluatedType
)
func (t Type) String() string {
switch t {
case BoolType:
return "bool"
case StringType:
return "string"
case Int64Type:
return "int64"
case ListType:
return "list"
case MapType:
return "map"
case NotEvaluatedType:
return "notevaluated"
default:
panic(fmt.Errorf("Unknown type %d", t))
}
}
type Operator struct {
Args [2]Expression
Operator rune
OperatorPos scanner.Position
Value Expression
}
func (x *Operator) Copy() Expression {
ret := *x
ret.Args[0] = x.Args[0].Copy()
ret.Args[1] = x.Args[1].Copy()
return &ret
}
func (x *Operator) Eval() Expression {
return x.Value.Eval()
}
func (x *Operator) Type() Type {
return x.Args[0].Type()
}
func (x *Operator) Pos() scanner.Position { return x.Args[0].Pos() }
func (x *Operator) End() scanner.Position { return x.Args[1].End() }
func (x *Operator) String() string {
return fmt.Sprintf("(%s %c %s = %s)@%s", x.Args[0].String(), x.Operator, x.Args[1].String(),
x.Value, x.OperatorPos)
}
type Variable struct {
Name string
NamePos scanner.Position
Value Expression
}
func (x *Variable) Pos() scanner.Position { return x.NamePos }
func (x *Variable) End() scanner.Position { return endPos(x.NamePos, len(x.Name)) }
func (x *Variable) Copy() Expression {
ret := *x
return &ret
}
func (x *Variable) Eval() Expression {
return x.Value.Eval()
}
func (x *Variable) String() string {
return x.Name + " = " + x.Value.String()
}
func (x *Variable) Type() Type { return x.Value.Type() }
type Map struct {
LBracePos scanner.Position
RBracePos scanner.Position
Properties []*Property
}
func (x *Map) Pos() scanner.Position { return x.LBracePos }
func (x *Map) End() scanner.Position { return endPos(x.RBracePos, 1) }
func (x *Map) Copy() Expression {
ret := *x
ret.Properties = make([]*Property, len(x.Properties))
for i := range x.Properties {
ret.Properties[i] = x.Properties[i].Copy()
}
return &ret
}
func (x *Map) Eval() Expression {
return x
}
func (x *Map) String() string {
propertyStrings := make([]string, len(x.Properties))
for i, property := range x.Properties {
propertyStrings[i] = property.String()
}
return fmt.Sprintf("@%s-%s{%s}", x.LBracePos, x.RBracePos,
strings.Join(propertyStrings, ", "))
}
func (x *Map) Type() Type { return MapType }
// GetProperty looks for a property with the given name.
// It resembles the bracket operator of a built-in Golang map.
func (x *Map) GetProperty(name string) (Property *Property, found bool) {
prop, found, _ := x.getPropertyImpl(name)
return prop, found // we don't currently expose the index to callers
}
func (x *Map) getPropertyImpl(name string) (Property *Property, found bool, index int) {
for i, prop := range x.Properties {
if prop.Name == name {
return prop, true, i
}
}
return nil, false, -1
}
// RemoveProperty removes the property with the given name, if it exists.
func (x *Map) RemoveProperty(propertyName string) (removed bool) {
_, found, index := x.getPropertyImpl(propertyName)
if found {
x.Properties = append(x.Properties[:index], x.Properties[index+1:]...)
}
return found
}
// MovePropertyContents moves the contents of propertyName into property newLocation
// If property newLocation doesn't exist, MovePropertyContents renames propertyName as newLocation.
