platform_build_blueprint/blueprint/context.go
Jamie Gennis 7d5b2f82ce Simplify module and singleton registration.
This change eliminates blueprint.ModuleType and replaces it with simple factory
functions.  Rather than using the explicitly provided ModuleType names to
essentially identify the Go factory function in the generated Ninja files, we
now use the actual factory function name.

Change-Id: Ib7813e850322a82cc35cdc56bebff7d580a5c6ec
2015-01-23 13:41:46 -08:00

1609 lines
40 KiB
Go

package blueprint
import (
"blueprint/parser"
"bytes"
"errors"
"fmt"
"io"
"os"
"path/filepath"
"reflect"
"runtime"
"sort"
"strings"
"text/scanner"
"text/template"
)
var ErrBuildActionsNotReady = errors.New("build actions are not ready")
const maxErrors = 10
// A Context contains all the state needed to parse a set of Blueprints files
// and generate a Ninja file. The process of generating a Ninja file proceeds
// through a series of four phases. Each phase corresponds with a some methods
// on the Context object
//
// Phase Methods
// ------------ -------------------------------------------
// 1. Registration RegisterModuleType, RegisterSingletonType
//
// 2. Parse ParseBlueprintsFiles, Parse
//
// 3. Generate ResolveDependencies, PrepareBuildActions
//
// 4. Write WriteBuildFile
//
// The registration phase prepares the context to process Blueprints files
// containing various types of modules. The parse phase reads in one or more
// Blueprints files and validates their contents against the module types that
// have been registered. The generate phase then analyzes the parsed Blueprints
// contents to create an internal representation for the build actions that must
// be performed. This phase also performs validation of the module dependencies
// and property values defined in the parsed Blueprints files. Finally, the
// write phase generates the Ninja manifest text based on the generated build
// actions.
type Context struct {
// set at instantiation
moduleFactories map[string]ModuleFactory
modules map[string]Module
moduleInfo map[Module]*moduleInfo
singletonInfo map[string]*singletonInfo
dependenciesReady bool // set to true on a successful ResolveDependencies
buildActionsReady bool // set to true on a successful PrepareBuildActions
// set by SetIgnoreUnknownModuleTypes
ignoreUnknownModuleTypes bool
// set during PrepareBuildActions
pkgNames map[*pkg]string
globalVariables map[Variable]*ninjaString
globalPools map[Pool]*poolDef
globalRules map[Rule]*ruleDef
// set during PrepareBuildActions
buildDir *ninjaString // The builddir special Ninja variable
requiredNinjaMajor int // For the ninja_required_version variable
requiredNinjaMinor int // For the ninja_required_version variable
requiredNinjaMicro int // For the ninja_required_version variable
}
// An Error describes a problem that was encountered that is related to a
// particular location in a Blueprints file.
type Error struct {
Err error // the error that occurred
Pos scanner.Position // the relevant Blueprints file location
}
type localBuildActions struct {
variables []*localVariable
rules []*localRule
buildDefs []*buildDef
}
type moduleInfo struct {
// set during Parse
typeName string
relBlueprintsFile string
pos scanner.Position
propertyPos map[string]scanner.Position
properties struct {
Name string
Deps []string
Targets map[string][]*parser.Property
}
// set during ResolveDependencies
directDeps []Module
// set during PrepareBuildActions
actionDefs localBuildActions
}
type singletonInfo struct {
// set during RegisterSingletonType
factory SingletonFactory
singleton Singleton
// set during PrepareBuildActions
actionDefs localBuildActions
}
type TargetSelector interface {
SelectTarget() string
}
// Default target selector that simply returns the host OS name
type goosTargetSelector struct {
}
func (g *goosTargetSelector) SelectTarget() string {
return runtime.GOOS
}
func (e *Error) Error() string {
return fmt.Sprintf("%s: %s", e.Pos, e.Err)
}
// NewContext creates a new Context object. The created context initially has
// no module or singleton factories registered, so the RegisterModuleFactory and
// RegisterSingletonFactory methods must be called before it can do anything
// useful.
func NewContext() *Context {
return &Context{
moduleFactories: make(map[string]ModuleFactory),
modules: make(map[string]Module),
moduleInfo: make(map[Module]*moduleInfo),
singletonInfo: make(map[string]*singletonInfo),
}
}
// A ModuleFactory function creates a new Module object. See the
// Context.RegisterModuleType method for details about how a registered
// ModuleFactory is used by a Context.
type ModuleFactory func() (m Module, propertyStructs []interface{})
// RegisterModuleType associates a module type name (which can appear in a
// Blueprints file) with a Module factory function. When the given module type
// name is encountered in a Blueprints file during parsing, the Module factory
// is invoked to instantiate a new Module object to handle the build action
// generation for the module.
//
// The module type names given here must be unique for the context. The factory
// function should be a named function so that its package and name can be
// included in the generated Ninja file for debugging purposes.
