platform_build_blueprint/ninja_strings.go
Dan Willemsen aeffbf776a Allow wrapping of PackageContext
Turn PackageContext into an interface so that build systems can wrap it
to add more custom helpers.

This does introduce an API change, though it should be fairly simple.
NewPackageContext used to provide an opaque *PackageContext struct, now it
provides a PackageContext interface.

Change-Id: I383c64a303d857ef5e0dec86ad77f791ba4c9639
2015-11-30 17:03:34 -08:00

365 lines
8.8 KiB
Go

// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package blueprint
import (
"bytes"
"fmt"
"strings"
)
const eof = -1
var (
defaultEscaper = strings.NewReplacer(
"\n", "$\n")
inputEscaper = strings.NewReplacer(
"\n", "$\n",
" ", "$ ")
outputEscaper = strings.NewReplacer(
"\n", "$\n",
" ", "$ ",
":", "$:")
)
type ninjaString struct {
strings []string
variables []Variable
}
type scope interface {
LookupVariable(name string) (Variable, error)
IsRuleVisible(rule Rule) bool
IsPoolVisible(pool Pool) bool
}
func simpleNinjaString(str string) *ninjaString {
return &ninjaString{
strings: []string{str},
}
}
type parseState struct {
scope scope
str string
stringStart int
varStart int
result *ninjaString
}
func (ps *parseState) pushVariable(v Variable) {
if len(ps.result.variables) == len(ps.result.strings) {
// Last push was a variable, we need a blank string separator
ps.result.strings = append(ps.result.strings, "")
}
ps.result.variables = append(ps.result.variables, v)
}
func (ps *parseState) pushString(s string) {
if len(ps.result.strings) != len(ps.result.variables) {
panic("oops, pushed string after string")
}
ps.result.strings = append(ps.result.strings, s)
}
type stateFunc func(*parseState, int, rune) (stateFunc, error)
// parseNinjaString parses an unescaped ninja string (i.e. all $<something>
// occurrences are expected to be variables or $$) and returns a list of the
// variable names that the string references.
func parseNinjaString(scope scope, str string) (*ninjaString, error) {
// naively pre-allocate slices by counting $ signs
n := strings.Count(str, "$")
result := &ninjaString{
strings: make([]string, 0, n+1),
variables: make([]Variable, 0, n),
}
parseState := &parseState{
scope: scope,
str: str,
result: result,
}
state := parseStringState
var err error
for i := 0; i < len(str); i++ {
r := rune(str[i])
state, err = state(parseState, i, r)
if err != nil {
return nil, err
}
}
_, err = state(parseState, len(parseState.str), eof)
if err != nil {
return nil, err
}
return result, nil
}
func parseStringState(state *parseState, i int, r rune) (stateFunc, error) {
switch {
case r == '$':
state.varStart = i + 1
return parseDollarStartState, nil
case r == eof:
state.pushString(state.str[state.stringStart:i])
return nil, nil
default:
return parseStringState, nil
}
}
func parseDollarStartState(state *parseState, i int, r rune) (stateFunc, error) {
switch {
case r >= 'a' && r <= 'z', r >= 'A' && r <= 'Z',
r >= '0' && r <= '9', r == '_', r == '-':
// The beginning of a of the variable name. Output the string and
// keep going.
state.pushString(state.str[state.stringStart : i-1])
return parseDollarState, nil
case r == '$':
// Just a "$$". Go back to parseStringState without changing
// state.stringStart.
return parseStringState, nil
case r == '{':
// This is a bracketted variable name (e.g. "${blah.blah}"). Output
// the string and keep going.
state.pushString(state.str[state.stringStart : i-1])
state.varStart = i + 1
return parseBracketsState, nil
case r == eof:
return nil, fmt.Errorf("unexpected end of string after '$'")
default:
// This was some arbitrary character following a dollar sign,
// which is not allowed.
return nil, fmt.Errorf("invalid character after '$' at byte "+
"offset %d", i)
}
}
func parseDollarState(state *parseState, i int, r rune) (stateFunc, error) {
switch {
case r >= 'a' && r <= 'z', r >= 'A' && r <= 'Z',
r >= '0' && r <= '9', r == '_', r == '-':
// A part of the variable name. Keep going.
return parseDollarState, nil
case r == '$':
// A dollar after the variable name (e.g. "$blah$"). Output the
// variable we have and start a new one.
v, err := state.scope.LookupVariable(state.str[state.varStart:i])
if err != nil {
return nil, err
}
state.pushVariable(v)
