platform_build_blueprint/bootstrap/glob.go
Usta Shrestha f0e02237da comment on how glob files are written
Bug: NA
Test: NA
Change-Id: I516c984b62d07ca7f188b2faef1466c5720b3b22
2022-12-21 01:04:19 -05:00

283 lines
9.4 KiB
Go

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package bootstrap
import (
"bytes"
"fmt"
"hash/fnv"
"io"
"io/ioutil"
"path/filepath"
"strconv"
"strings"
"github.com/google/blueprint"
"github.com/google/blueprint/pathtools"
)
// This file supports globbing source files in Blueprints files.
//
// The build.ninja file needs to be regenerated any time a file matching the glob is added
// or removed. The naive solution is to have the build.ninja file depend on all the
// traversed directories, but this will cause the regeneration step to run every time a
// non-matching file is added to a traversed directory, including backup files created by
// editors.
//
// The solution implemented here optimizes out regenerations when the directory modifications
// don't match the glob by having the build.ninja file depend on an intermedate file that
// is only updated when a file matching the glob is added or removed. The intermediate file
// depends on the traversed directories via a depfile. The depfile is used to avoid build
// errors if a directory is deleted - a direct dependency on the deleted directory would result
// in a build failure with a "missing and no known rule to make it" error.
var (
_ = pctx.VariableFunc("globCmd", func(ctx blueprint.VariableFuncContext, config interface{}) (string, error) {
return filepath.Join(config.(BootstrapConfig).SoongOutDir(), "bpglob"), nil
})
// globRule rule traverses directories to produce a list of files that match $glob
// and writes it to $out if it has changed, and writes the directories to $out.d
GlobRule = pctx.StaticRule("GlobRule",
blueprint.RuleParams{
Command: "$globCmd -o $out $args",
CommandDeps: []string{"$globCmd"},
Description: "glob",
Restat: true,
Deps: blueprint.DepsGCC,
Depfile: "$out.d",
},
"args")
)
// GlobFileContext is the subset of ModuleContext and SingletonContext needed by GlobFile
type GlobFileContext interface {
Config() interface{}
Build(pctx blueprint.PackageContext, params blueprint.BuildParams)
}
// GlobFile creates a rule to write to fileListFile a list of the files that match the specified
// pattern but do not match any of the patterns specified in excludes. The file will include
// appropriate dependencies to regenerate the file if and only if the list of matching files has
// changed.
func GlobFile(ctx GlobFileContext, pattern string, excludes []string, fileListFile string) {
args := `-p "` + pattern + `"`
if len(excludes) > 0 {
args += " " + joinWithPrefixAndQuote(excludes, "-e ")
}
ctx.Build(pctx, blueprint.BuildParams{
Rule: GlobRule,
Outputs: []string{fileListFile},
Args: map[string]string{
"args": args,
},
Description: "glob " + pattern,
})
}
// multipleGlobFilesRule creates a rule to write to fileListFile a list of the files that match the specified
// pattern but do not match any of the patterns specified in excludes. The file will include
// appropriate dependencies to regenerate the file if and only if the list of matching files has
// changed.
func multipleGlobFilesRule(ctx GlobFileContext, fileListFile string, shard int, globs pathtools.MultipleGlobResults) {
args := strings.Builder{}
for i, glob := range globs {
if i != 0 {
args.WriteString(" ")
}
args.WriteString(`-p "`)
args.WriteString(glob.Pattern)
args.WriteString(`"`)
for _, exclude := range glob.Excludes {
args.WriteString(` -e "`)
args.WriteString(exclude)
args.WriteString(`"`)
}
}
ctx.Build(pctx, blueprint.BuildParams{
Rule: GlobRule,
Outputs: []string{fileListFile},
Args: map[string]string{
"args": args.String(),
},
Description: fmt.Sprintf("regenerate globs shard %d of %d", shard, numGlobBuckets),
})
}
func joinWithPrefixAndQuote(strs []string, prefix string) string {
if len(strs) == 0 {
return ""
}
if len(strs) == 1 {
return prefix + `"` + strs[0] + `"`
}
n := len(" ") * (len(strs) - 1)
for _, s := range strs {
n += len(prefix) + len(s) + len(`""`)
}
ret := make([]byte, 0, n)
for i, s := range strs {
if i != 0 {
ret = append(ret, ' ')
}
ret = append(ret, prefix...)
ret = append(ret, '"')
ret = append(ret, s...)
ret = append(ret, '"')
}
return string(ret)
}
// GlobSingleton collects any glob patterns that were seen by Context and writes out rules to
// re-evaluate them whenever the contents of the searched directories change, and retrigger the
// primary builder if the results change.
