1bc967ed43
Blueprint is a build system component that reads Blueprints files defining modules to be built, and generates a Ninja build manifest that can be used to perform all the build actions. It does not dictate or implement much build policy itself, but rather provides a framework to ease the process of defining build logic in Go. The "blueprint" and "blueprint/parser" Go packages contain the functionality for reading Blueprint files and invoking build logic functions defined in other Go packages. The "blueprint/bootstrap" Go package contains just enough build logic to build a binary that includes Blueprint and any pure-Go (i.e. no cgo) build logic defined in external Go packages. This can be used to create a minimal Ninja file that's capable of bootstrapping a Blueprint-based build system from source. The "blueprint/bootstrap/minibp" Go package contains code for a minimal binary that includes the build logic defined in the "blueprint/bootstrap" package. This binary can then create the Ninja file for the bootstrapping process. Change-Id: I8d8390042372a72d225785cda738525001b009f1
281 lines
6.7 KiB
Go
281 lines
6.7 KiB
Go
package blueprint
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import (
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"fmt"
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"strings"
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)
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const EOF = -1
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var (
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defaultEscaper = strings.NewReplacer(
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"\n", "$\n")
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inputEscaper = strings.NewReplacer(
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"\n", "$\n",
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" ", "$ ")
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outputEscaper = strings.NewReplacer(
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"\n", "$\n",
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" ", "$ ",
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":", "$:")
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)
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type ninjaString struct {
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strings []string
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variables []Variable
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}
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type variableLookup interface {
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LookupVariable(name string) (Variable, error)
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}
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func simpleNinjaString(str string) *ninjaString {
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return &ninjaString{
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strings: []string{str},
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}
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}
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// parseNinjaString parses an unescaped ninja string (i.e. all $<something>
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// occurrences are expected to be variables or $$) and returns a list of the
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// variable names that the string references.
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func parseNinjaString(scope variableLookup, str string) (*ninjaString, error) {
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type stateFunc func(int, rune) (stateFunc, error)
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var (
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stringState stateFunc
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dollarStartState stateFunc
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dollarState stateFunc
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bracketsState stateFunc
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)
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var stringStart, varStart int
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var result ninjaString
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stringState = func(i int, r rune) (stateFunc, error) {
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switch {
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case r == '$':
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varStart = i + 1
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return dollarStartState, nil
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case r == EOF:
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result.strings = append(result.strings, str[stringStart:i])
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return nil, nil
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default:
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return stringState, nil
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}
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}
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dollarStartState = func(i int, r rune) (stateFunc, error) {
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switch {
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case r >= 'a' && r <= 'z', r >= 'A' && r <= 'Z',
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r >= '0' && r <= '9', r == '_', r == '-':
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// The beginning of a of the variable name. Output the string and
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// keep going.
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result.strings = append(result.strings, str[stringStart:i-1])
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return dollarState, nil
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case r == '$':
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// Just a "$$". Go back to stringState without changing
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// stringStart.
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return stringState, nil
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case r == '{':
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// This is a bracketted variable name (e.g. "${blah.blah}"). Output
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// the string and keep going.
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result.strings = append(result.strings, str[stringStart:i-1])
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varStart = i + 1
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return bracketsState, nil
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case r == EOF:
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return nil, fmt.Errorf("unexpected end of string after '$'")
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default:
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// This was some arbitrary character following a dollar sign,
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// which is not allowed.
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return nil, fmt.Errorf("invalid character after '$' at byte "+
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"offset %d", i)
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}
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}
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dollarState = func(i int, r rune) (stateFunc, error) {
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switch {
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case r >= 'a' && r <= 'z', r >= 'A' && r <= 'Z',
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r >= '0' && r <= '9', r == '_', r == '-':
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// A part of the variable name. Keep going.
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return dollarState, nil
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case r == '$':
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// A dollar after the variable name (e.g. "$blah$"). Output the
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// variable we have and start a new one.
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v, err := scope.LookupVariable(str[varStart:i])
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if err != nil {
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return nil, err
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}
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result.variables = append(result.variables, v)
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varStart = i + 1
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return dollarState, nil
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case r == EOF:
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// This is the end of the variable name.
