f5e34b98ca
"Variant" has been used to mean two slightly concepts in Blueprint. The first and most obvious is a variant of a module, meaning a list of all the ways that on version of a module differs from other versions of the same modules, for example "arch:arm, link:static". The other is for the specific way that a version of a module differs, "arch:arm". Rename all of uses of "variant" as the second meaning to "variation", and update the documentation to clarify "variant" vs. "variation". This modifies the build logic api to convert CreateVariants to CreateVariations. Change-Id: I789ef209ae6ddd39ec12e0c032f9f47f86698fe6
475 lines
15 KiB
Go
475 lines
15 KiB
Go
// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package blueprint
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import (
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"fmt"
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"path/filepath"
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"text/scanner"
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)
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// A Module handles generating all of the Ninja build actions needed to build a
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// single module based on properties defined in a Blueprints file. Module
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// objects are initially created during the parse phase of a Context using one
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// of the registered module types (and the associated ModuleFactory function).
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// The Module's properties struct is automatically filled in with the property
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// values specified in the Blueprints file (see Context.RegisterModuleType for more
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// information on this).
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//
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// A Module can be split into multiple Modules by a Mutator. All existing
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// properties set on the module will be duplicated to the new Module, and then
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// modified as necessary by the Mutator.
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//
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// The Module implementation can access the build configuration as well as any
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// modules on which on which it depends (as defined by the "deps" property
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// specified in the Blueprints file or dynamically added by implementing the
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// DynamicDependerModule interface) using the ModuleContext passed to
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// GenerateBuildActions. This ModuleContext is also used to create Ninja build
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// actions and to report errors to the user.
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//
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// In addition to implementing the GenerateBuildActions method, a Module should
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// implement methods that provide dependant modules and singletons information
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// they need to generate their build actions. These methods will only be called
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// after GenerateBuildActions is called because the Context calls
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// GenerateBuildActions in dependency-order (and singletons are invoked after
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// all the Modules). The set of methods a Module supports will determine how
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// dependant Modules interact with it.
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//
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// For example, consider a Module that is responsible for generating a library
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// that other modules can link against. The library Module might implement the
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// following interface:
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//
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// type LibraryProducer interface {
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// LibraryFileName() string
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// }
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//
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// func IsLibraryProducer(module blueprint.Module) {
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// _, ok := module.(LibraryProducer)
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// return ok
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// }
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//
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// A binary-producing Module that depends on the library Module could then do:
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//
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// func (m *myBinaryModule) GenerateBuildActions(ctx blueprint.ModuleContext) {
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// ...
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// var libraryFiles []string
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// ctx.VisitDepsDepthFirstIf(IsLibraryProducer,
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// func(module blueprint.Module) {
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// libProducer := module.(LibraryProducer)
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// libraryFiles = append(libraryFiles, libProducer.LibraryFileName())
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// })
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// ...
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// }
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//
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// to build the list of library file names that should be included in its link
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// command.
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//
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// GenerateBuildActions may be called from multiple threads. It is guaranteed to
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// be called after it has finished being called on all dependencies and on all
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// variants of that appear earlier in the ModuleContext.VisitAllModuleVariants list.
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// Any accesses to global variables or to Module objects that are not dependencies
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// or variants of the current Module must be synchronized by the implementation of
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// GenerateBuildActions.
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type Module interface {
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// GenerateBuildActions is called by the Context that created the Module
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// during its generate phase. This call should generate all Ninja build
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// actions (rules, pools, and build statements) needed to build the module.
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GenerateBuildActions(ModuleContext)
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}
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// A DynamicDependerModule is a Module that may add dependencies that do not
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// appear in its "deps" property. Any Module that implements this interface
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// will have its DynamicDependencies method called by the Context that created
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// it during generate phase.
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type DynamicDependerModule interface {
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Module
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// DynamicDependencies is called by the Context that created the
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// DynamicDependerModule during its generate phase. This call should return
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// the list of module names that the DynamicDependerModule depends on
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// dynamically. Module names that already appear in the "deps" property may
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// but do not need to be included in the returned list.