//
// The factory function returns two values. The first is the newly created
// Module object. The second is a slice of pointers to that Module object's
// properties structs. Each properties struct is examined when parsing a module
// definition of this type in a Blueprints file. Exported fields of the
// properties structs are automatically set to the property values specified in
// the Blueprints file. The properties struct field names determine the name of
// the Blueprints file properties that are used - the Blueprints property name
// matches that of the properties struct field name with the first letter
// converted to lower-case.
//
// The fields of the properties struct must be either []string, a string, or
// bool. The Context will panic if a Module gets instantiated with a properties
// struct containing a field that is not one these supported types.
//
// Any properties that appear in the Blueprints files that are not built-in
// module properties (such as "name" and "deps") and do not have a corresponding
// field in the returned module properties struct result in an error during the
// Context's parse phase.
//
// As an example, the follow code:
//
// type myModule struct {
// properties struct {
// Foo string
// Bar []string
// }
// }
//
// func NewMyModule() (blueprint.Module, []interface{}) {
// module := new(myModule)
// properties := &module.properties
// return module, []interface{}{properties}
// }
//
// func main() {
// ctx := blueprint.NewContext()
// ctx.RegisterModuleType("my_module", NewMyModule)
// // ...
// }
//
// would support parsing a module defined in a Blueprints file as follows:
//
// my_module {
// name: "myName",
// foo: "my foo string",
// bar: ["my", "bar", "strings"],
// }
//
func (c *Context) RegisterModuleType(name string, factory ModuleFactory) {
if _, present := c.moduleFactories[name]; present {
panic(errors.New("module type name is already registered"))
}
c.moduleFactories[name] = factory
}
// A SingletonFactory function creates a new Singleton object. See the
// Context.RegisterSingletonType method for details about how a registered
// SingletonFactory is used by a Context.
type SingletonFactory func() Singleton
// RegisterSingletonType registers a singleton type that will be invoked to
// generate build actions. Each registered singleton type is instantiated and
// and invoked exactly once as part of the generate phase.
//
// The singleton type names given here must be unique for the context. The
// factory function should be a named function so that its package and name can
// be included in the generated Ninja file for debugging purposes.
func (c *Context) RegisterSingletonType(name string, factory SingletonFactory) {
if _, present := c.singletonInfo[name]; present {
panic(errors.New("singleton name is already registered"))
}
c.singletonInfo[name] = &singletonInfo{
factory: factory,
singleton: factory(),
}
}
func singletonPkgPath(singleton Singleton) string {
typ := reflect.TypeOf(singleton)
for typ.Kind() == reflect.Ptr {
typ = typ.Elem()
}
return typ.PkgPath()
}
func singletonTypeName(singleton Singleton) string {
typ := reflect.TypeOf(singleton)
for typ.Kind() == reflect.Ptr {
typ = typ.Elem()
}
return typ.PkgPath() + "." + typ.Name()
}
// SetIgnoreUnknownModuleTypes sets the behavior of the context in the case
// where it encounters an unknown module type while parsing Blueprints files. By
// default, the context will report unknown module types as an error. If this
// method is called with ignoreUnknownModuleTypes set to true then the context
// will silently ignore unknown module types.
//
// This method should generally not be used. It exists to facilitate the
// bootstrapping process.
func (c *Context) SetIgnoreUnknownModuleTypes(ignoreUnknownModuleTypes bool) {
c.ignoreUnknownModuleTypes = ignoreUnknownModuleTypes
}
// Parse parses a single Blueprints file from r, creating Module objects for
// each of the module definitions encountered. If the Blueprints file contains
// an assignment to the "subdirs" variable, then the subdirectories listed are
// returned in the subdirs first return value.
//
// rootDir specifies the path to the root directory of the source tree, while
// filename specifies the path to the Blueprints file. These paths are used for
// error reporting and for determining the module's directory.
//
// This method should probably not be used directly. It is provided to simplify
// testing. Instead ParseBlueprintsFiles should be called to parse a set of
// Blueprints files starting from a top-level Blueprints file.
func (c *Context) Parse(rootDir, filename string, r io.Reader) (subdirs []string,
errs []error) {
c.dependenciesReady = false
relBlueprintsFile, err := filepath.Rel(rootDir, filename)
if err != nil {
return nil, []error{err}
}
defs, errs := parser.Parse(filename, r)
if len(errs) > 0 {
for i, err := range errs {
if parseErr, ok := err.(*parser.ParseError); ok {
err = &Error{
Err: parseErr.Err,
Pos: parseErr.Pos,
}
errs[i] = err
}
}
// If there were any parse errors don't bother trying to interpret the
// result.
return nil, errs
}
for _, def := range defs {
var newErrs []error
switch def := def.(type) {
case *parser.Module:
newErrs = c.processModuleDef(def, relBlueprintsFile)
case *parser.Assignment:
var newSubdirs []string
newSubdirs, newErrs = c.processAssignment(def)
if newSubdirs != nil {
subdirs = newSubdirs
}
default:
panic("unknown definition type")
}
if len(newErrs) > 0 {
errs = append(errs, newErrs...)
if len(errs) > maxErrors {
break
}
}
}
return subdirs, errs
}
// ParseBlueprintsFiles parses a set of Blueprints files starting with the file
// at rootFile. When it encounters a Blueprints file with a set of subdirs
// listed it recursively parses any Blueprints files found in those
// subdirectories.