// Otherwise, MovePropertyContents only supports moving contents that are a List of String.
func (x *Map) MovePropertyContents(propertyName string, newLocation string) (removed bool) {
oldProp, oldFound, _ := x.getPropertyImpl(propertyName)
newProp, newFound, _ := x.getPropertyImpl(newLocation)
// newLoc doesn't exist, simply renaming property
if oldFound && !newFound {
oldProp.Name = newLocation
return oldFound
}
if oldFound {
old, oldOk := oldProp.Value.(*List)
new, newOk := newProp.Value.(*List)
if oldOk && newOk {
toBeMoved := make([]string, len(old.Values)) //
for i, p := range old.Values {
toBeMoved[i] = p.(*String).Value
}
for _, moved := range toBeMoved {
RemoveStringFromList(old, moved)
AddStringToList(new, moved)
}
// oldProp should now be empty and needs to be deleted
x.RemoveProperty(oldProp.Name)
} else {
print(`MovePropertyContents currently only supports moving PropertyName
with List of Strings into an existing newLocation with List of Strings\n`)
}
}
return oldFound
}
type List struct {
LBracePos scanner.Position
RBracePos scanner.Position
Values []Expression
}
func (x *List) Pos() scanner.Position { return x.LBracePos }
func (x *List) End() scanner.Position { return endPos(x.RBracePos, 1) }
func (x *List) Copy() Expression {
ret := *x
ret.Values = make([]Expression, len(x.Values))
for i := range ret.Values {
ret.Values[i] = x.Values[i].Copy()
}
return &ret
}
func (x *List) Eval() Expression {
return x
}
func (x *List) String() string {
valueStrings := make([]string, len(x.Values))
for i, value := range x.Values {
valueStrings[i] = value.String()
}
return fmt.Sprintf("@%s-%s[%s]", x.LBracePos, x.RBracePos,
strings.Join(valueStrings, ", "))
}
func (x *List) Type() Type { return ListType }
type String struct {
LiteralPos scanner.Position
Value string
}
func (x *String) Pos() scanner.Position { return x.LiteralPos }
func (x *String) End() scanner.Position { return endPos(x.LiteralPos, len(x.Value)+2) }
func (x *String) Copy() Expression {
ret := *x
return &ret
}
func (x *String) Eval() Expression {
return x
}
func (x *String) String() string {
return fmt.Sprintf("%q@%s", x.Value, x.LiteralPos)
}
func (x *String) Type() Type {
return StringType
}
type Int64 struct {
LiteralPos scanner.Position
Value int64
Token string
}
func (x *Int64) Pos() scanner.Position { return x.LiteralPos }
func (x *Int64) End() scanner.Position { return endPos(x.LiteralPos, len(x.Token)) }
func (x *Int64) Copy() Expression {
ret := *x
return &ret
}
func (x *Int64) Eval() Expression {
return x
}
func (x *Int64) String() string {
return fmt.Sprintf("%q@%s", x.Value, x.LiteralPos)
}
func (x *Int64) Type() Type {
return Int64Type
}
type Bool struct {
LiteralPos scanner.Position
Value bool
Token string
}
func (x *Bool) Pos() scanner.Position { return x.LiteralPos }
func (x *Bool) End() scanner.Position { return endPos(x.LiteralPos, len(x.Token)) }
func (x *Bool) Copy() Expression {
ret := *x
return &ret
}
func (x *Bool) Eval() Expression {
return x
}
func (x *Bool) String() string {
return fmt.Sprintf("%t@%s", x.Value, x.LiteralPos)
}
func (x *Bool) Type() Type {
return BoolType
}
type CommentGroup struct {
Comments []*Comment
}
func (x *CommentGroup) Pos() scanner.Position { return x.Comments[0].Pos() }
func (x *CommentGroup) End() scanner.Position { return x.Comments[len(x.Comments)-1].End() }
type Comment struct {
Comment []string
Slash scanner.Position
}
func (c Comment) Pos() scanner.Position {
return c.Slash
}
func (c Comment) End() scanner.Position {
pos := c.Slash
for _, comment := range c.Comment {
pos.Offset += len(comment) + 1
pos.Column = len(comment) + 1
}
pos.Line += len(c.Comment) - 1
return pos
}
func (c Comment) String() string {
l := 0
for _, comment := range c.Comment {
l += len(comment) + 1
}
buf := make([]byte, 0, l)
for _, comment := range c.Comment {
buf = append(buf, comment...)
