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Dan Willemsen 87ba294ceb Add option to build and run tests during bootstrap
Users that want to enable this option can use the '-t' option to
bootstrap.bash when passing '-r'. Builders that want to enable this can
set the RUN_TESTS environment variable in their bootstrap.bash.

The gotestmain tools is needed to write the main functions for the test
binaries, since 'go test' doesn't work well in this environment.

Change-Id: Iec5c2b5c9c3f5e3ba0ac8677fb88f5e963f9bd3f
2015-06-25 11:45:54 -07:00
bootstrap Add option to build and run tests during bootstrap 2015-06-25 11:45:54 -07:00
bpfmt Update import paths to include github 2015-03-21 01:03:36 -04:00
bpmodify Update import paths to include github 2015-03-21 01:03:36 -04:00
deptools Make WriteDepFile escape spaces and special characters 2015-04-14 23:34:24 -04:00
gotestmain Add option to build and run tests during bootstrap 2015-06-25 11:45:54 -07:00
parser Update import paths to include github 2015-03-21 01:03:36 -04:00
pathtools Fix glob dependencies when initial non-wild path does not exist 2015-06-18 10:49:36 -07:00
proptools Add proptools.CloneEmptyProperties 2015-05-14 15:55:10 -07:00
.travis.yml Add .travis.yml to configure CI 2015-03-21 03:12:46 -04:00
Blueprints Add option to build and run tests during bootstrap 2015-06-25 11:45:54 -07:00
bootstrap.bash Add option to build and run tests during bootstrap 2015-06-25 11:45:54 -07:00
build.ninja.in Add option to build and run tests during bootstrap 2015-06-25 11:45:54 -07:00
context.go Fix insertion to Context.moduleNinjaNames 2015-05-15 18:31:34 -07:00
context_test.go Add support for build= variable 2015-04-20 17:25:17 -07:00
CONTRIBUTING.md Add CONTRIBUTING.md file 2015-03-16 00:12:49 -07:00
doc.go Indent code block in doc.go 2015-04-11 09:52:11 -07:00
LICENSE Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
live_tracker.go Adding a builtinPool type 2015-04-16 13:10:19 -04:00
mangle.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
module_ctx.go Add CreateLocalVariations to BottupUpMutatorContext. 2015-05-19 11:26:11 -07:00
ninja_defs.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
ninja_strings.go Fix formatting 2015-04-20 16:41:55 -07:00
ninja_strings_test.go Fix formatting 2015-04-20 16:41:55 -07:00
ninja_writer.go Optimize ninja_writer 2015-04-15 11:03:06 -07:00
ninja_writer_test.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
package_ctx.go Fix formatting 2015-04-20 16:41:55 -07:00
README.md Add .travis.yml to configure CI 2015-03-21 03:12:46 -04:00
scope.go Adding a builtinPool type 2015-04-16 13:10:19 -04:00
singleton_ctx.go Move values from moduleGroup to moduleInfo 2015-03-12 17:22:18 -07:00
splice_modules_test.go Update import paths to include github 2015-03-21 01:03:36 -04:00
unpack.go Update import paths to include github 2015-03-21 01:03:36 -04:00
unpack_test.go Update import paths to include github 2015-03-21 01:03:36 -04:00

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.