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DynamicDependencies(DynamicDependerModuleContext) []string
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}
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type BaseModuleContext interface {
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ModuleName() string
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ModuleDir() string
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Config() interface{}
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ContainsProperty(name string) bool
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Errorf(pos scanner.Position, fmt string, args ...interface{})
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ModuleErrorf(fmt string, args ...interface{})
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PropertyErrorf(property, fmt string, args ...interface{})
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Failed() bool
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}
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type DynamicDependerModuleContext interface {
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BaseModuleContext
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AddVariationDependencies([]Variation, ...string)
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}
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type ModuleContext interface {
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BaseModuleContext
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OtherModuleName(m Module) string
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OtherModuleErrorf(m Module, fmt string, args ...interface{})
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VisitDirectDeps(visit func(Module))
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VisitDirectDepsIf(pred func(Module) bool, visit func(Module))
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VisitDepsDepthFirst(visit func(Module))
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VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module))
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ModuleSubDir() string
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Variable(pctx *PackageContext, name, value string)
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Rule(pctx *PackageContext, name string, params RuleParams, argNames ...string) Rule
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Build(pctx *PackageContext, params BuildParams)
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AddNinjaFileDeps(deps ...string)
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PrimaryModule() Module
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FinalModule() Module
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VisitAllModuleVariants(visit func(Module))
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}
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var _ BaseModuleContext = (*baseModuleContext)(nil)
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type baseModuleContext struct {
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context *Context
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config interface{}
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module *moduleInfo
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errs []error
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}
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func (d *baseModuleContext) ModuleName() string {
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return d.module.properties.Name
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}
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func (d *baseModuleContext) ContainsProperty(name string) bool {
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_, ok := d.module.propertyPos[name]
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return ok
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}
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func (d *baseModuleContext) ModuleDir() string {
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return filepath.Dir(d.module.relBlueprintsFile)
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}
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func (d *baseModuleContext) Config() interface{} {
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return d.config
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}
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func (d *baseModuleContext) Errorf(pos scanner.Position,
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format string, args ...interface{}) {
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d.errs = append(d.errs, &Error{
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Err: fmt.Errorf(format, args...),
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Pos: pos,
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})
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}
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func (d *baseModuleContext) ModuleErrorf(format string,
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args ...interface{}) {
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d.errs = append(d.errs, &Error{
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Err: fmt.Errorf(format, args...),
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Pos: d.module.pos,
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})
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}
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func (d *baseModuleContext) PropertyErrorf(property, format string,
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args ...interface{}) {
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pos, ok := d.module.propertyPos[property]
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if !ok {
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panic(fmt.Errorf("property %q was not set for this module", property))
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}
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d.errs = append(d.errs, &Error{
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Err: fmt.Errorf(format, args...),
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Pos: pos,
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})
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}
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func (d *baseModuleContext) Failed() bool {
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return len(d.errs) > 0
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}
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var _ ModuleContext = (*moduleContext)(nil)
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type moduleContext struct {
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baseModuleContext
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scope *localScope
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ninjaFileDeps []string
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actionDefs localBuildActions
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}
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func (m *moduleContext) OtherModuleName(logicModule Module) string {
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module := m.context.moduleInfo[logicModule]
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return module.properties.Name
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}
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func (m *moduleContext) OtherModuleErrorf(logicModule Module, format string,
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args ...interface{}) {
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module := m.context.moduleInfo[logicModule]
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m.errs = append(m.errs, &Error{
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Err: fmt.Errorf(format, args...),
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Pos: module.pos,
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})
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}
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func (m *moduleContext) VisitDirectDeps(visit func(Module)) {
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m.context.visitDirectDeps(m.module, visit)
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}
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func (m *moduleContext) VisitDirectDepsIf(pred func(Module) bool, visit func(Module)) {
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m.context.visitDirectDepsIf(m.module, pred, visit)
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}
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func (m *moduleContext) VisitDepsDepthFirst(visit func(Module)) {
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m.context.visitDepsDepthFirst(m.module, visit)
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}
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func (m *moduleContext) VisitDepsDepthFirstIf(pred func(Module) bool,
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visit func(Module)) {
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m.context.visitDepsDepthFirstIf(m.module, pred, visit)
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}
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func (m *moduleContext) ModuleSubDir() string {
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return m.module.variantName
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}
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func (m *moduleContext) Variable(pctx *PackageContext, name, value string) {
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m.scope.ReparentTo(pctx)
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v, err := m.scope.AddLocalVariable(name, value)
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if err != nil {
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panic(err)
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}
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m.actionDefs.variables = append(m.actionDefs.variables, v)
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}
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func (m *moduleContext) Rule(pctx *PackageContext, name string,
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params RuleParams, argNames ...string) Rule {
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m.scope.ReparentTo(pctx)
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r, err := m.scope.AddLocalRule(name, ¶ms, argNames...)
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if err != nil {
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panic(err)
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}
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m.actionDefs.rules = append(m.actionDefs.rules, r)
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return r
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}
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func (m *moduleContext) Build(pctx *PackageContext, params BuildParams) {
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m.scope.ReparentTo(pctx)
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def, err := parseBuildParams(m.scope, ¶ms)
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if err != nil {
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panic(err)
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}
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m.actionDefs.buildDefs = append(m.actionDefs.buildDefs, def)
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}
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func (m *moduleContext) AddNinjaFileDeps(deps ...string) {
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m.ninjaFileDeps = append(m.ninjaFileDeps, deps...)
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}
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func (m *moduleContext) PrimaryModule() Module {
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return m.module.group.modules[0].logicModule
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}
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func (m *moduleContext) FinalModule() Module {
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return m.module.group.modules[len(m.module.group.modules)-1].logicModule
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}
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func (m *moduleContext) VisitAllModuleVariants(visit func(Module)) {
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for _, module := range m.module.group.modules {
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visit(module.logicModule)
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}
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}
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//
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// DynamicDependerModuleContext
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//
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type dynamicDependerModuleContext struct {
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baseModuleContext
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module *moduleInfo
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}
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// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
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// argument to select which variant of the dependency to use. A variant of the dependency must
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// exist that matches the all of the non-local variations of the current module, plus the variations
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// argument.
