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Colin Cross 96e5670496 Allow parsing Blueprints files without evaluating
Running bpfmt or bpmodify on a Blueprints file that references
variables defined in a parent Blueprints file causes parse errors
on unknown variables.  Modify the parser to parse in two modes,
parser.Parse and parser.ParseAndEval.  The first parses without
attempting to evaluate variables and expressions, the second
performs a full evaluation.

Change-Id: Ic11948ea77c8e65379d7260591ada15db0e4f5b9
2015-03-20 16:55:32 -07:00
bootstrap Merge pull request #3 from colincross/features 2015-03-10 13:06:59 -07:00
bpfmt Move blueprint/* up a directory 2015-01-23 14:23:27 -08:00
bpmodify Move blueprint/* up a directory 2015-01-23 14:23:27 -08:00
deptools Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
parser Allow parsing Blueprints files without evaluating 2015-03-20 16:55:32 -07:00
pathtools Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
proptools Fix bug when copying slice to itself 2015-03-11 16:09:00 -07:00
Blueprints Run bpfmt -w . to reformat Blueprints file 2015-01-26 16:56:10 -08:00
bootstrap.bash Clean up the bootstrap script a little. 2014-06-18 12:57:56 -07:00
build.ninja.in Run bpfmt -w . to reformat Blueprints file 2015-01-26 16:56:10 -08:00
context.go Allow parsing Blueprints files without evaluating 2015-03-20 16:55:32 -07:00
context_test.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
CONTRIBUTING.md Add CONTRIBUTING.md file 2015-03-16 00:12:49 -07:00
doc.go Fix same typo in doc.go 2015-03-16 18:31:55 +01:00
LICENSE Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
live_tracker.go Move build actions into modules 2015-03-12 17:36:57 -07:00
mangle.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
module_ctx.go Split "variant" terminology into "variant" and "variation" 2015-03-13 16:02:36 -07:00
ninja_defs.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
ninja_strings.go Relax module naming restrictions 2015-03-12 17:22:18 -07:00
ninja_strings_test.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
ninja_writer.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
ninja_writer_test.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
package_ctx.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
README.md Fix typo 2015-03-15 22:29:02 +01:00
scope.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
singleton_ctx.go Move values from moduleGroup to moduleInfo 2015-03-12 17:22:18 -07:00
splice_modules_test.go Fix a bug in spliceModules and add tests 2015-03-16 00:13:59 -07:00
unpack.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00
unpack_test.go Add license headers and LICENSE file 2015-01-23 14:23:27 -08:00

Blueprint Build System

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja (http://martine.github.io/ninja/) manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.