//
// If no errors are encountered while parsing the files, the list of paths on
// which the future output will depend is returned. This list will include both
// Blueprints file paths as well as directory paths for cases where wildcard
// subdirs are found.
func (c *Context) ParseBlueprintsFiles(rootFile string) (deps []string,
errs []error) {
rootDir := filepath.Dir(rootFile)
depsSet := map[string]bool{rootFile: true}
blueprints := []string{rootFile}
var file *os.File
defer func() {
if file != nil {
file.Close()
}
}()
var err error
for i := 0; i < len(blueprints); i++ {
if len(errs) > maxErrors {
return
}
filename := blueprints[i]
dir := filepath.Dir(filename)
file, err = os.Open(filename)
if err != nil {
errs = append(errs, &Error{Err: err})
continue
}
subdirs, newErrs := c.Parse(rootDir, filename, file)
if len(newErrs) > 0 {
errs = append(errs, newErrs...)
continue
}
err = file.Close()
if err != nil {
errs = append(errs, &Error{Err: err})
continue
}
// Add the subdirs to the list of directories to parse Blueprint files
// from.
for _, subdir := range subdirs {
subdir = filepath.Join(dir, subdir)
dirPart, filePart := filepath.Split(subdir)
dirPart = filepath.Clean(dirPart)
if filePart == "*" {
foundSubdirs, err := listSubdirs(dirPart)
if err != nil {
errs = append(errs, &Error{Err: err})
continue
}
for _, foundSubdir := range foundSubdirs {
subBlueprints := filepath.Join(dirPart, foundSubdir,
"Blueprints")
_, err := os.Stat(subBlueprints)
if os.IsNotExist(err) {
// There is no Blueprints file in this subdirectory. We
// need to add the directory to the list of dependencies
// so that if someone adds a Blueprints file in the
// future we'll pick it up.
depsSet[filepath.Dir(subBlueprints)] = true
} else if !depsSet[subBlueprints] {
// We haven't seen this Blueprints file before, so add
// it to our list.
depsSet[subBlueprints] = true
blueprints = append(blueprints, subBlueprints)
}
}
// We now depend on the directory itself because if any new
// subdirectories get added or removed we need to rebuild the
// Ninja manifest.
depsSet[dirPart] = true
} else {
subBlueprints := filepath.Join(subdir, "Blueprints")
if !depsSet[subBlueprints] {
depsSet[subBlueprints] = true
blueprints = append(blueprints, subBlueprints)
}
}
}
}
for dep := range depsSet {
deps = append(deps, dep)
}
return
}
func listSubdirs(dir string) ([]string, error) {
d, err := os.Open(dir)
if err != nil {
return nil, err
}
defer d.Close()
infos, err := d.Readdir(-1)
if err != nil {
return nil, err
}
var subdirs []string
for _, info := range infos {
if info.IsDir() {
subdirs = append(subdirs, info.Name())
}
}
return subdirs, nil
}
func (c *Context) processAssignment(
assignment *parser.Assignment) (subdirs []string, errs []error) {
if assignment.Name == "subdirs" {
switch assignment.Value.Type {
case parser.List:
subdirs = make([]string, 0, len(assignment.Value.ListValue))
for _, value := range assignment.Value.ListValue {
if value.Type != parser.String {
// The parser should not produce this.
panic("non-string value found in list")
}
dirPart, filePart := filepath.Split(value.StringValue)
if (filePart != "*" && strings.ContainsRune(filePart, '*')) ||
strings.ContainsRune(dirPart, '*') {
errs = append(errs, &Error{
Err: fmt.Errorf("subdirs may only wildcard whole " +
"directories"),
Pos: value.Pos,
})
continue
}
subdirs = append(subdirs, value.StringValue)
}
if len(errs) > 0 {
subdirs = nil
}
return
case parser.Bool, parser.String:
errs = []error{
&Error{
Err: fmt.Errorf("subdirs must be a list of strings"),
Pos: assignment.Pos,
},
}
return
default:
panic(fmt.Errorf("unknown value type: %d", assignment.Value.Type))
}
}
return nil, []error{
&Error{
Err: fmt.Errorf("only 'subdirs' assignment is supported"),
Pos: assignment.Pos,
},
}
}
func (c *Context) processModuleDef(moduleDef *parser.Module,
relBlueprintsFile string) []error {
typeName := moduleDef.Type
factory, ok := c.moduleFactories[typeName]
if !ok {
if c.ignoreUnknownModuleTypes {
return nil
}
return []error{
&Error{
Err: fmt.Errorf("unrecognized module type %q", typeName),
Pos: moduleDef.Pos,
},
}
}
module, properties := factory()
info := &moduleInfo{
typeName: typeName,
relBlueprintsFile: relBlueprintsFile,
}
properties = append(properties, &info.properties)
errs := unpackProperties(moduleDef.Properties, properties...)
