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colincross 90d258833a
Merge pull request #188 from colincross/match
Export pathtools.Match
2017-11-22 13:07:33 -08:00
bootstrap Support for a custom list of Blueprints files to parse 2017-10-30 15:00:19 -07:00
bpfmt Have bpfmt show usage when run without any arguments 2017-10-18 15:11:19 -07:00
bpmodify Remove blueprint/parser.Ident 2016-06-14 15:26:49 -07:00
deptools Make WriteDepFile escape spaces and special characters 2015-04-14 23:34:24 -04:00
gotestmain Fix build on Go 1.9 2017-07-25 10:45:51 -07:00
gotestrunner gotestrunner: Make GOROOT absolute before chdir 2017-01-18 14:42:09 -08:00
loadplugins Implement plugins for bootstrap go modules 2015-09-14 15:35:12 -07:00
microfactory Merge pull request #169 from danw/buildtags 2017-11-03 14:34:49 -07:00
parser Support parsing int64 in Blueprint file. 2017-11-02 22:10:47 -07:00
pathtools Export pathtools.Match 2017-11-22 12:51:59 -08:00
proptools Support parsing int64 in Blueprint file. 2017-11-02 22:10:47 -07:00
tests Make test_tree_tests.sh slightly easier to read 2017-10-30 15:00:19 -07:00
.gitignore Import globbing from Soong 2016-11-03 13:54:03 -07:00
.travis.fix-fork.sh Fix running travis on forked repos 2015-07-23 21:07:32 -07:00
.travis.gofmt.sh Enforce gofmt in travis 2016-08-11 10:21:37 -07:00
.travis.install-ninja.sh Support implicit outputs 2016-10-31 17:36:49 -07:00
.travis.yml Merge pull request #166 from colincross/create 2017-09-20 14:09:15 -07:00
blueprint.bash Use microfactory to build the bootstrap minibp 2017-07-24 14:02:51 -07:00
blueprint_impl.bash Support for a custom list of Blueprints files to parse 2017-10-30 15:00:19 -07:00
Blueprints Finish switching blueprint back to the original Blueprints format 2017-10-19 15:33:11 -07:00
bootstrap.bash Support for a custom list of Blueprints files to parse 2017-10-30 15:00:19 -07:00
context.go Support files named Android.bp in tests 2017-11-20 17:03:49 -08:00
context_test.go Support for a custom list of Blueprints files to parse 2017-10-30 15:00:19 -07:00
CONTRIBUTING.md Add CONTRIBUTING.md file 2015-03-16 00:12:49 -07:00
doc.go Finish switching blueprint back to the original Blueprints format 2017-10-19 15:33:11 -07:00
glob.go Add globbing to filesystem mocking 2017-02-02 16:48:06 -08:00
LICENSE Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
live_tracker.go Allow rules to specify order-only dependencies 2017-10-17 13:50:49 -07:00
mangle.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
module_ctx.go Set fields in CreateModule to match current module 2017-10-27 16:32:15 -07:00
ninja_defs.go Allow rules to specify order-only dependencies 2017-10-17 13:50:49 -07:00
ninja_strings.go Escape leading space in ninja strings 2017-05-09 10:14:38 -07:00
ninja_strings_test.go Escape leading space in ninja strings 2017-05-09 10:14:38 -07:00
ninja_writer.go Support implicit outputs 2016-10-31 17:36:49 -07:00
ninja_writer_test.go Support implicit outputs 2016-10-31 17:36:49 -07:00
package_ctx.go Add NewBuiltinRule and NewBuiltinPool 2016-08-29 15:12:33 -07:00
README.md Update link to Ninja 2016-08-18 00:48:20 -04:00
scope.go Allow wrapping of PackageContext 2015-11-30 17:03:34 -08:00
singleton_ctx.go Add globbing to filesystem mocking 2017-02-02 16:48:06 -08:00
splice_modules_test.go Parallelize BottomUpMutators 2016-08-10 16:31:35 -07:00
unpack.go Support parsing int64 in Blueprint file. 2017-11-02 22:10:47 -07:00
unpack_test.go Replace unpack's replace semantics with append 2017-08-01 15:12:12 -07:00
visit_test.go Let mutators use ctx.AddNinjaFileDeps 2017-08-01 15:12:12 -07:00

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.