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v, err := scope.LookupVariable(str[varStart:i])
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if err != nil {
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return nil, err
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}
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result.variables = append(result.variables, v)
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// We always end with a string, even if it's an empty one.
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result.strings = append(result.strings, "")
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return nil, nil
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default:
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// We've just gone past the end of the variable name, so record what
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// we have.
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v, err := scope.LookupVariable(str[varStart:i])
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if err != nil {
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return nil, err
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}
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result.variables = append(result.variables, v)
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stringStart = i
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return stringState, nil
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}
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}
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bracketsState = func(i int, r rune) (stateFunc, error) {
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switch {
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case r >= 'a' && r <= 'z', r >= 'A' && r <= 'Z',
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r >= '0' && r <= '9', r == '_', r == '-', r == '.':
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// A part of the variable name. Keep going.
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return bracketsState, nil
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case r == '}':
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if varStart == i {
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// The brackets were immediately closed. That's no good.
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return nil, fmt.Errorf("empty variable name at byte offset %d",
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i)
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}
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// This is the end of the variable name.
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v, err := scope.LookupVariable(str[varStart:i])
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if err != nil {
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return nil, err
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}
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result.variables = append(result.variables, v)
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stringStart = i + 1
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return stringState, nil
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case r == EOF:
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return nil, fmt.Errorf("unexpected end of string in variable name")
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default:
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// This character isn't allowed in a variable name.
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return nil, fmt.Errorf("invalid character in variable name at "+
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"byte offset %d", i)
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}
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}
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state := stringState
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var err error
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for i, r := range str {
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state, err = state(i, r)
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if err != nil {
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return nil, err
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}
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}
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_, err = state(len(str), EOF)
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if err != nil {
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return nil, err
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}
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return &result, nil
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}
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func parseNinjaStrings(scope variableLookup, strs []string) ([]*ninjaString,
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error) {
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if len(strs) == 0 {
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return nil, nil
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}
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result := make([]*ninjaString, len(strs))
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for i, str := range strs {
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ninjaStr, err := parseNinjaString(scope, str)
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if err != nil {
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return nil, fmt.Errorf("error parsing element %d: %s", i, err)
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}
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result[i] = ninjaStr
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}
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return result, nil
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}
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func (n *ninjaString) Value(pkgNames map[*pkg]string) string {
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return n.ValueWithEscaper(pkgNames, defaultEscaper)
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}
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func (n *ninjaString) ValueWithEscaper(pkgNames map[*pkg]string,
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escaper *strings.Replacer) string {
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str := escaper.Replace(n.strings[0])
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for i, v := range n.variables {
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str += "${" + v.fullName(pkgNames) + "}"
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str += escaper.Replace(n.strings[i+1])
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}
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return str
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}
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func validateNinjaName(name string) error {
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for i, r := range name {
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valid := (r >= 'a' && r <= 'z') ||
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(r >= 'A' && r <= 'Z') ||
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(r >= '0' && r <= '9') ||
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(r == '_') ||
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(r == '-') ||
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(r == '.')
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if !valid {
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return fmt.Errorf("%q contains an invalid Ninja name character "+
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"at byte offset %d", name, i)
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}
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}
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return nil
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}
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var builtinRuleArgs = []string{"out", "in"}
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func validateArgName(argName string) error {
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err := validateNinjaName(argName)
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if err != nil {
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return err
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}
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// We only allow globals within the rule's package to be used as rule
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// arguments. A global in another package can always be mirrored into
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// the rule's package by defining a new variable, so this doesn't limit
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// what's possible. This limitation prevents situations where a Build
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// invocation in another package must use the rule-defining package's
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// import name for a 3rd package in order to set the rule's arguments.
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if strings.ContainsRune(argName, '.') {
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return fmt.Errorf("%q contains a '.' character", argName)
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}
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for _, builtin := range builtinRuleArgs {
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if argName == builtin {
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return fmt.Errorf("%q conflicts with Ninja built-in", argName)
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}
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}
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return nil
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}
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func validateArgNames(argNames []string) error {
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for _, argName := range argNames {
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err := validateArgName(argName)
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if err != nil {
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return err
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}
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}
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return nil
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}
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