if len(errs) > 0 {
return errs
}
var targetName string
if selector, ok := module.(TargetSelector); ok {
targetName = selector.SelectTarget()
} else {
defaultSelector := goosTargetSelector{}
targetName = defaultSelector.SelectTarget()
}
if targetProperties, ok := info.properties.Targets[targetName]; ok {
errs = mergeProperties(targetProperties, properties...)
if len(errs) > 0 {
return errs
}
}
info.pos = moduleDef.Pos
info.propertyPos = make(map[string]scanner.Position)
for _, propertyDef := range moduleDef.Properties {
info.propertyPos[propertyDef.Name] = propertyDef.Pos
}
name := info.properties.Name
err := validateNinjaName(name)
if err != nil {
return []error{
&Error{
Err: fmt.Errorf("invalid module name %q: %s", err),
Pos: info.propertyPos["name"],
},
}
}
if first, present := c.modules[name]; present {
errs = append(errs, &Error{
Err: fmt.Errorf("module %q already defined", name),
Pos: moduleDef.Pos,
})
errs = append(errs, &Error{
Err: fmt.Errorf("<-- previous definition here"),
Pos: c.moduleInfo[first].pos,
})
if len(errs) >= maxErrors {
return errs
}
}
c.modules[name] = module
c.moduleInfo[module] = info
return nil
}
// ResolveDependencies checks that the dependencies specified by all of the
// modules defined in the parsed Blueprints files are valid. This means that
// the modules depended upon are defined and that no circular dependencies
// exist.
func (c *Context) ResolveDependencies() []error {
errs := c.resolveDependencies()
if len(errs) > 0 {
return errs
}
errs = c.checkForDependencyCycles()
if len(errs) > 0 {
return errs
}
c.dependenciesReady = true
return nil
}
// resolveDependencies populates the moduleInfo.directDeps list for every
// module. In doing so it checks for missing dependencies and self-dependant
// modules.
func (c *Context) resolveDependencies() (errs []error) {
for _, info := range c.moduleInfo {
depNames := info.properties.Deps
info.directDeps = make([]Module, 0, len(depNames))
depsPos := info.propertyPos["deps"]
for _, depName := range depNames {
if depName == info.properties.Name {
errs = append(errs, &Error{
Err: fmt.Errorf("%q depends on itself", depName),
Pos: depsPos,
})
continue
}
dep, ok := c.modules[depName]
if !ok {
errs = append(errs, &Error{
Err: fmt.Errorf("%q depends on undefined module %q",
info.properties.Name, depName),
Pos: depsPos,
})
continue
}
info.directDeps = append(info.directDeps, dep)
}
}
return
}
// checkForDependencyCycles recursively walks the module dependency graph and
// reports errors when it encounters dependency cycles. This should only be
// called after resolveDependencies.
func (c *Context) checkForDependencyCycles() (errs []error) {
visited := make(map[Module]bool) // modules that were already checked
checking := make(map[Module]bool) // modules actively being checked
var check func(m Module) []Module
check = func(m Module) []Module {
info := c.moduleInfo[m]
visited[m] = true
checking[m] = true
defer delete(checking, m)
for _, dep := range info.directDeps {
if checking[dep] {
// This is a cycle.
return []Module{dep, m}
}
if !visited[dep] {
cycle := check(dep)
if cycle != nil {
if cycle[0] == m {
// We are the "start" of the cycle, so we're responsible
// for generating the errors. The cycle list is in
// reverse order because all the 'check' calls append
// their own module to the list.
errs = append(errs, &Error{
Err: fmt.Errorf("encountered dependency cycle:"),
Pos: info.pos,
})
// Iterate backwards through the cycle list.
curInfo := info
for i := len(cycle) - 1; i >= 0; i-- {
nextInfo := c.moduleInfo[cycle[i]]
errs = append(errs, &Error{
Err: fmt.Errorf(" %q depends on %q",
curInfo.properties.Name,
nextInfo.properties.Name),
Pos: curInfo.propertyPos["deps"],
})
curInfo = nextInfo
}
// We can continue processing this module's children to
// find more cycles. Since all the modules that were
// part of the found cycle were marked as visited we
// won't run into that cycle again.
} else {
// We're not the "start" of the cycle, so we just append
// our module to the list and return it.
return append(cycle, m)
}
}
}
}
return nil
}
for _, module := range c.modules {
if !visited[module] {
cycle := check(module)
if cycle != nil {
panic("inconceivable!")