type GlobSingleton struct {
// A function that returns the glob results of individual glob buckets
GlobLister func() pathtools.MultipleGlobResults
// Ninja file that contains instructions for validating the glob list files
GlobFile string
// Directory containing the glob list files
GlobDir string
// The source directory
SrcDir string
}
func globBucketName(globDir string, globBucket int) string {
return filepath.Join(globDir, strconv.Itoa(globBucket))
}
// Returns the directory where glob list files live
func GlobDirectory(buildDir, globListDir string) string {
return filepath.Join(buildDir, "globs", globListDir)
}
func (s *GlobSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
// Sort the list of globs into buckets. A hash function is used instead of sharding so that
// adding a new glob doesn't force rerunning all the buckets by shifting them all by 1.
globBuckets := make([]pathtools.MultipleGlobResults, numGlobBuckets)
for _, g := range s.GlobLister() {
bucket := globToBucket(g)
globBuckets[bucket] = append(globBuckets[bucket], g)
}
for i, globs := range globBuckets {
fileListFile := globBucketName(s.GlobDir, i)
// Called from generateGlobNinjaFile. Write out the file list to disk, and add a ninja
// rule to run bpglob if any of the dependencies (usually directories that contain
// globbed files) have changed. The file list produced by bpglob should match exactly
// with the file written here so that restat can prevent rerunning the primary builder.
//
// We need to write the file list here so that it has an older modified date
// than the build.ninja (otherwise we'd run the primary builder twice on
// every new glob)
//
// We don't need to write the depfile because we're guaranteed that ninja
// will run the command at least once (to record it into the ninja_log), so
// the depfile will be loaded from that execution.
absoluteFileListFile := joinPath(s.SrcDir, fileListFile)
err := pathtools.WriteFileIfChanged(absoluteFileListFile, globs.FileList(), 0666)
if err != nil {
panic(fmt.Errorf("error writing %s: %s", fileListFile, err))
}
// Write out the ninja rule to run bpglob.
multipleGlobFilesRule(ctx, fileListFile, i, globs)
}
}
// Writes a .ninja file that contains instructions for regenerating the glob
// files that contain the results of every glob that was run. The list of files
// is available as the result of GlobFileListFiles().
func WriteBuildGlobsNinjaFile(glob *GlobSingleton, config interface{}) {
buffer, errs := generateGlobNinjaFile(glob, config)
if len(errs) > 0 {
fatalErrors(errs)
}
const outFilePermissions = 0666
err := ioutil.WriteFile(joinPath(glob.SrcDir, glob.GlobFile), buffer, outFilePermissions)
if err != nil {
fatalf("error writing %s: %s", glob.GlobFile, err)
}
}
func generateGlobNinjaFile(glob *GlobSingleton, config interface{}) ([]byte, []error) {
ctx := blueprint.NewContext()
ctx.RegisterSingletonType("glob", func() blueprint.Singleton {
return glob
})
extraDeps, errs := ctx.ResolveDependencies(config)
if len(extraDeps) > 0 {
return nil, []error{fmt.Errorf("shouldn't have extra deps")}
}
if len(errs) > 0 {
return nil, errs
}
// PrepareBuildActions() will write $OUTDIR/soong/globs/$m/$i files
// where $m=bp2build|build and $i=0..numGlobBuckets
extraDeps, errs = ctx.PrepareBuildActions(config)
if len(extraDeps) > 0 {
return nil, []error{fmt.Errorf("shouldn't have extra deps")}
}
if len(errs) > 0 {
return nil, errs
}
buf := bytes.NewBuffer(nil)
err := ctx.WriteBuildFile(buf)
if err != nil {
return nil, []error{err}
}
return buf.Bytes(), nil
}
// GlobFileListFiles returns the list of files that contain the result of globs
// in the build. It is suitable for inclusion in build.ninja.d (so that
// build.ninja is regenerated if the globs change). The instructions to
// regenerate these files are written by WriteBuildGlobsNinjaFile().
func GlobFileListFiles(globDir string) []string {
var fileListFiles []string
for i := 0; i < numGlobBuckets; i++ {
fileListFile := globBucketName(globDir, i)
fileListFiles = append(fileListFiles, fileListFile)
}
return fileListFiles
}
const numGlobBuckets = 1024
// globToBucket converts a pathtools.GlobResult into a hashed bucket number in the range
// [0, numGlobBuckets).
func globToBucket(g pathtools.GlobResult) int {
hash := fnv.New32a()
io.WriteString(hash, g.Pattern)
for _, e := range g.Excludes {
io.WriteString(hash, e)
}
return int(hash.Sum32() % numGlobBuckets)
}