state.varStart = i + 1
state.stringStart = i
return parseDollarStartState, nil
case r == eof:
// This is the end of the variable name.
v, err := state.scope.LookupVariable(state.str[state.varStart:i])
if err != nil {
return nil, err
}
state.pushVariable(v)
// We always end with a string, even if it's an empty one.
state.pushString("")
return nil, nil
default:
// We've just gone past the end of the variable name, so record what
// we have.
v, err := state.scope.LookupVariable(state.str[state.varStart:i])
if err != nil {
return nil, err
}
state.pushVariable(v)
state.stringStart = i
return parseStringState, nil
}
}
func parseBracketsState(state *parseState, i int, r rune) (stateFunc, error) {
switch {
case r >= 'a' && r <= 'z', r >= 'A' && r <= 'Z',
r >= '0' && r <= '9', r == '_', r == '-', r == '.':
// A part of the variable name. Keep going.
return parseBracketsState, nil
case r == '}':
if state.varStart == i {
// The brackets were immediately closed. That's no good.
return nil, fmt.Errorf("empty variable name at byte offset %d",
i)
}
// This is the end of the variable name.
v, err := state.scope.LookupVariable(state.str[state.varStart:i])
if err != nil {
return nil, err
}
state.pushVariable(v)
state.stringStart = i + 1
return parseStringState, nil
case r == eof:
return nil, fmt.Errorf("unexpected end of string in variable name")
default:
// This character isn't allowed in a variable name.
return nil, fmt.Errorf("invalid character in variable name at "+
"byte offset %d", i)
}
}
func parseNinjaStrings(scope scope, strs []string) ([]*ninjaString,
error) {
if len(strs) == 0 {
return nil, nil
}
result := make([]*ninjaString, len(strs))
for i, str := range strs {
ninjaStr, err := parseNinjaString(scope, str)
if err != nil {
return nil, fmt.Errorf("error parsing element %d: %s", i, err)
}
result[i] = ninjaStr
}
return result, nil
}
func (n *ninjaString) Value(pkgNames map[*packageContext]string) string {
return n.ValueWithEscaper(pkgNames, defaultEscaper)
}
func (n *ninjaString) ValueWithEscaper(pkgNames map[*packageContext]string,
escaper *strings.Replacer) string {
str := escaper.Replace(n.strings[0])
for i, v := range n.variables {
str += "${" + v.fullName(pkgNames) + "}"
str += escaper.Replace(n.strings[i+1])
}
return str
}
func (n *ninjaString) Eval(variables map[Variable]*ninjaString) (string, error) {
str := n.strings[0]
for i, v := range n.variables {
variable, ok := variables[v]
if !ok {
return "", fmt.Errorf("no such global variable: %s", v)
}
value, err := variable.Eval(variables)
if err != nil {
return "", err
}
str += value + n.strings[i+1]
}
return str, nil
}
func validateNinjaName(name string) error {
for i, r := range name {
valid := (r >= 'a' && r <= 'z') ||
(r >= 'A' && r <= 'Z') ||
(r >= '0' && r <= '9') ||
(r == '_') ||
(r == '-') ||
(r == '.')
if !valid {
return fmt.Errorf("%q contains an invalid Ninja name character "+
"%q at byte offset %d", name, r, i)
}
}
return nil
}
func toNinjaName(name string) string {
ret := bytes.Buffer{}
ret.Grow(len(name))
for _, r := range name {
valid := (r >= 'a' && r <= 'z') ||
(r >= 'A' && r <= 'Z') ||
(r >= '0' && r <= '9') ||
(r == '_') ||
(r == '-') ||
(r == '.')
if valid {
ret.WriteRune(r)
} else {
ret.WriteRune('_')
}
}
return ret.String()
}
var builtinRuleArgs = []string{"out", "in"}
func validateArgName(argName string) error {
err := validateNinjaName(argName)
if err != nil {
return err
}
// We only allow globals within the rule's package to be used as rule
// arguments. A global in another package can always be mirrored into
// the rule's package by defining a new variable, so this doesn't limit
// what's possible. This limitation prevents situations where a Build
// invocation in another package must use the rule-defining package's
// import name for a 3rd package in order to set the rule's arguments.
if strings.ContainsRune(argName, '.') {
return fmt.Errorf("%q contains a '.' character", argName)
}
for _, builtin := range builtinRuleArgs {
if argName == builtin {
return fmt.Errorf("%q conflicts with Ninja built-in", argName)
}
}
return nil
}
func validateArgNames(argNames []string) error {
for _, argName := range argNames {
err := validateArgName(argName)
if err != nil {
return err
}
}
return nil
}