No description
b274e6c8e5
Support += assignments to variables. Variables are now mutable up until they are referenced, then they become immutable. This will allow variables to be modified in a conditional, or allow better commenting on why parts of a variable are set. Change-Id: Iad964da7206b493365fe3686eedd7954e6eaf9a2 |
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bootstrap | ||
bpfmt | ||
bpmodify | ||
deptools | ||
parser | ||
pathtools | ||
proptools | ||
Blueprints | ||
bootstrap.bash | ||
build.ninja.in | ||
context.go | ||
context_test.go | ||
LICENSE | ||
live_tracker.go | ||
mangle.go | ||
module_ctx.go | ||
ninja_defs.go | ||
ninja_strings.go | ||
ninja_strings_test.go | ||
ninja_writer.go | ||
ninja_writer_test.go | ||
package_ctx.go | ||
README.md | ||
scope.go | ||
singleton_ctx.go | ||
unpack.go | ||
unpack_test.go |
Blueprint Build System
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja (http://martine.github.io/ninja/) manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific langauge to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.