}
}
}
return
}
// PrepareBuildActions generates an internal representation of all the build
// actions that need to be performed. This process involves invoking the
// GenerateBuildActions method on each of the Module objects created during the
// parse phase and then on each of the registered Singleton objects.
//
// If the ResolveDependencies method has not already been called it is called
// automatically by this method.
//
// The config argument is made available to all of the Module and Singleton
// objects via the Config method on the ModuleContext and SingletonContext
// objects passed to GenerateBuildActions. It is also passed to the functions
// specified via PoolFunc, RuleFunc, and VariableFunc so that they can compute
// config-specific values.
//
// The returned deps is a list of the ninja files dependencies that were added
// by the modules and singletons via the ModuleContext.AddNinjaFileDeps() and
// SingletonContext.AddNinjaFileDeps() methods.
func (c *Context) PrepareBuildActions(config interface{}) (deps []string, errs []error) {
c.buildActionsReady = false
if !c.dependenciesReady {
errs := c.ResolveDependencies()
if len(errs) > 0 {
return nil, errs
}
}
liveGlobals := newLiveTracker(config)
c.initSpecialVariables()
depsModules, errs := c.generateModuleBuildActions(config, liveGlobals)
if len(errs) > 0 {
return nil, errs
}
depsSingletons, errs := c.generateSingletonBuildActions(config, liveGlobals)
if len(errs) > 0 {
return nil, errs
}
deps = append(depsModules, depsSingletons...)
if c.buildDir != nil {
liveGlobals.addNinjaStringDeps(c.buildDir)
}
pkgNames := c.makeUniquePackageNames(liveGlobals)
// This will panic if it finds a problem since it's a programming error.
c.checkForVariableReferenceCycles(liveGlobals.variables, pkgNames)
c.pkgNames = pkgNames
c.globalVariables = liveGlobals.variables
c.globalPools = liveGlobals.pools
c.globalRules = liveGlobals.rules
c.buildActionsReady = true
return deps, nil
}
func (c *Context) initSpecialVariables() {
c.buildDir = nil
c.requiredNinjaMajor = 1
c.requiredNinjaMinor = 1
c.requiredNinjaMicro = 0
}
func (c *Context) generateModuleBuildActions(config interface{},
liveGlobals *liveTracker) ([]string, []error) {
visited := make(map[Module]bool)
var deps []string
var errs []error
var walk func(module Module)
walk = func(module Module) {
visited[module] = true
info := c.moduleInfo[module]
for _, dep := range info.directDeps {
if !visited[dep] {
walk(dep)
if len(errs) > 0 {
return
}
}
}
// The parent scope of the moduleContext's local scope gets overridden to be that of the
// calling Go package on a per-call basis. Since the initial parent scope doesn't matter we
// just set it to nil.
scope := newLocalScope(nil, moduleNamespacePrefix(info.properties.Name))
mctx := &moduleContext{
context: c,
config: config,
module: module,
scope: scope,
info: info,
}
module.GenerateBuildActions(mctx)
if len(mctx.errs) > 0 {
errs = append(errs, mctx.errs...)
return
}
deps = append(deps, mctx.ninjaFileDeps...)
newErrs := c.processLocalBuildActions(&info.actionDefs,
&mctx.actionDefs, liveGlobals)
errs = append(errs, newErrs...)
}
for _, module := range c.modules {
if !visited[module] {
walk(module)
if len(errs) > 0 {
break
}
}
}
return deps, errs
}
func (c *Context) generateSingletonBuildActions(config interface{},
liveGlobals *liveTracker) ([]string, []error) {
var deps []string
var errs []error
for name, info := range c.singletonInfo {
// The parent scope of the singletonContext's local scope gets overridden to be that of the
// calling Go package on a per-call basis. Since the initial parent scope doesn't matter we
// just set it to nil.
scope := newLocalScope(nil, singletonNamespacePrefix(name))
sctx := &singletonContext{
context: c,
config: config,
scope: scope,
}
info.singleton.GenerateBuildActions(sctx)
if len(sctx.errs) > 0 {
errs = append(errs, sctx.errs...)
if len(errs) > maxErrors {
break
}
continue
}
deps = append(deps, sctx.ninjaFileDeps...)
newErrs := c.processLocalBuildActions(&info.actionDefs,
&sctx.actionDefs, liveGlobals)
errs = append(errs, newErrs...)
if len(errs) > maxErrors {
break
}
}
return deps, errs
}
func (c *Context) processLocalBuildActions(out, in *localBuildActions,
liveGlobals *liveTracker) []error {
var errs []error
// First we go through and add everything referenced by the module's
// buildDefs to the live globals set. This will end up adding the live
// locals to the set as well, but we'll take them out after.