buf = append(buf, '\n')
}
return string(buf) + "@" + c.Slash.String()
}
// Return the text of the comment with // or /* and */ stripped
func (c Comment) Text() string {
l := 0
for _, comment := range c.Comment {
l += len(comment) + 1
}
buf := make([]byte, 0, l)
blockComment := false
if strings.HasPrefix(c.Comment[0], "/*") {
blockComment = true
}
for i, comment := range c.Comment {
if blockComment {
if i == 0 {
comment = strings.TrimPrefix(comment, "/*")
}
if i == len(c.Comment)-1 {
comment = strings.TrimSuffix(comment, "*/")
}
} else {
comment = strings.TrimPrefix(comment, "//")
}
buf = append(buf, comment...)
buf = append(buf, '\n')
}
return string(buf)
}
type NotEvaluated struct {
Position scanner.Position
}
func (n NotEvaluated) Copy() Expression {
return NotEvaluated{Position: n.Position}
}
func (n NotEvaluated) String() string {
return "Not Evaluated"
}
func (n NotEvaluated) Type() Type {
return NotEvaluatedType
}
func (n NotEvaluated) Eval() Expression {
return NotEvaluated{Position: n.Position}
}
func (n NotEvaluated) Pos() scanner.Position { return n.Position }
func (n NotEvaluated) End() scanner.Position { return n.Position }
func endPos(pos scanner.Position, n int) scanner.Position {
pos.Offset += n
pos.Column += n
return pos
}
type SelectType int
const (
SelectTypeUnconfigured SelectType = iota // Used for selects with only one branch, which is "default"
SelectTypeReleaseVariable
SelectTypeSoongConfigVariable
SelectTypeProductVariable
SelectTypeVariant
)
func (s SelectType) String() string {
switch s {
case SelectTypeUnconfigured:
return "unconfigured"
case SelectTypeReleaseVariable:
return "release variable"
case SelectTypeSoongConfigVariable:
return "soong config variable"
case SelectTypeProductVariable:
return "product variable"
case SelectTypeVariant:
return "variant"
default:
panic("unreachable")
}
}
type Select struct {
KeywordPos scanner.Position // the keyword "select"
Typ SelectType
Condition String
LBracePos scanner.Position
RBracePos scanner.Position
Cases []*SelectCase // the case statements
Append Expression
}
func (s *Select) Pos() scanner.Position { return s.KeywordPos }
func (s *Select) End() scanner.Position { return endPos(s.RBracePos, 1) }
func (s *Select) Copy() Expression {
ret := *s
ret.Cases = make([]*SelectCase, len(ret.Cases))
for i, selectCase := range s.Cases {
ret.Cases[i] = selectCase.Copy()
}
if s.Append != nil {
ret.Append = s.Append.Copy()
}
return &ret
}
func (s *Select) Eval() Expression {
return s
}
func (s *Select) String() string {
return "<select>"
}
func (s *Select) Type() Type {
if len(s.Cases) == 0 {
panic("select with no cases")
}
ty := s.Cases[0].Value.Type()
for _, c := range s.Cases[1:] {
if c.Value.Type() != ty {
panic(fmt.Sprintf("Found select statement with differing types %q and %q in its cases", ty.String(), c.Value.Type().String()))
}
}
return ty
}
type SelectCase struct {
// TODO: Support int and bool typed cases
Pattern String
ColonPos scanner.Position
Value Expression
}
func (c *SelectCase) Copy() *SelectCase {
ret := *c
ret.Value = c.Value.Copy()
return &ret
}
func (c *SelectCase) String() string {
return "<select case>"
}
func (c *SelectCase) Pos() scanner.Position { return c.Pattern.LiteralPos }
func (c *SelectCase) End() scanner.Position { return c.Value.End() }