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func (mctx *dynamicDependerModuleContext) AddVariationDependencies(variations []Variation,
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deps ...string) {
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for _, dep := range deps {
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errs := mctx.context.addVariationDependency(mctx.module, variations, dep)
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if len(errs) > 0 {
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mctx.errs = append(mctx.errs, errs...)
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}
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}
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}
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//
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// MutatorContext
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//
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type mutatorContext struct {
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baseModuleContext
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name string
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dependenciesModified bool
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}
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type baseMutatorContext interface {
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BaseModuleContext
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Module() Module
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}
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type EarlyMutatorContext interface {
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baseMutatorContext
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CreateVariations(...string) []Module
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CreateLocalVariations(...string) []Module
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}
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type TopDownMutatorContext interface {
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baseMutatorContext
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VisitDirectDeps(visit func(Module))
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VisitDirectDepsIf(pred func(Module) bool, visit func(Module))
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VisitDepsDepthFirst(visit func(Module))
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VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module))
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}
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type BottomUpMutatorContext interface {
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baseMutatorContext
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AddDependency(module Module, name string)
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CreateVariations(...string) []Module
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SetDependencyVariation(string)
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}
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// A Mutator function is called for each Module, and can use
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// MutatorContext.CreateVariations to split a Module into multiple Modules,
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// modifying properties on the new modules to differentiate them. It is called
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// after parsing all Blueprint files, but before generating any build rules,
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// and is always called on dependencies before being called on the depending module.
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//
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// The Mutator function should only modify members of properties structs, and not
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// members of the module struct itself, to ensure the modified values are copied
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// if a second Mutator chooses to split the module a second time.
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type TopDownMutator func(mctx TopDownMutatorContext)
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type BottomUpMutator func(mctx BottomUpMutatorContext)
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type EarlyMutator func(mctx EarlyMutatorContext)
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// Split a module into mulitple variants, one for each name in the variationNames
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// parameter. It returns a list of new modules in the same order as the variationNames
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// list.
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//
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// If any of the dependencies of the module being operated on were already split
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// by calling CreateVariations with the same name, the dependency will automatically
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// be updated to point the matching variant.
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//
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// If a module is split, and then a module depending on the first module is not split
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// when the Mutator is later called on it, the dependency of the depending module will
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// automatically be updated to point to the first variant.
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func (mctx *mutatorContext) CreateVariations(variationNames ...string) []Module {
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return mctx.createVariations(variationNames, false)
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}
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// Split a module into mulitple variants, one for each name in the variantNames
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// parameter. It returns a list of new modules in the same order as the variantNames
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// list.
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//
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// Local variations do not affect automatic dependency resolution - dependencies added
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// to the split module via deps or DynamicDependerModule must exactly match a variant
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// that contains all the non-local variations.
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func (mctx *mutatorContext) CreateLocalVariations(variationNames ...string) []Module {
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return mctx.createVariations(variationNames, true)
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}
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func (mctx *mutatorContext) createVariations(variationNames []string, local bool) []Module {
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ret := []Module{}
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modules, errs := mctx.context.createVariations(mctx.module, mctx.name, variationNames)
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if len(errs) > 0 {
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mctx.errs = append(mctx.errs, errs...)
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}
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for i, module := range modules {
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ret = append(ret, module.logicModule)
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if !local {
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module.dependencyVariant[mctx.name] = variationNames[i]
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}
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}
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if len(ret) != len(variationNames) {
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panic("oops!")
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}
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return ret
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}
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// Set all dangling dependencies on the current module to point to the variation
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// with given name.
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func (mctx *mutatorContext) SetDependencyVariation(variationName string) {
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mctx.context.convertDepsToVariation(mctx.module, mctx.name, variationName)
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}
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func (mctx *mutatorContext) Module() Module {
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return mctx.module.logicModule
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}
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// Add a dependency to the given module. The depender can be a specific variant
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// of a module, but the dependee must be a module that has no variations.
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// Does not affect the ordering of the current mutator pass, but will be ordered
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// correctly for all future mutator passes.
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func (mctx *mutatorContext) AddDependency(module Module, depName string) {
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errs := mctx.context.addDependency(mctx.context.moduleInfo[module], depName)
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if len(errs) > 0 {
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mctx.errs = append(mctx.errs, errs...)
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}
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mctx.dependenciesModified = true
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}
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func (mctx *mutatorContext) VisitDirectDeps(visit func(Module)) {
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mctx.context.visitDirectDeps(mctx.module, visit)
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}
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func (mctx *mutatorContext) VisitDirectDepsIf(pred func(Module) bool, visit func(Module)) {
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mctx.context.visitDirectDepsIf(mctx.module, pred, visit)
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}
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func (mctx *mutatorContext) VisitDepsDepthFirst(visit func(Module)) {
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mctx.context.visitDepsDepthFirst(mctx.module, visit)
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}
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func (mctx *mutatorContext) VisitDepsDepthFirstIf(pred func(Module) bool,
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visit func(Module)) {
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mctx.context.visitDepsDepthFirstIf(mctx.module, pred, visit)
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}
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