for _, def := range in.buildDefs {
err := liveGlobals.AddBuildDefDeps(def)
if err != nil {
errs = append(errs, err)
}
}
if len(errs) > 0 {
return errs
}
out.buildDefs = in.buildDefs
// We use the now-incorrect set of live "globals" to determine which local
// definitions are live. As we go through copying those live locals to the
// moduleInfo we remove them from the live globals set.
out.variables = nil
for _, v := range in.variables {
_, isLive := liveGlobals.variables[v]
if isLive {
out.variables = append(out.variables, v)
delete(liveGlobals.variables, v)
}
}
out.rules = nil
for _, r := range in.rules {
_, isLive := liveGlobals.rules[r]
if isLive {
out.rules = append(out.rules, r)
delete(liveGlobals.rules, r)
}
}
return nil
}
func (c *Context) visitDepsDepthFirst(module Module, visit func(Module)) {
visited := make(map[Module]bool)
var walk func(m Module)
walk = func(m Module) {
info := c.moduleInfo[m]
visited[m] = true
for _, dep := range info.directDeps {
if !visited[dep] {
walk(dep)
}
}
visit(m)
}
info := c.moduleInfo[module]
for _, dep := range info.directDeps {
if !visited[dep] {
walk(dep)
}
}
}
func (c *Context) visitDepsDepthFirstIf(module Module, pred func(Module) bool,
visit func(Module)) {
visited := make(map[Module]bool)
var walk func(m Module)
walk = func(m Module) {
info := c.moduleInfo[m]
visited[m] = true
if pred(m) {
for _, dep := range info.directDeps {
if !visited[dep] {
walk(dep)
}
}
visit(m)
}
}
info := c.moduleInfo[module]
for _, dep := range info.directDeps {
if !visited[dep] {
walk(dep)
}
}
}
func (c *Context) visitAllModules(visit func(Module)) {
for _, module := range c.modules {
visit(module)
}
}
func (c *Context) visitAllModulesIf(pred func(Module) bool,
visit func(Module)) {
for _, module := range c.modules {
if pred(module) {
visit(module)
}
}
}
func (c *Context) requireNinjaVersion(major, minor, micro int) {
if major != 1 {
panic("ninja version with major version != 1 not supported")
}
if c.requiredNinjaMinor < minor {
c.requiredNinjaMinor = minor
c.requiredNinjaMicro = micro
}
if c.requiredNinjaMinor == minor && c.requiredNinjaMicro < micro {
c.requiredNinjaMicro = micro
}
}
func (c *Context) setBuildDir(value *ninjaString) {
if c.buildDir != nil {
panic("buildDir set multiple times")
}
c.buildDir = value
}
func (c *Context) makeUniquePackageNames(
liveGlobals *liveTracker) map[*pkg]string {
pkgs := make(map[string]*pkg)
pkgNames := make(map[*pkg]string)
longPkgNames := make(map[*pkg]bool)
processPackage := func(pkg *pkg) {
if pkg == nil {
// This is a built-in rule and has no package.
return
}
if _, ok := pkgNames[pkg]; ok {
// We've already processed this package.
return
}
otherPkg, present := pkgs[pkg.shortName]
if present {
// Short name collision. Both this package and the one that's
// already there need to use their full names. We leave the short
// name in pkgNames for now so future collisions still get caught.
longPkgNames[pkg] = true
longPkgNames[otherPkg] = true
} else {
// No collision so far. Tentatively set the package's name to be
// its short name.
pkgNames[pkg] = pkg.shortName
}
}
// We try to give all packages their short name, but when we get collisions
// we need to use the full unique package name.
for v, _ := range liveGlobals.variables {
processPackage(v.pkg())
}
for p, _ := range liveGlobals.pools {
processPackage(p.pkg())
}
for r, _ := range liveGlobals.rules {
processPackage(r.pkg())
}
// Add the packages that had collisions using their full unique names. This
// will overwrite any short names that were added in the previous step.
for pkg := range longPkgNames {
pkgNames[pkg] = pkg.fullName
}
return pkgNames
}
func (c *Context) checkForVariableReferenceCycles(
variables map[Variable]*ninjaString, pkgNames map[*pkg]string) {
visited := make(map[Variable]bool) // variables that were already checked
checking := make(map[Variable]bool) // variables actively being checked
var check func(v Variable) []Variable
check = func(v Variable) []Variable {
visited[v] = true
checking[v] = true
defer delete(checking, v)
value := variables[v]
for _, dep := range value.variables {
if checking[dep] {
// This is a cycle.
return []Variable{dep, v}
}
if !visited[dep] {
cycle := check(dep)
if cycle != nil {
if cycle[0] == v {
// We are the "start" of the cycle, so we're responsible
// for generating the errors. The cycle list is in
// reverse order because all the 'check' calls append
// their own module to the list.
msgs := []string{"detected variable reference cycle:"}
// Iterate backwards through the cycle list.
curName := v.fullName(pkgNames)
curValue := value.Value(pkgNames)
for i := len(cycle) - 1; i >= 0; i-- {
next := cycle[i]
nextName := next.fullName(pkgNames)
nextValue := variables[next].Value(pkgNames)
msgs = append(msgs, fmt.Sprintf(
" %q depends on %q", curName, nextName))
msgs = append(msgs, fmt.Sprintf(
" [%s = %s]", curName, curValue))
curName = nextName
curValue = nextValue
}
// Variable reference cycles are a programming error,
// not the fault of the Blueprint file authors.
panic(strings.Join(msgs, "\n"))
} else {
// We're not the "start" of the cycle, so we just append
// our module to the list and return it.
return append(cycle, v)
}
}
}
}
return nil
}
for v := range variables {
if !visited[v] {
cycle := check(v)
if cycle != nil {
panic("inconceivable!")
}
}
}
}
// WriteBuildFile writes the Ninja manifeset text for the generated build
// actions to w. If this is called before PrepareBuildActions successfully
// completes then ErrBuildActionsNotReady is returned.
func (c *Context) WriteBuildFile(w io.Writer) error {
if !c.buildActionsReady {
return ErrBuildActionsNotReady
}
nw := newNinjaWriter(w)
err := c.writeBuildFileHeader(nw)
if err != nil {
return err
}
err = c.writeNinjaRequiredVersion(nw)
if err != nil {
return err
}
// TODO: Group the globals by package.
err = c.writeGlobalVariables(nw)
if err != nil {
return err
}
err = c.writeGlobalPools(nw)
if err != nil {
return err
}
err = c.writeBuildDir(nw)
if err != nil {
return err
}
err = c.writeGlobalRules(nw)
if err != nil {
return err
}
err = c.writeAllModuleActions(nw)
if err != nil {
return err
}
err = c.writeAllSingletonActions(nw)
if err != nil {
return err
}
return nil
}
func (c *Context) writeBuildFileHeader(nw *ninjaWriter) error {
headerTemplate := template.New("fileHeader")
_, err := headerTemplate.Parse(fileHeaderTemplate)
if err != nil {
// This is a programming error.
panic(err)
}
type pkgAssociation struct {
PkgName string
PkgPath string
}
var pkgs []pkgAssociation
maxNameLen := 0
for pkg, name := range c.pkgNames {
pkgs = append(pkgs, pkgAssociation{
PkgName: name,
PkgPath: pkg.pkgPath,
})
if len(name) > maxNameLen {
maxNameLen = len(name)
}
}
for i := range pkgs {
pkgs[i].PkgName += strings.Repeat(" ", maxNameLen-len(pkgs[i].PkgName))
}
params := map[string]interface{}{
"Pkgs": pkgs,
}
buf := bytes.NewBuffer(nil)
err = headerTemplate.Execute(buf, params)
if err != nil {
return err
}
return nw.Comment(buf.String())
}
func (c *Context) writeNinjaRequiredVersion(nw *ninjaWriter) error {
value := fmt.Sprintf("%d.%d.%d", c.requiredNinjaMajor, c.requiredNinjaMinor,
c.requiredNinjaMicro)
err := nw.Assign("ninja_required_version", value)
if err != nil {
return err
}
return nw.BlankLine()
}
func (c *Context) writeBuildDir(nw *ninjaWriter) error {
if c.buildDir != nil {
err := nw.Assign("builddir", c.buildDir.Value(c.pkgNames))
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
}
return nil
}
type variableSorter struct {
pkgNames map[*pkg]string
variables []Variable
}
func (v *variableSorter) Len() int {
return len(v.variables)
}
func (v *variableSorter) Less(i, j int) bool {
iName := v.variables[i].fullName(v.pkgNames)
jName := v.variables[j].fullName(v.pkgNames)
return iName < jName
}
func (v *variableSorter) Swap(i, j int) {
v.variables[i], v.variables[j] = v.variables[j], v.variables[i]
}
func (c *Context) writeGlobalVariables(nw *ninjaWriter) error {
visited := make(map[Variable]bool)
var walk func(v Variable) error
walk = func(v Variable) error {
visited[v] = true
// First visit variables on which this variable depends.
value := c.globalVariables[v]
for _, dep := range value.variables {
if !visited[dep] {
err := walk(dep)
if err != nil {
return err
}
}
}
err := nw.Assign(v.fullName(c.pkgNames), value.Value(c.pkgNames))
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
return nil
}
globalVariables := make([]Variable, 0, len(c.globalVariables))
for v := range c.globalVariables {
globalVariables = append(globalVariables, v)
}
sort.Sort(&variableSorter{c.pkgNames, globalVariables})
for _, v := range globalVariables {
if !visited[v] {
err := walk(v)
if err != nil {
return nil
}
}
}
return nil
}
func (c *Context) writeGlobalPools(nw *ninjaWriter) error {
for pool, def := range c.globalPools {
name := pool.fullName(c.pkgNames)
err := def.WriteTo(nw, name)
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
}
return nil
}
func (c *Context) writeGlobalRules(nw *ninjaWriter) error {
for rule, def := range c.globalRules {
name := rule.fullName(c.pkgNames)
err := def.WriteTo(nw, name, c.pkgNames)
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
}
return nil
}
type moduleInfoSorter []*moduleInfo
func (s moduleInfoSorter) Len() int {
return len(s)
}
func (s moduleInfoSorter) Less(i, j int) bool {
iName := s[i].properties.Name
jName := s[j].properties.Name
return iName < jName
}
func (s moduleInfoSorter) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
func (c *Context) writeAllModuleActions(nw *ninjaWriter) error {
headerTemplate := template.New("moduleHeader")
_, err := headerTemplate.Parse(moduleHeaderTemplate)
if err != nil {
// This is a programming error.
panic(err)
}
infos := make([]*moduleInfo, 0, len(c.moduleInfo))
for _, info := range c.moduleInfo {
infos = append(infos, info)
}
sort.Sort(moduleInfoSorter(infos))
buf := bytes.NewBuffer(nil)
for _, info := range infos {
buf.Reset()
// In order to make the bootstrap build manifest independent of the
// build dir we need to output the Blueprints file locations in the
// comments as paths relative to the source directory.
relPos := info.pos
relPos.Filename = info.relBlueprintsFile
// Get the name and location of the factory function for the module.
factory := c.moduleFactories[info.typeName]
factoryFunc := runtime.FuncForPC(reflect.ValueOf(factory).Pointer())
factoryName := factoryFunc.Name()
infoMap := map[string]interface{}{
"properties": info.properties,
"typeName": info.typeName,
"goFactory": factoryName,
"pos": relPos,
}
err = headerTemplate.Execute(buf, infoMap)
if err != nil {
return err
}
err = nw.Comment(buf.String())
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
err = c.writeLocalBuildActions(nw, &info.actionDefs)
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
}
return nil
}
func (c *Context) writeAllSingletonActions(nw *ninjaWriter) error {
headerTemplate := template.New("singletonHeader")
_, err := headerTemplate.Parse(singletonHeaderTemplate)
if err != nil {
// This is a programming error.
panic(err)
}
buf := bytes.NewBuffer(nil)
singletonNames := make([]string, 0, len(c.singletonInfo))
for name := range c.singletonInfo {
singletonNames = append(singletonNames, name)
}
sort.Strings(singletonNames)
for _, name := range singletonNames {
info := c.singletonInfo[name]
// Get the name of the factory function for the module.
factory := info.factory
factoryFunc := runtime.FuncForPC(reflect.ValueOf(factory).Pointer())
factoryName := factoryFunc.Name()
buf.Reset()
infoMap := map[string]interface{}{
"name": name,
"goFactory": factoryName,
}
err = headerTemplate.Execute(buf, infoMap)
if err != nil {
return err
}
err = nw.Comment(buf.String())
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
err = c.writeLocalBuildActions(nw, &info.actionDefs)
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
}
return nil
}
func (c *Context) writeLocalBuildActions(nw *ninjaWriter,
defs *localBuildActions) error {
// Write the local variable assignments.
for _, v := range defs.variables {
// A localVariable doesn't need the package names or config to
// determine its name or value.
name := v.fullName(nil)
value, err := v.value(nil)
if err != nil {
panic(err)
}
err = nw.Assign(name, value.Value(c.pkgNames))
if err != nil {
return err
}
}
if len(defs.variables) > 0 {
err := nw.BlankLine()
if err != nil {
return err
}
}
// Write the local rules.
for _, r := range defs.rules {
// A localRule doesn't need the package names or config to determine
// its name or definition.
name := r.fullName(nil)
def, err := r.def(nil)
if err != nil {
panic(err)
}
err = def.WriteTo(nw, name, c.pkgNames)
if err != nil {
return err
}
err = nw.BlankLine()
if err != nil {
return err
}
}
// Write the build definitions.
for _, buildDef := range defs.buildDefs {
err := buildDef.WriteTo(nw, c.pkgNames)
if err != nil {
return err
}
if len(buildDef.Args) > 0 {
err = nw.BlankLine()
if err != nil {
return err
}
}
}
return nil
}
var fileHeaderTemplate = `******************************************************************************
*** This file is generated and should not be edited ***
******************************************************************************
{{if .Pkgs}}
This file contains variables, rules, and pools with name prefixes indicating
they were generated by the following Go packages:
{{range .Pkgs}}
{{.PkgName}} [from Go package {{.PkgPath}}]{{end}}{{end}}
`
var moduleHeaderTemplate = `# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
Module: {{.properties.Name}}
Type: {{.typeName}}
Factory: {{.goFactory}}
Defined: {{.pos}}
`
var singletonHeaderTemplate = `# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
Singleton: {{.name}}
Factory: {{.goFactory}}
`